55 typedef std::map<DtLifeformStaticPosture, DtLifeformState>
72 virtual bool init()
override;
76 virtual const char*
type()
const override;
79 virtual bool createPSR();
83 virtual void tick()
override;
97 virtual double calculateMaxSpeed();
103 virtual double maxSpeedFromFacingError(
const double desiredHeading,
104 const double currentHeading)
const;
106 virtual double maxSpeedSoilFactor()
const;
108 virtual DtVector calculateProjectedLocation(
109 const DtVector& oldLocalPosition,
const DtVector& newBodyVelocity,
110 double newHeading,
double dt = -1);
131 virtual void calculateOrientationAndPosition(
132 const DtVector& newLocalProjectedLocation,
double newHeading,
double newFacingOrientation,
133 DtDcm& newLocalOrientation, DtDcm& newLocalDirectionOfMovement, DtVector& newLocalPosition);
161 virtual void identifySupportSurfaceAndAltitude(
162 const DtVector& testPosition,
163 const double altOfTestPosition,
164 const DtVector& stepUpVector,
165 const double bodyHeight,
167 double& adjustedAltitude);
171 virtual double stepUpFractionLimit()
const;
175 virtual double underWaterFraction()
const;
182 virtual double dropSpeed()
const;
204 virtual double altitudeForNoTerrainBelow(
double projectedPointAlt,
205 DtVector projectedPoint,
206 double surfacePointAlt)
const;
222 virtual double altitudeForDropToSurface(
double projectedPointAlt,
223 DtVector projectedPoint,
224 double surfacePointAlt)
const;
235 virtual double altitudeForNearbySurface(
double projectedPointAlt,
236 DtVector projectedPoint,
237 double surfacePointAlt)
const;
250 virtual double altitudeForNoSurface(
double projectedPointAlt,
251 DtVector projectedPoint)
const;
255 virtual void updateRepository(
const DtVector & position,
256 const DtVector & velocity,
const DtVector & acceleration,
257 const DtTaitBryan & localOrientation,
const DtVector& rotationalVelocity,
263 virtual void computeAndSetPosture();
283 virtual bool checkForTerrainCollisions()
const;
287 virtual bool checkForEntityCollisions()
const;
296 virtual bool checkBlockedByTerrain(
const DtVector& oldLocalPosition,
297 DtVector& newLocalProjectedLocation,
double heightFraction = -1.0);
299 virtual bool checkBlockedByEntities(
const DtVector& oldLocalPosition,
300 DtVector& newLocalProjectedLocation);
306 virtual DtChord movementChord(
const DtVector& oldLocalPosition,
const DtVector& newLocalProjectedLocation,
307 DtVector& intersectionVec, DtVector& bvCenterStartFromOldPos);
311 virtual DtChord movementChordAtHeight(
const DtVector& oldLocalPosition,
const DtVector& newLocalProjectedLocation,
312 double heightFraction, DtVector& intersectionVec, DtVector& offsetFromOldPosition);
319 virtual double maxUprightTerrainPitch()
const;
325 virtual double maxWalkingSpeed()
const;
328 virtual void initializeStaticToDynamicPostureMap();
331 virtual bool computeEntityDirOfMovement(
double& heading)
const;
335 virtual double calculateTerrainPitch(
const DtVector& localPosition,
357 virtual bool getSurfacesBelow(
const DtVector& testPosition,
358 double underWaterLimit,
361 bool& dataAvailable);
366 virtual bool closestSurfaceAbove(
const DtVector& testPosition,
373 virtual bool isWater(
const DtSurface & surface);
375 static void setHeadingCallback(
DtSimMessage * msg,
void * usr);
378 static void setGroundClampFidelityCallback(
DtSimMessage * msg,
void * usr);
379 virtual void processGroundClampFidelity(
DtSimMessage* msg);
382 virtual bool checkAndDisembarkIfEmbarked(
const DtVector& localPosition);
386 virtual bool checkIfMoveOntoEmbarked(
const DtVector& localPosition);
388 virtual bool initializeAglPort();
390 virtual void setTerrainUpdateFlagsBasedonDataAvailable(
bool dataAvailable);
396 virtual void calculateOrientationAndPositionCrawling(
397 const DtVector& newLocalProjectedLocation,
double newHeading,
double newFacingOrientation,
398 DtDcm& newLocalOrientation, DtDcm& newLocalDirectionOfMovement, DtVector& newLocalPosition);
400 virtual void groundClamp(
double heading,
401 const DtVector& location,
DtAttachedTerrain& terrainDatabase, DtVector& newNormal);
403 virtual void calculateDirectionOfLinearMotion(
404 const DtDcm& newLocalOrientation,
double desiredDirectionOfMovement,
const DtVector& newLocalPosition,
405 DtDcm& newLocalDirectionOfLinearMotion);
427 virtual void detachFromParentDueToAutomaticDisembark();
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
DtVrfMovingObjectStateRepository * myMovingObjectStateRepository
Convenience pointers to our state repository.
Definition: humanMovementActuator.h:503
DtStaticToDynamicPostureMap myStaticToDynamicPostureMap
Definition: humanMovementActuator.h:519
This class is used to interface with the terrain a particular entity is "attached" to...
Definition: attachedTerrain.h:57
DtVrfChordIntersectionRecord represents a list of DtChordIntersectRecords. This is useful for followi...
Definition: vrfChordIntersectRecordList.h:31
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
DtVector myPreviousDestination
Definition: humanMovementActuator.h:540
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:33
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtHumanMovementActuatorPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: humanMovementActuator.h:509
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtVectorInputPort * myDestinationInputPort
Input Port Name: destination Input Port Description: Specifies the current destination of the entity ...
Definition: humanMovementActuator.h:477
Definition: readerWriterRegistry.h:39
Definition: surface.h:181
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtEntityType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
bool myWasOnGround
These states are used for controlling debug print statements.
Definition: humanMovementActuator.h:526
DtBooleanInputPort * myPostureChangingPort
Input Port Name: posture-changing Input Port Description: Will be used to halt movement if set...
Definition: humanMovementActuator.h:484
DtHumanMovementActuatorDescriptor; descriptor for the DtHumanMovementActuatorDescriptor component...
Definition: humanMovementActuatorDescriptor.h:26
bool myPreviouslyEmbarked
Definition: humanMovementActuator.h:523
Instances of DtAnalogOutputPort are input ports through which data producers can send real numbers...
Definition: analogIOPort.h:45
DtUpdateRepositoryOutputPortGroup * myUpdateRepositoryOutputPortGroup
Port group used to set what values should be set into the VRF state repository. All values are in loc...
Definition: humanMovementActuator.h:530
DtLifeformStaticPosture
These are the available static postures for lifeform (human) entities. Static postures are equivalent...
Definition: lifeformStaticPostures.h:22
DtHumanMovementActuator is a simple movement actuator for lifeforms.
Definition: humanMovementActuator.h:45
bool myAglPortInitialized
Definition: humanMovementActuator.h:537
File: simMsg.h.
Definition: simMessage.h:35
virtual bool init() override
Overridden to cache a pointer to the entity's radio in this class.
Contains the DtLifeformStaticPosture enumeration declaration.
double myPostureSpeed
Definition: humanMovementActuator.h:544
DtVector myCachedPosition
Definition: humanMovementActuator.h:538
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
double myMutablePitch
This value is the pitch of the terrain under the entity. Since it is expensive to calculate...
Definition: humanMovementActuator.h:514
DtAnalogInputPort * myFacingDirectionInputPort
Input Port Name: desired-facing-direction Input Port Description: Desired facing direction of the ent...
Definition: humanMovementActuator.h:449
DtIntegerInputPort * myDesiredStaticPostureInputPort
Input Port Name: desired-static-posture Input Port Description: The desired posture of the entity...
Definition: humanMovementActuator.h:469
DtVector myLastParentPosition
Definition: humanMovementActuator.h:517
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
DtInputPortGroup * myMovementControlInputPortGroup
Input Port Group Name: movement-control Input Port Group Description: Collection of inputs specifying...
Definition: humanMovementActuator.h:461
DtAnalogInputPort * mySpeedInputPort
Input Port Name: desired-speed Input Port Description: Desired speed of the entity in m/s...
Definition: humanMovementActuator.h:456
double myDesiredFacingDirection
Definition: humanMovementActuator.h:532
DtAnalogOutputPort * myAltitudeAglOutputPort
Output Port Name: altitude-agl Output Port Description: Altitude above ground level. Output Port Range: 0 and up. Output Port Default Value: 0.
Definition: humanMovementActuator.h:498
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
Definition: vrfChordIntersectionRecord.h:19
DtAnalogInputPort * myMovementDirectionInputPort
Input Port Name: desired-movement-direction Input Port Description: Desired movement direction of the...
Definition: humanMovementActuator.h:439
bool myPostureChanging
Definition: humanMovementActuator.h:543
bool myDataUnavailableOnTerrainUpdate
A flag to indicate that data was not available when querying terrain during a terrain update so that ...
Definition: humanMovementActuator.h:555
DtHumanStateRepository * myHumanStateRepository
Convenience pointers to our state repository.
Definition: humanMovementActuator.h:504
Definition: humanMovementActuatorPSR.h:20
std::map< DtLifeformStaticPosture, DtLifeformState > DtStaticToDynamicPostureMap
Definition: humanMovementActuator.h:56
DtUpdateRepositoryOutputPortGroup is a data port group of a data consumer that contains methods and p...
Definition: updateRepositoryOutputPortGroup.h:31
bool myMutablePitchValid
Definition: humanMovementActuator.h:515
bool myUseDesiredFacingDirectionValue
Definition: humanMovementActuator.h:533
Provides information about the terrain changes: mySpatExtent defines the terrain change type - e...
Definition: terrainImplementation.h:50
DtHumanLocalObjectFacade myHumanLocalObjectFacade
Member to allow for access to platform specific data.
Definition: humanMovementActuator.h:547
bool myTerrainUpdateTriggeredFlag
A flag that is set if the terrain has been altered.
Definition: humanMovementActuator.h:550
DtUUID myWasJustEmbarkedOn
Definition: humanMovementActuator.h:535
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtIntersectionType
Definition: intersectionRecord.h:41
const DtHumanMovementActuatorDescriptor * myHumanMovementActuatorDescriptor
Definition: humanMovementActuator.h:521
A locally simulated VRF object.
Definition: localObject.h:98
DtIntegerInputPort * myOverrideGroundClampFidelityPort
Input Port Name: override-ground-clamp-fidelity Input Port Description: Indicates whether or not the ...
Definition: humanMovementActuator.h:491