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DtHumanMovementActuator Class Reference

DtHumanMovementActuator is a simple movement actuator for lifeforms.

Developer Description: It moves in the requested speed (clamped by the max speed of the entity) and direction. The entity will speed up, slow down, and turn instantly when the requested values change.

Uses Descriptor Type: DtHumanMovementActuatorDescriptor

Inheritance diagram for DtHumanMovementActuator:
Inheritance graph
[legend]

Public Types

typedef std::map
< DtLifeformStaticPosture,
DtLifeformState > 
DtStaticToDynamicPostureMap
 
- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 

Public Member Functions

 DtHumanMovementActuator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtHumanMovementActuator () override
 
virtual bool init () override
 
virtual const chartype () const override
 
virtual bool createPSR ()
 
virtual void preFirstTickInit () override
 
virtual void tick () override
 
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent () override
 
virtual DtSimRadioradio ()
 
virtual bool tickWhileDestroyed () const override
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent () override
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual bool postAddComponentsInit ()
 
virtual void registerAttributeFunctions ()
 
virtual void postTick ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod, double minTickPeriodVariance)
 
virtual void setupFirstTickTime ()
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0) override
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) override
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual void isClutterChanged ()
 
virtual bool taskVisualizationsActive () const
 
virtual bool taskVisualizationsEnabled () const
 
virtual void onRestore ()
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual void updateImgui ()
 
virtual bool debugActive () const
 
virtual void enable ()
 
virtual void disable ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs) const
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

virtual double calculateMaxSpeed ()
 
virtual double maxSpeedFromFacingError (const double desiredHeading, const double currentHeading) const
 
virtual double maxSpeedSoilFactor () const
 
virtual DtVector calculateProjectedLocation (const DtVector &oldLocalPosition, const DtVector &newBodyVelocity, double newHeading, double dt=-1)
 
virtual void calculateOrientationAndPosition (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition)
 
virtual void identifySupportSurfaceAndAltitude (const DtVector &testPosition, const double altOfTestPosition, const DtVector &stepUpVector, const double bodyHeight, DtSurface &interactionSurface, double &adjustedAltitude)
 
virtual double stepUpFractionLimit () const
 
virtual double underWaterFraction () const
 
virtual double dropSpeed () const
 
virtual void updateRepository (const DtVector &position, const DtVector &velocity, const DtVector &acceleration, const DtTaitBryan &localOrientation, const DtVector &rotationalVelocity, double newHeading)
 
virtual void computeAndSetPosture ()
 
virtual DtLifeformState computeDynamicPosture (DtLifeformStaticPosture staticPosture)
 
virtual DtLifeformStaticPosture restrictPostureForTerrain (DtLifeformStaticPosture desiredPosture)
 
virtual bool checkForTerrainCollisions () const
 
virtual bool checkForEntityCollisions () const
 
virtual bool checkBlockedByTerrain (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation, double heightFraction=-1.0)
 
virtual bool checkBlockedByEntities (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation)
 
virtual DtChord movementChord (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, DtVector &intersectionVec, DtVector &bvCenterStartFromOldPos)
 
virtual DtChord movementChordAtHeight (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, double heightFraction, DtVector &intersectionVec, DtVector &offsetFromOldPosition)
 
virtual double maxUprightTerrainPitch () const
 
virtual double maxWalkingSpeed () const
 
virtual void initializeStaticToDynamicPostureMap ()
 
virtual bool computeEntityDirOfMovement (double &heading) const
 
virtual double calculateTerrainPitch (const DtVector &localPosition, double heading, const DtAttachedTerrain &terrain)
 
virtual bool createPorts () override
 
virtual bool createPortGroups () override
 
virtual bool getSurfacesBelow (const DtVector &testPosition, double underWaterLimit, const DtAttachedTerrain *terrain, DtVrfChordIntersectRecordList &intList, bool &dataAvailable)
 
virtual bool closestSurfaceAbove (const DtVector &testPosition, const DtAttachedTerrain *terrain, double &altitude, DtSurface &surface)
 
virtual bool isWater (const DtSurface &surface)
 
virtual void processSetHeading (DtSimMessage *msg)
 
virtual void processGroundClampFidelity (DtSimMessage *msg)
 
virtual bool checkAndDisembarkIfEmbarked (const DtVector &localPosition)
 
virtual bool checkIfMoveOntoEmbarked (const DtVector &localPosition)
 
virtual bool initializeAglPort ()
 
virtual void setTerrainUpdateFlagsBasedonDataAvailable (bool dataAvailable)
 
virtual void processTerrainChangeNotification (const DtTerrainChangeNotificationInfo &terrainChangeInfo)
 
virtual void detachFromParentDueToAutomaticDisembark ()
 
virtual double altitudeForNoTerrainBelow (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 
virtual double altitudeForDropToSurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 
virtual double altitudeForNearbySurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 
virtual double altitudeForNoSurface (double projectedPointAlt, DtVector projectedPoint) const
 
virtual void calculateOrientationAndPositionCrawling (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition)
 
virtual void groundClamp (double heading, const DtVector &location, DtAttachedTerrain &terrainDatabase, DtVector &newNormal)
 
virtual void calculateDirectionOfLinearMotion (const DtDcm &newLocalOrientation, double desiredDirectionOfMovement, const DtVector &newLocalPosition, DtDcm &newLocalDirectionOfLinearMotion)
 
virtual bool closestIntersectionWithBias (const DtVector &localPosition, DtVrfChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag, double bias, const DtAttachedTerrain *terrain)
 
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual void setRadio (DtSimRadio *radio)
 
 DtActuatorComponent ()
 
- Protected Member Functions inherited from DtSimComponent
virtual void setupTimedTickLogic (double minTickPeriod, double minTickPeriodVariance)
 
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void updateTaskVisualizations ()
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
DtPropertyInterfacecachedNextFrameStateProperty (DtPropertyInterface **prop, const DtString &propName)
 
template<typename ValType >
void setCachedNextFrameStatePropertyValue (DtPropertyInterface **prop, const DtString &propName, ValType value)
 
const DtPropertyInterfacecachedCurrentFrameStateProperty (const DtPropertyInterface **prop, const DtString &propName) const
 
template<typename ValType >
bool getCachedCurrentFrameStatePropertyValue (const DtPropertyInterface **prop, const DtString &propName, ValType &value) const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Static Protected Member Functions

static void setHeadingCallback (DtSimMessage *msg, void *usr)
 
static void setGroundClampFidelityCallback (DtSimMessage *msg, void *usr)
 
static void terainChangeNotification (const DtTerrainChangeNotificationInfo &terrainChangeInfo, void *usr)
 

Protected Attributes

DtHumanMovementActuatorPSRmyProcessState
 
double myMutablePitch
 
bool myMutablePitchValid
 
DtVector myLastParentPosition
 
DtStaticToDynamicPostureMap myStaticToDynamicPostureMap
 
const
DtHumanMovementActuatorDescriptor
myHumanMovementActuatorDescriptor
 
bool myPreviouslyEmbarked
 
bool myWasOnGround
 
DtUpdateRepositoryOutputPortGroupmyUpdateRepositoryOutputPortGroup
 
double myDesiredFacingDirection
 
bool myUseDesiredFacingDirectionValue
 
DtUUID myWasJustEmbarkedOn
 
bool myAglPortInitialized
 
DtVector myCachedPosition
 
DtVector myPreviousDestination
 
bool myPostureChanging
 
double myPostureSpeed
 
DtHumanLocalObjectFacade myHumanLocalObjectFacade
 
bool myTerrainUpdateTriggeredFlag
 
bool myDataUnavailableOnTerrainUpdate
 
Ports and Port Groups
DtAnalogInputPortmyMovementDirectionInputPort
 
DtAnalogInputPortmyFacingDirectionInputPort
 
DtAnalogInputPortmySpeedInputPort
 
DtInputPortGroupmyMovementControlInputPortGroup
 
DtIntegerInputPortmyDesiredStaticPostureInputPort
 
DtVectorInputPortmyDestinationInputPort
 
DtBooleanInputPortmyPostureChangingPort
 
DtIntegerInputPortmyOverrideGroundClampFidelityPort
 
DtAnalogOutputPortmyAltitudeAglOutputPort
 
DtVrfMovingObjectStateRepositorymyMovingObjectStateRepository
 
DtHumanStateRepositorymyHumanStateRepository
 
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myLastTickSimTime
 
std::unique_ptr< DtTimedTickLogicmyTimedTickLogic
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManagermyPredicateCallbackManager
 
boost::signals2::scoped_connection myIsClutterChangedConnection
 
bool myLocalDebug
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 

Private Member Functions

DtHumanMovementActuatoroperator= (const DtHumanMovementActuator &orig)
 
 DtHumanMovementActuator (const DtHumanMovementActuator &orig)
 

Additional Inherited Members

- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Member Typedef Documentation

Constructor & Destructor Documentation

DtHumanMovementActuator::DtHumanMovementActuator ( const DtHumanMovementActuator orig)
private

Not implemented.

DtHumanMovementActuator::DtHumanMovementActuator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtHumanMovementActuator::~DtHumanMovementActuator ( )
overridevirtual

destructor

Member Function Documentation

DtHumanMovementActuator& DtHumanMovementActuator::operator= ( const DtHumanMovementActuator orig)
private

Not implemented.

virtual bool DtHumanMovementActuator::init ( )
overridevirtual

to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports.

Reimplemented from DtActuatorComponent.

virtual const char* DtHumanMovementActuator::type ( ) const
overridevirtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtHumanMovementActuatorType

Implements DtSimComponent.

virtual bool DtHumanMovementActuator::createPSR ( )
virtual

Creates the PSR to be used by this actuator.

virtual void DtHumanMovementActuator::preFirstTickInit ( )
overridevirtual

This function can be overridden to initialize a component before it is ticked for the first time. The implementation for this function is empty. It is called by timedTick if myFirstTick is true.

Reimplemented from DtSimComponent.

virtual void DtHumanMovementActuator::tick ( )
overridevirtual

This gives the thread of control to the component. The component is ticked once each simulation from by the component list it's on. This base class tick has no functionality.

Reimplemented from DtSimComponent.

static DtSimComponent* DtHumanMovementActuator::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual double DtHumanMovementActuator::calculateMaxSpeed ( )
protectedvirtual
Returns
The current max speed based on pitch, soil type, and capabilities of the entity.
virtual double DtHumanMovementActuator::maxSpeedFromFacingError ( const double  desiredHeading,
const double  currentHeading 
) const
protectedvirtual

Compute maximum speed based on difference of facing from desired facing. Max allowed speed is reduced to 0.1mps as the heading error increases from 0 to pi/2+.

virtual double DtHumanMovementActuator::maxSpeedSoilFactor ( ) const
protectedvirtual
virtual DtVector DtHumanMovementActuator::calculateProjectedLocation ( const DtVector &  oldLocalPosition,
const DtVector &  newBodyVelocity,
double  newHeading,
double  dt = -1 
)
protectedvirtual
virtual void DtHumanMovementActuator::calculateOrientationAndPosition ( const DtVector &  newLocalProjectedLocation,
double  newHeading,
double  newFacingOrientation,
DtDcm &  newLocalOrientation,
DtDcm &  newLocalDirectionOfMovement,
DtVector &  newLocalPosition 
)
protectedvirtual

Given the new location as projected along the current velocity vector, its movement heading, and its facing, find the terrain under the new location and compute the final entity state. This function calls identifySupportSurfaceAndAltitude to get the surface under the new location. If there is a drop in altitude more than vertical-crack-tolerance (from the descriptor), the terrain is re-checked at a position horizontal-crack-tolerance farther along the direction of motion, and the same distance perpendicular to the direction of motion, to see if the result is higher. If it is, the higher altitude is used.

Parameters
newLocalProjectedLocationThe tentative new position as projected from the current velocity.
newHeadingThe current heading angle of movement.
newFacingOrientationThe current heading angle of facing. This can be different from the newHeading if the entity isn't moving in the direction it is facing.
newLocalOrientation(Output) The new direction of facing, including a pitch to match the terrain pitch if the entity is prone or crawling.
newLocalDirectionOfMovement(Output) The new direction of movement, including the pitch of the terrain.
newLocalPosition(Output) The new position on the terrain.
virtual void DtHumanMovementActuator::identifySupportSurfaceAndAltitude ( const DtVector &  testPosition,
const double  altOfTestPosition,
const DtVector &  stepUpVector,
const double  bodyHeight,
DtSurface interactionSurface,
double adjustedAltitude 
)
protectedvirtual

In calculating the new altitude for an entity when it moves, the entity position is first projected along its velocity vector for the last tick (calculateProjectedLocation), and then the terrain at that location is found (in calculateOrientationAndPosition). That function uses identifySupportSurfaceAndAltitude to check the terrain under a position stepUpFractionLimit * body height above the projected location.

Normally the terrain lookup finds a ground surface and the entity is placed there. However, there may be no terrain under the entity, or the terrain may be more than a step-up down, it may be more than a step-up up, or there may be no terrain at all. The functions altitudeForNoTerrainBelow, altitudeForDropToSurface, altitudeForNearbySurface, and altitudeForNoSurface handle those situations and determine what altitude the entity should be placed at.

Parameters
testPositionComputed new position given v and a.
altOfTestPositionThe altitude of the testPosition.
stepUpVectorA vector in local coordinates that points up and whose length is equal to the distance that the entity can instantly move up in one tick–i.e., the height of a step that it can climb. The step up height is given by the body height times the step-up-fraction-limit in the descriptor.
bodyHeightThe body height, from the bounding volume size.
interactionSurfaceAn output parameter that contains the surface the entity is standing on, if it is standing on something. Note that the entity may be falling or floating.
adjustedAltitudeAn output parameter that contains the altitude of the entity.
virtual double DtHumanMovementActuator::stepUpFractionLimit ( ) const
protectedvirtual

The limit on how far an entity can step up in one tick. Expressed as a fraction of the body height. Default value is 0.4.

virtual double DtHumanMovementActuator::underWaterFraction ( ) const
protectedvirtual

The fraction of a human that is below water when it is floating in water. Default is 0.88.

virtual double DtHumanMovementActuator::dropSpeed ( ) const
protectedvirtual

The speed at which an entity will drop if it encounters a sudden drop in elevation. In m/s. If there is a hole in the terrain database, this limit might prevent the entity from dropping through to the next level in one tick.

virtual double DtHumanMovementActuator::altitudeForNoTerrainBelow ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual
Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity. This function handles the case when there is no terrain under the test point; however, there is a ground surface above the entity somewhere. The default behavior is to keep the same altitude as the projected point. In other words, the entity won't jump up to the surface above. An alternative would be to make the entity rise slowly to the surface.
Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForDropToSurface ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual

This function handles the case where there is a drop from the projected position to the ground surface below of more than some fraction of the body height. The default is to output the surface altitude. This causes the entity to jump immediately down if it moves off the edge of a step or rooftop. However, this function can be overridden to make the entity accelerate down with gravity; or, to stay at the same altitude.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForNearbySurface ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual

This function handles the case where a surface is found near the projected position. The default behavior is to set the output altitude to the surface altitude.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForNoSurface ( double  projectedPointAlt,
DtVector  projectedPoint 
) const
protectedvirtual

This function is for the case where no surfaces were found at all in the terrain lookup. The default behavior is to output the projected point altitude so the entity does not move up or down. Alternatively, the altitude could be clamped to 0.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (above the projected point, in this case).
Returns
Altitude The adjusted altitude of the entity.
virtual void DtHumanMovementActuator::updateRepository ( const DtVector &  position,
const DtVector &  velocity,
const DtVector &  acceleration,
const DtTaitBryan &  localOrientation,
const DtVector &  rotationalVelocity,
double  newHeading 
)
protectedvirtual
virtual void DtHumanMovementActuator::computeAndSetPosture ( )
protectedvirtual

The main method for everything to do with posture in this actuator. This determines the correct posture based on the input port and speed of the entity, and then sets this posture to the state repository.

virtual DtLifeformState DtHumanMovementActuator::computeDynamicPosture ( DtLifeformStaticPosture  staticPosture)
protectedvirtual

Determines the correct dynamic posture for the entity based on the desired static posture passed in, and the current state of the entity.

virtual DtLifeformStaticPosture DtHumanMovementActuator::restrictPostureForTerrain ( DtLifeformStaticPosture  desiredPosture)
protectedvirtual
Returns
The static posture closest to the desired posture that is allowed on the current terrain. For example, standing upright on a steep hill is not allowed, so the return would be prone.
virtual bool DtHumanMovementActuator::checkForTerrainCollisions ( ) const
protectedvirtual
Returns
Boolean signifying whether or not the terrain should be checked for collisions with the entity's bounding volume while it moves. If this returns true, the entity will not move through the terrain. If this is false, it may move through terrain polygons, such as building walls when moving to a new location.
Note
it currently just returns the value of the user specified parameter in the automotivePSR.
virtual bool DtHumanMovementActuator::checkForEntityCollisions ( ) const
protectedvirtual
Returns
True if the entity should current check for (and stop) when colliding with another entity.
virtual bool DtHumanMovementActuator::checkBlockedByTerrain ( const DtVector &  oldLocalPosition,
DtVector &  newLocalProjectedLocation,
double  heightFraction = -1.0 
)
protectedvirtual

Checks for terrain polygons between specified old and new positions. By default, the check will be done for the bounding volume center of the entity. To perform the check at another height, specify the fraction of the entity's height which should be used using the heightFraction parameter.

Returns
True if there are any blocking polygons, and in that case also sets newLocalProjectedLocation to the position just before the polygons are hit.
virtual bool DtHumanMovementActuator::checkBlockedByEntities ( const DtVector &  oldLocalPosition,
DtVector &  newLocalProjectedLocation 
)
protectedvirtual
virtual DtChord DtHumanMovementActuator::movementChord ( const DtVector &  oldLocalPosition,
const DtVector &  newLocalProjectedLocation,
DtVector &  intersectionVec,
DtVector &  bvCenterStartFromOldPos 
)
protectedvirtual

Calculates a movement vector based on the two input positions, and using the BV of the entity. (the vector is not directly between the positions, but rather offset to the front face of the BV) Also returns a vector in local coords between the positions, and a vector between the oldLocalPosition and the start of the movement chord.

virtual DtChord DtHumanMovementActuator::movementChordAtHeight ( const DtVector &  oldLocalPosition,
const DtVector &  newLocalProjectedLocation,
double  heightFraction,
DtVector &  intersectionVec,
DtVector &  offsetFromOldPosition 
)
protectedvirtual

Similar to movementChord, but rather than using the bounding volume center to define the height of the chord, uses a specified fraction of the entity height.

virtual double DtHumanMovementActuator::maxUprightTerrainPitch ( ) const
protectedvirtual
Returns
Maximum terrain pitch at which entity can maintain a static upright posture (i.e. standing posture). Actuator will switch to a prone posture when terrain pitch exceeds this value. Units in radians. Returns value from myHumanMovementActuatorDescriptor if it exists, otherwise, returns 0.5236 (30 degrees) by default.
virtual double DtHumanMovementActuator::maxWalkingSpeed ( ) const
protectedvirtual
Returns
Maximum speed at which entity will walk. Actuator will switch from a walking posture to a running posture when current speed exceeds this value. Returns value from myHumanmovementActuatorDescriptor if it exists, otherwise returns 2.0 by default. Units in meters/second.
virtual void DtHumanMovementActuator::initializeStaticToDynamicPostureMap ( )
protectedvirtual

Initializes contents of myStaticToDynamicPostureMap, used.

virtual bool DtHumanMovementActuator::computeEntityDirOfMovement ( double heading) const
protectedvirtual
Returns
virtual double DtHumanMovementActuator::calculateTerrainPitch ( const DtVector &  localPosition,
double  heading,
const DtAttachedTerrain terrain 
)
protectedvirtual
Returns
The pitch of the terrain at the specified position in the specified direction.
virtual bool DtHumanMovementActuator::createPorts ( )
overrideprotectedvirtual

Overridden to create the movement control input ports.

Reimplemented from DtSimComponent.

virtual bool DtHumanMovementActuator::createPortGroups ( )
overrideprotectedvirtual

Overridden to create the movement control input port group.

Reimplemented from DtSimComponent.

virtual bool DtHumanMovementActuator::getSurfacesBelow ( const DtVector &  testPosition,
double  underWaterLimit,
const DtAttachedTerrain terrain,
DtVrfChordIntersectRecordList intList,
bool dataAvailable 
)
protectedvirtual

Find surfaces below the test point, from top to bottom. The actuator needs to find either a ground surface below, or a water surface and the ground under that, or else a water surface and a check that the water is deep enough that the entity would float on the water anyway. This function tries to be efficient by looking for surfaces only a short distance (10m) below the test position before it looks down to -inf; if it finds one of the above conditions are true in the abbreviated look, then it returns immediately. Thus it may not find ALL the surfaces below.
Returns true if a surface was found; false otherwise. Data available is set false if a terrain interface call reports data not available; true otherwise.

virtual bool DtHumanMovementActuator::closestSurfaceAbove ( const DtVector &  testPosition,
const DtAttachedTerrain terrain,
double altitude,
DtSurface surface 
)
protectedvirtual

Find the closest surface above the test point. Returns true if a surface was found; false otherwise. If found, returns the altitude of the surface and the surface (type).

virtual bool DtHumanMovementActuator::isWater ( const DtSurface surface)
protectedvirtual

Determine whether the surface should be interpreted as water. For human ground entities, treat as water only if it does not have an Undefined soil type, and if the water-surface medium bit is set.

static void DtHumanMovementActuator::setHeadingCallback ( DtSimMessage msg,
void *  usr 
)
staticprotected
virtual void DtHumanMovementActuator::processSetHeading ( DtSimMessage msg)
protectedvirtual
static void DtHumanMovementActuator::setGroundClampFidelityCallback ( DtSimMessage msg,
void *  usr 
)
staticprotected
virtual void DtHumanMovementActuator::processGroundClampFidelity ( DtSimMessage msg)
protectedvirtual
virtual bool DtHumanMovementActuator::checkAndDisembarkIfEmbarked ( const DtVector &  localPosition)
protectedvirtual

Check terrain hit, and, if entity is embarked, and there is no terrain hit on parent, disembark. Will only check if embarked.

virtual bool DtHumanMovementActuator::checkIfMoveOntoEmbarked ( const DtVector &  localPosition)
protectedvirtual

Check to see if there are any entities at the location given that can be moved onto for embarkation. If ther are then check to see if they are intersected. Return true if is.

virtual bool DtHumanMovementActuator::initializeAglPort ( )
protectedvirtual
virtual void DtHumanMovementActuator::setTerrainUpdateFlagsBasedonDataAvailable ( bool  dataAvailable)
protectedvirtual
virtual void DtHumanMovementActuator::calculateOrientationAndPositionCrawling ( const DtVector &  newLocalProjectedLocation,
double  newHeading,
double  newFacingOrientation,
DtDcm &  newLocalOrientation,
DtDcm &  newLocalDirectionOfMovement,
DtVector &  newLocalPosition 
)
protectedvirtual

The following functions are no longer used in this actuator (4.3)

virtual void DtHumanMovementActuator::groundClamp ( double  heading,
const DtVector &  location,
DtAttachedTerrain terrainDatabase,
DtVector &  newNormal 
)
protectedvirtual

The following functions are no longer used in this actuator (4.3)

virtual void DtHumanMovementActuator::calculateDirectionOfLinearMotion ( const DtDcm &  newLocalOrientation,
double  desiredDirectionOfMovement,
const DtVector &  newLocalPosition,
DtDcm &  newLocalDirectionOfLinearMotion 
)
protectedvirtual

The following functions are no longer used in this actuator (4.3)

virtual bool DtHumanMovementActuator::closestIntersectionWithBias ( const DtVector &  localPosition,
DtVrfChordIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag,
double  bias,
const DtAttachedTerrain terrain 
)
protectedvirtual

The following functions are no longer used in this actuator (4.3)

static void DtHumanMovementActuator::terainChangeNotification ( const DtTerrainChangeNotificationInfo terrainChangeInfo,
void *  usr 
)
staticprotected

Callback for terrain change notifications.

Parameters
terrainChangeInfo- provides the info for the terrain change - i.e. spatial extent, type of the change
usrthis
virtual void DtHumanMovementActuator::processTerrainChangeNotification ( const DtTerrainChangeNotificationInfo terrainChangeInfo)
protectedvirtual

Checks to see if entity is within the spatial extents of the terrain change notification and if so sets the terrain change flag so that the correct position and orientation will be set during the tick() method.

Parameters
spatExtentthe spatial extents in local coordinates for change
virtual void DtHumanMovementActuator::detachFromParentDueToAutomaticDisembark ( )
protectedvirtual

Detach from parent due to an automatic disembark from the object this is embarked on. Will need to restore visibility state.

Member Data Documentation

DtAnalogInputPort* DtHumanMovementActuator::myMovementDirectionInputPort
protected

Input Port Name: desired-movement-direction
Input Port Description: Desired movement direction of the entity in radians.
Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control.

DtAnalogInputPort* DtHumanMovementActuator::myFacingDirectionInputPort
protected

Input Port Name: desired-facing-direction
Input Port Description: Desired facing direction of the entity in radians. NOTE: This input port is currently ignored. It is here for future expansion. The entity currently always faces in its movement direction. Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control.

DtAnalogInputPort* DtHumanMovementActuator::mySpeedInputPort
protected

Input Port Name: desired-speed
Input Port Description: Desired speed of the entity in m/s.
Input Port Range: 0 and up. Input Port Default Value: N/A
Input Group Parent: movement-control.

DtInputPortGroup* DtHumanMovementActuator::myMovementControlInputPortGroup
protected

Input Port Group Name: movement-control
Input Port Group Description: Collection of inputs specifying the desired movement of the entity.
.

DtIntegerInputPort* DtHumanMovementActuator::myDesiredStaticPostureInputPort
protected

Input Port Name: desired-static-posture
Input Port Description: The desired posture of the entity. This is a static (non-moving) posture, and will be mapped to an appropriate moving posture based on the actual speed of the entity.
Input Port Range: See DtLifeformStaticPosture. Input Port Default Value: DtStaticPostureUpright
.

DtVectorInputPort* DtHumanMovementActuator::myDestinationInputPort
protected

Input Port Name: destination
Input Port Description: Specifies the current destination of the entity in geocentric coordinates. If not specified, destination will be ignored by the actuator.
Input Port Range:
Input Port Default Value:
.

DtBooleanInputPort* DtHumanMovementActuator::myPostureChangingPort
protected

Input Port Name: posture-changing
Input Port Description: Will be used to halt movement if set, so posture transition can complete before movement continues.
Input Port Range:
Input Port Default Value:
.

DtIntegerInputPort* DtHumanMovementActuator::myOverrideGroundClampFidelityPort
protected

Input Port Name: override-ground-clamp-fidelity
Input Port Description: Indicates whether or not the ground clamp fidelity should be overridden while performing the current task.
Input Port Range: 1 (high), 2 (low)
Input Group Parent:
.

DtAnalogOutputPort* DtHumanMovementActuator::myAltitudeAglOutputPort
protected

Output Port Name: altitude-agl
Output Port Description: Altitude above ground level.
Output Port Range: 0 and up.
Output Port Default Value: 0.

DtVrfMovingObjectStateRepository* DtHumanMovementActuator::myMovingObjectStateRepository
protected

Convenience pointers to our state repository.

DtHumanStateRepository* DtHumanMovementActuator::myHumanStateRepository
protected

Convenience pointers to our state repository.

DtHumanMovementActuatorPSR* DtHumanMovementActuator::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

double DtHumanMovementActuator::myMutablePitch
mutableprotected

This value is the pitch of the terrain under the entity. Since it is expensive to calculate, but needed at a number of places each tick, it is stored here when calculated, and then user other times.

bool DtHumanMovementActuator::myMutablePitchValid
mutableprotected
DtVector DtHumanMovementActuator::myLastParentPosition
protected
DtStaticToDynamicPostureMap DtHumanMovementActuator::myStaticToDynamicPostureMap
protected
const DtHumanMovementActuatorDescriptor* DtHumanMovementActuator::myHumanMovementActuatorDescriptor
protected
bool DtHumanMovementActuator::myPreviouslyEmbarked
protected
bool DtHumanMovementActuator::myWasOnGround
protected

These states are used for controlling debug print statements.

DtUpdateRepositoryOutputPortGroup* DtHumanMovementActuator::myUpdateRepositoryOutputPortGroup
protected

Port group used to set what values should be set into the VRF state repository. All values are in local coordinates.

double DtHumanMovementActuator::myDesiredFacingDirection
protected
bool DtHumanMovementActuator::myUseDesiredFacingDirectionValue
protected
DtUUID DtHumanMovementActuator::myWasJustEmbarkedOn
protected
bool DtHumanMovementActuator::myAglPortInitialized
protected
DtVector DtHumanMovementActuator::myCachedPosition
protected
DtVector DtHumanMovementActuator::myPreviousDestination
protected
bool DtHumanMovementActuator::myPostureChanging
protected
double DtHumanMovementActuator::myPostureSpeed
protected
DtHumanLocalObjectFacade DtHumanMovementActuator::myHumanLocalObjectFacade
protected

Member to allow for access to platform specific data.

bool DtHumanMovementActuator::myTerrainUpdateTriggeredFlag
protected

A flag that is set if the terrain has been altered.

bool DtHumanMovementActuator::myDataUnavailableOnTerrainUpdate
protected

A flag to indicate that data was not available when querying terrain during a terrain update so that it will continue to try to adjust for the terrain update when the data is available.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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