8 #if !defined(Q_MOC_RUN)
16 class DtEmbeddedEntityCommandAssignmentWidgetLogic;
28 Qt::WindowFlags flags =
29 Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint);
41 virtual void setAllowBroadcast(
bool)
override;
44 virtual void setupUi(
const std::set<makVrv::DtUniqueID>& data,
const DtSimStatement* stmt)
override;
47 virtual std::vector<std::string> commandDialogFiltersFor(
48 const std::set<makVrv::DtUniqueID>& data,
const DtSimStatement* stmt,
int& initialSelection)
const override;
49 virtual void populateEntitySelectionWidget(
const std::set<makVrv::DtUniqueID>&);
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
Definition: commandDialogExtensionInterface.h:49
Base class that must be implemented by items that wish to be part of a map focus handler chain...
Definition: mapFocusHandler.h:31
class DtSimStatement:
Definition: simStatement.h:38
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22