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MAK Legion 1.1 API Documentation
|
Functions | |
| DtFilename | theExitFile ("clutterExit.sig") |
| void | parseArgsForConfigFile (int argc, char **argv) |
| void | printHelp (int argc, char **argv, const std::string &helpString) |
| int | main (int argc, char **argv) |
Variables | |
| int | MAX_ENTITY = 10000 |
| int | MAX_GRID = 10000 |
| int | minx = 0 |
| int | miny = 0 |
| int | maxx = MAX_GRID |
| int | maxy = MAX_GRID |
| float | referenceLatitude = 0.0 |
| float | referenceLongitude = 0.0 |
| float | theFramerate = 1.0 |
| float | theFrameTime = 1.0 / theFramerate |
| bool | theToggleForceId = false |
| std::string | theConfigFile = "legionClutter.lua" |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
References Legion::SimulationDatabase::beginFrame(), Legion::Connection::clientId(), Legion::SimulationDatabase::endFrame(), Clutter::SimEngine::finish(), Legion::Configuration::helpString(), Legion::Connection::isConnected(), Legion::Configuration::loadParameters(), MAX_ENTITY, maxx, maxy, minx, miny, Legion::Configuration::parameter(), parseArgsForConfigFile(), printHelp(), Legion::Configuration::processArguments(), referenceLatitude, referenceLongitude, Legion::Connection::setIntent(), Legion::Connection::setInterest(), Legion::BoundarySpatialPlanar::setLowerBound(), Legion::Configuration::setParameter(), Legion::BoundarySpatialPlanar::setUpperBound(), Clutter::SimEngine::simTime(), Legion::Connection::startProcessingMessages(), theConfigFile, theExitFile(), theFramerate, theFrameTime, theToggleForceId, Clutter::SimEngine::tick(), Clutter::SimEngine::toggleForceId(), and Legion::Connection::waitUntilDoneProcessingMessages().
| void parseArgsForConfigFile | ( | int | argc, |
| char ** | argv | ||
| ) |
References theConfigFile.
| void printHelp | ( | int | argc, |
| char ** | argv, | ||
| const std::string & | helpString | ||
| ) |
References theConfigFile.
| DtFilename theExitFile | ( | "clutterExit.sig" | ) |
| int MAX_ENTITY = 10000 |
| int MAX_GRID = 10000 |
| int maxx = MAX_GRID |
| int maxy = MAX_GRID |
| int minx = 0 |
| int miny = 0 |
| float referenceLatitude = 0.0 |
| float referenceLongitude = 0.0 |
| std::string theConfigFile = "legionClutter.lua" |
| float theFramerate = 1.0 |
| float theFrameTime = 1.0 / theFramerate |
| bool theToggleForceId = false |