VR-Engage  2.2
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makVre::SimulationStateMessage::SimulationStateData Struct Reference

#include <simulationState.h>

Public Member Functions

 SimulationStateData ()
 
bool operator== (const SimulationStateData &rhs) const
 

Public Attributes

DtEntityIdentifier myId
 
DtEntityType myType
 
std::string myObjectLabel
 
DamageState myDamageState
 
DtVector myWorldPosition
 
DtVector32 myWorldVelocity
 
DtVector32 myWorldAcceleration
 
DtTaitBryan myWorldOrientation
 
DtVector32 myRotationalVelocity
 
ForceType myForceType
 
unsigned int myAppearanceBits
 
std::vector< ArtPartmyArticulatedParts
 
DtEntityIdentifier myHost
 
DtEntityType myHostType
 
std::string myHostMarking
 
DtVector32 myRelativeVelocity
 
std::string myAutopilotMode
 
std::string myDiguyType
 
std::string myDiguyAppearance
 
std::string myDiguyItem
 
std::string myDiguyAction
 
int myWeaponIndex
 
int myWeaponState
 
std::string myCameraSystemName
 
std::vector< DtEntityIdentifier > myCameraObjectNames
 
std::vector< DtEntityIdentifier > myGateObjectNames
 
std::vector< EmbeddedEntitymyEmbeddedEntities
 
int myAltitudeAgl
 
std::vector< std::string > myDisabledInstruments
 
std::vector< float > myPidGains
 
bool myHideOccupants
 
std::string myEmbarkedAsRole
 
bool myInvisible
 
std::vector< EngagedRolemyEngagedRoles
 

Constructor & Destructor Documentation

◆ SimulationStateData()

makVre::SimulationStateMessage::SimulationStateData::SimulationStateData ( )

Referenced by operator==().

Member Function Documentation

◆ operator==()

bool makVre::SimulationStateMessage::SimulationStateData::operator== ( const SimulationStateData & rhs) const

References SimulationStateData().

Member Data Documentation

◆ myId

DtEntityIdentifier makVre::SimulationStateMessage::SimulationStateData::myId

◆ myType

DtEntityType makVre::SimulationStateMessage::SimulationStateData::myType

◆ myObjectLabel

std::string makVre::SimulationStateMessage::SimulationStateData::myObjectLabel

◆ myDamageState

DamageState makVre::SimulationStateMessage::SimulationStateData::myDamageState

◆ myWorldPosition

DtVector makVre::SimulationStateMessage::SimulationStateData::myWorldPosition

◆ myWorldVelocity

DtVector32 makVre::SimulationStateMessage::SimulationStateData::myWorldVelocity

◆ myWorldAcceleration

DtVector32 makVre::SimulationStateMessage::SimulationStateData::myWorldAcceleration

◆ myWorldOrientation

DtTaitBryan makVre::SimulationStateMessage::SimulationStateData::myWorldOrientation

◆ myRotationalVelocity

DtVector32 makVre::SimulationStateMessage::SimulationStateData::myRotationalVelocity

◆ myForceType

ForceType makVre::SimulationStateMessage::SimulationStateData::myForceType

◆ myAppearanceBits

unsigned int makVre::SimulationStateMessage::SimulationStateData::myAppearanceBits

◆ myArticulatedParts

std::vector<ArtPart> makVre::SimulationStateMessage::SimulationStateData::myArticulatedParts

◆ myHost

DtEntityIdentifier makVre::SimulationStateMessage::SimulationStateData::myHost

◆ myHostType

DtEntityType makVre::SimulationStateMessage::SimulationStateData::myHostType

◆ myHostMarking

std::string makVre::SimulationStateMessage::SimulationStateData::myHostMarking

◆ myRelativeVelocity

DtVector32 makVre::SimulationStateMessage::SimulationStateData::myRelativeVelocity

◆ myAutopilotMode

std::string makVre::SimulationStateMessage::SimulationStateData::myAutopilotMode

◆ myDiguyType

std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyType

◆ myDiguyAppearance

std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyAppearance

◆ myDiguyItem

std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyItem

◆ myDiguyAction

std::string makVre::SimulationStateMessage::SimulationStateData::myDiguyAction

◆ myWeaponIndex

int makVre::SimulationStateMessage::SimulationStateData::myWeaponIndex

◆ myWeaponState

int makVre::SimulationStateMessage::SimulationStateData::myWeaponState

◆ myCameraSystemName

std::string makVre::SimulationStateMessage::SimulationStateData::myCameraSystemName

◆ myCameraObjectNames

std::vector<DtEntityIdentifier> makVre::SimulationStateMessage::SimulationStateData::myCameraObjectNames

◆ myGateObjectNames

std::vector<DtEntityIdentifier> makVre::SimulationStateMessage::SimulationStateData::myGateObjectNames

◆ myEmbeddedEntities

std::vector<EmbeddedEntity> makVre::SimulationStateMessage::SimulationStateData::myEmbeddedEntities

◆ myAltitudeAgl

int makVre::SimulationStateMessage::SimulationStateData::myAltitudeAgl

◆ myDisabledInstruments

std::vector<std::string> makVre::SimulationStateMessage::SimulationStateData::myDisabledInstruments

◆ myPidGains

std::vector<float> makVre::SimulationStateMessage::SimulationStateData::myPidGains

◆ myHideOccupants

bool makVre::SimulationStateMessage::SimulationStateData::myHideOccupants

◆ myEmbarkedAsRole

std::string makVre::SimulationStateMessage::SimulationStateData::myEmbarkedAsRole

◆ myInvisible

bool makVre::SimulationStateMessage::SimulationStateData::myInvisible

◆ myEngagedRoles

std::vector<EngagedRole> makVre::SimulationStateMessage::SimulationStateData::myEngagedRoles

The documentation for this struct was generated from the following file: