11 #include <tbb/spin_rw_mutex.h>
13 #include <boost/signals2.hpp>
30 virtual bool isEmbeddedInTerrain()
const;
34 virtual void tick()
override;
36 virtual void update();
59 virtual const char*
DecoratorType()
const override {
return "DtPlatformGeometryDecorator"; };
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
Definition: stateDataTypes.h:23
This class is used to interface with the terrain a particular entity is "attached" to...
Definition: attachedTerrain.h:57
Allows manipulating a terrain object. Returned by functions which create terrain objects.
Definition: terrainImplementation.h:215
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: vrfChordIntersectionRecord.h:19
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:80
Definition: decoratorBase.h:57
Definition: decoratorBase.h:30
virtual void tick()
No op by default.
Definition: decoratorBase.h:44
A locally simulated VRF object.
Definition: localObject.h:98