Properties |
| string | id [get, set] |
| string | entityIdentifier [get, set] |
| string | entityId [get, set] |
| EntityType | type [get, set] |
| EntityType | guise [get, set] |
| Vector3d | worldPosition [get, set] |
| Vector3f | worldVelocity [get, set] |
| Vector3f | worldAcceleration [get, set] |
| TaitBryan | worldOrienation [get, set] |
| Vector3f | rotationalVelocity [get, set] |
| Vector3d | lastSetWorldPosition [get] |
| Vector3f | lastSetVelocity [get] |
| Vector3f | lastSetAcceleration [get] |
| TaitBryan | lastSetWorldOrienation [get] |
| Vector3f | lastSetRotationalVelocity [get] |
| DeadReckonTypes | algorithm [get, set] |
| PaintScheme | PaintScheme [get, set] |
| Mobility | mobility [get, set] |
| FirePower | firePower [get, set] |
| DamageState | damageState [get, set] |
| Smoke | smoke [get, set] |
| TrailingEffects | trailingEffects [get, set] |
| HatchState | hatchState [get, set] |
| Flaming | flaming [get, set] |
| Launcher | launcher [get, set] |
| CamouflageType | camouflageType [get, set] |
| Concealed | concealed [get, set] |
| FrozenStatus | frozenStatus [get, set] |
| PowerPlantStatus | powerPlantStatus [get, set] |
| State | state [get, set] |
| Tent | tent [get, set] |
| Ramp | ramp [get, set] |
| SurrenderState | surrenderState [get, set] |
| MaskedCloaked | maskedCloaked [get, set] |
| Canopy | canopy [get, set] |
| Compliance | compliance [get, set] |
| WeaponState | primaryWeaponState [get, set] |
| WeaponState | secondaryWeaponState [get, set] |
| ConcealedStationary | concealedStationary [get, set] |
| Density | density [get, set] |
| InternalHeatStatus | internalHeatStatus [get, set] |
| Antenna | antenna [get, set] |
| ForceType | forceType [get, set] |
| string | markingText [get, set] |
| LifeformState | lifeformState [get, set] |
| UInt32 | appearanceBits [get, set] |
| UInt32 | capabilityBits [get, set] |
| Clock | clock [get, set] |
| List< ArtPart > | articulatedParts [get, set] |
| List< AttPart > | attachedParts [get, set] |
| Approximator | approximator [get, set] |
Additional Inherited Members |
| Dictionary< string, Object > | myAttributes = new Dictionary<string, Object>() |
Constructor & Destructor Documentation
| makVrl.EntityStateRepository.EntityStateRepository |
( |
| ) |
|
|
inline |
Member Function Documentation
| AttPart makVrl.EntityStateRepository.getAttachedPart |
( |
int |
stationId | ) |
|
|
inline |
| void makVrl.EntityStateRepository.printDataToConsole |
( |
| ) |
|
|
inline |
References makVrl.EntityStateRepository.algorithm, makVrl.EntityStateRepository.forceType, makVrl.EntityStateRepository.guise, makVrl.EntityStateRepository.markingText, makVrl.EntityStateRepository.rotationalVelocity, makVrl.EntityType.ToString(), makVrl.TaitBryan.ToString(), makVrl.Vector3f.ToString(), makVrl.Vector3d.ToString(), makVrl.EntityStateRepository.type, makVrl.EntityStateRepository.worldAcceleration, makVrl.EntityStateRepository.worldOrienation, makVrl.EntityStateRepository.worldPosition, and makVrl.EntityStateRepository.worldVelocity.
Referenced by listen_Sharp.listen.Main().
| void makVrl.EntityStateRepository.useDeadReckoner |
( |
DeadReckoner |
dr | ) |
|
|
inline |
References makVrl.EntityStateRepository.approximator, makVrl.EntityStateRepository.lastSetAcceleration, makVrl.EntityStateRepository.lastSetRotationalVelocity, makVrl.Approximator.locationAtTimeOfValidity, makVrl.Approximator.orientationAtTimeOfValidity, makVrl.Approximator.setAcceleration(), makVrl.Approximator.setLocation(), makVrl.Approximator.setOrientation(), makVrl.Approximator.setRotationalVelocity(), makVrl.Approximator.setVelocity(), makVrl.Approximator.timeOfLastLocationValidity, makVrl.Approximator.timeOfLastOrientationValidity, and makVrl.Approximator.velocityAtTimeOfValidity.
Referenced by makVrl.EntityStateRepository.useDeadReckoner(), and makVrl.EntityStateRepository.useSmoother().
| void makVrl.EntityStateRepository.useDeadReckoner |
( |
bool |
useDr | ) |
|
|
inline |
| void makVrl.EntityStateRepository.useSmoother |
( |
Smoother |
sm | ) |
|
|
inline |
| void makVrl.EntityStateRepository.useSmoother |
( |
bool |
useSm | ) |
|
|
inline |
| DeadReckoner makVrl.EntityStateRepository.usingDeadReckoner |
( |
| ) |
|
|
inline |
| Smoother makVrl.EntityStateRepository.usingSmoother |
( |
| ) |
|
|
inline |
Property Documentation
| Antenna makVrl.EntityStateRepository.antenna |
|
getset |
| UInt32 makVrl.EntityStateRepository.appearanceBits |
|
getset |
| List<ArtPart> makVrl.EntityStateRepository.articulatedParts |
|
getset |
| List<AttPart> makVrl.EntityStateRepository.attachedParts |
|
getset |
| Canopy makVrl.EntityStateRepository.canopy |
|
getset |
| UInt32 makVrl.EntityStateRepository.capabilityBits |
|
getset |
| Clock makVrl.EntityStateRepository.clock |
|
getset |
| Compliance makVrl.EntityStateRepository.compliance |
|
getset |
| Concealed makVrl.EntityStateRepository.concealed |
|
getset |
| Density makVrl.EntityStateRepository.density |
|
getset |
| string makVrl.EntityStateRepository.entityId |
|
getset |
| string makVrl.EntityStateRepository.entityIdentifier |
|
getset |
| FirePower makVrl.EntityStateRepository.firePower |
|
getset |
| Flaming makVrl.EntityStateRepository.flaming |
|
getset |
| ForceType makVrl.EntityStateRepository.forceType |
|
getset |
| HatchState makVrl.EntityStateRepository.hatchState |
|
getset |
| string makVrl.EntityStateRepository.id |
|
getset |
| Vector3f makVrl.EntityStateRepository.lastSetAcceleration |
|
get |
| Vector3f makVrl.EntityStateRepository.lastSetRotationalVelocity |
|
get |
| Vector3f makVrl.EntityStateRepository.lastSetVelocity |
|
get |
| TaitBryan makVrl.EntityStateRepository.lastSetWorldOrienation |
|
get |
| Vector3d makVrl.EntityStateRepository.lastSetWorldPosition |
|
get |
| Launcher makVrl.EntityStateRepository.launcher |
|
getset |
| string makVrl.EntityStateRepository.markingText |
|
getset |
| Mobility makVrl.EntityStateRepository.mobility |
|
getset |
| WeaponState makVrl.EntityStateRepository.primaryWeaponState |
|
getset |
| Ramp makVrl.EntityStateRepository.ramp |
|
getset |
| Vector3f makVrl.EntityStateRepository.rotationalVelocity |
|
getset |
| WeaponState makVrl.EntityStateRepository.secondaryWeaponState |
|
getset |
| Smoke makVrl.EntityStateRepository.smoke |
|
getset |
| State makVrl.EntityStateRepository.state |
|
getset |
| Tent makVrl.EntityStateRepository.tent |
|
getset |
| Vector3f makVrl.EntityStateRepository.worldAcceleration |
|
getset |
| TaitBryan makVrl.EntityStateRepository.worldOrienation |
|
getset |
| Vector3d makVrl.EntityStateRepository.worldPosition |
|
getset |
| Vector3f makVrl.EntityStateRepository.worldVelocity |
|
getset |
The documentation for this class was generated from the following file: