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listen.cxx File Reference

Contains a simple listen example that listens for entities. More...

Functions

const std::string theName ("listen")
 
void processArgumentsAndConfiguration (int argc, char *argv[], Legion::Configuration &configuration)
 
void setMinMaxBoundary (Legion::BoundarySpatialPlanar &boundary, float minX, float minY, float maxX, float maxY)
 
void fireEventCallback (Legion::Span< LOM::FireEvent > &fire)
 
int main (int argc, char *argv[])
 

Variables

std::string theConfigFile = "legionExamples.lua"
 
float theFrameRate = 10.0
 
float theReferenceLatitude = 0.0
 
float theReferenceLongitude = 0.0
 

Detailed Description

Contains a simple listen example that listens for entities.

Function Documentation

void fireEventCallback ( Legion::Span< LOM::FireEvent > &  fire)

References Legion::Span< DATA_TYPE >::size().

Referenced by main().

int main ( int  argc,
char *  argv[] 
)
void processArgumentsAndConfiguration ( int  argc,
char *  argv[],
Legion::Configuration configuration 
)
void setMinMaxBoundary ( Legion::BoundarySpatialPlanar boundary,
float  minX,
float  minY,
float  maxX,
float  maxY 
)
const std::string theName ( "listen"  )

Variable Documentation

std::string theConfigFile = "legionExamples.lua"
float theFrameRate = 10.0
float theReferenceLatitude = 0.0
float theReferenceLongitude = 0.0

Document ID: Generated on Wed May 26 15:17:05 EDT 2021 from SVN revision 229676
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