VR-Forces 4.0.4 Class Documentation
Entity Behavior Subsystems

The entity models available in VR-Forces (ground vehicles, humans, aggregates, and so on) are composed of subsystems of components.

These systems are reusable collections of sensors, controllers, and actuators that make up some aspect of an entity, such as its ability to move or a particular weapon system.

The links below give a more detailed description of some representative systems available in VR-Forces.

Damage

Movement

Sensors

Weapons

Other

Note:
The above list is not comprehensive. Many other types of systems are available in VR-Forces. You can view the default system definition files included with VR-Forces in data, or you can see them used in context in the Entity Editor or OPD Editor applications.

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)