#include <simulationState.h>
◆ SimulationStateData()
| makVre::SimulationStateMessage::SimulationStateData::SimulationStateData |
( |
| ) |
|
◆ operator==()
| bool makVre::SimulationStateMessage::SimulationStateData::operator== |
( |
const SimulationStateData & | rhs | ) |
const |
◆ myId
| DtEntityIdentifier makVre::SimulationStateMessage::SimulationStateData::myId |
◆ myType
| DtEntityType makVre::SimulationStateMessage::SimulationStateData::myType |
◆ myObjectLabel
| std::string makVre::SimulationStateMessage::SimulationStateData::myObjectLabel |
◆ myDamageState
| DamageState makVre::SimulationStateMessage::SimulationStateData::myDamageState |
◆ myWorldPosition
| DtVector makVre::SimulationStateMessage::SimulationStateData::myWorldPosition |
◆ myWorldVelocity
| DtVector32 makVre::SimulationStateMessage::SimulationStateData::myWorldVelocity |
◆ myWorldAcceleration
| DtVector32 makVre::SimulationStateMessage::SimulationStateData::myWorldAcceleration |
◆ myWorldOrientation
| DtTaitBryan makVre::SimulationStateMessage::SimulationStateData::myWorldOrientation |
◆ myRotationalVelocity
| DtVector32 makVre::SimulationStateMessage::SimulationStateData::myRotationalVelocity |
◆ myForceType
| ForceType makVre::SimulationStateMessage::SimulationStateData::myForceType |
◆ myAppearanceBits
| unsigned int makVre::SimulationStateMessage::SimulationStateData::myAppearanceBits |
◆ myArticulatedParts
| std::vector<ArtPart> makVre::SimulationStateMessage::SimulationStateData::myArticulatedParts |
◆ myHost
| DtEntityIdentifier makVre::SimulationStateMessage::SimulationStateData::myHost |
◆ myHostType
| DtEntityType makVre::SimulationStateMessage::SimulationStateData::myHostType |
◆ myHostMarking
| std::string makVre::SimulationStateMessage::SimulationStateData::myHostMarking |
◆ myRelativeVelocity
| DtVector32 makVre::SimulationStateMessage::SimulationStateData::myRelativeVelocity |
◆ myAutopilotMode
| std::string makVre::SimulationStateMessage::SimulationStateData::myAutopilotMode |
◆ myDiguyType
| std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyType |
◆ myDiguyAppearance
| std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyAppearance |
◆ myDiguyItem
| std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyItem |
◆ myDiguyAction
| std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyAction |
◆ myWeaponIndex
| int makVre::SimulationStateMessage::SimulationStateData::myWeaponIndex |
◆ myWeaponState
| int makVre::SimulationStateMessage::SimulationStateData::myWeaponState |
◆ myCameraSystemName
| std::string makVre::SimulationStateMessage::SimulationStateData::myCameraSystemName |
◆ myCameraObjectNames
| std::vector<DtEntityIdentifier> makVre::SimulationStateMessage::SimulationStateData::myCameraObjectNames |
◆ myGateObjectNames
| std::vector<DtEntityIdentifier> makVre::SimulationStateMessage::SimulationStateData::myGateObjectNames |
◆ myEmbeddedEntities
| std::vector<EmbeddedEntity> makVre::SimulationStateMessage::SimulationStateData::myEmbeddedEntities |
◆ myAltitudeAgl
| int makVre::SimulationStateMessage::SimulationStateData::myAltitudeAgl |
◆ myDisabledInstruments
| std::vector<std::string> makVre::SimulationStateMessage::SimulationStateData::myDisabledInstruments |
◆ myPidGains
| std::vector<float> makVre::SimulationStateMessage::SimulationStateData::myPidGains |
◆ myHideOccupants
| bool makVre::SimulationStateMessage::SimulationStateData::myHideOccupants |
◆ myEmbarkedAsRole
| std::string makVre::SimulationStateMessage::SimulationStateData::myEmbarkedAsRole |
◆ myInvisible
| bool makVre::SimulationStateMessage::SimulationStateData::myInvisible |
◆ myEngagedRoles
| std::vector<EngagedRole> makVre::SimulationStateMessage::SimulationStateData::myEngagedRoles |
The documentation for this struct was generated from the following file: