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DtBaseWeaponController Class Reference

DtBaseWeaponController is a controller that creates the ports needed to choose ammo for, load, and trigger a weapon (a DtWeaponActuator).

Uses Descriptor Type: DtBaseWeaponControllerDescriptor

Inheritance diagram for DtBaseWeaponController:
Inheritance graph
[legend]

Public Member Functions

 DtBaseWeaponController (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtBaseWeaponController ()
 
virtual bool init ()
 
virtual bool postAddComponentsInit ()
 
virtual bool createMountingController ()
 
virtual const chartype () const
 
virtual void fire ()
 
virtual bool waitingForFire ()
 
virtual void setWaitingForFire (bool waiting)
 
virtual bool createWeaponOutputPortGroup ()
 
virtual DtOutputPortGroupweaponOutputPortGroup ()
 
virtual bool createWeaponInputPortGroup ()
 
virtual DtInputPortGroupweaponInputPortGroup ()
 
virtual bool createTriggerPort ()
 
virtual DtBooleanOutputPorttriggerPort () const
 
virtual bool createLoadAmmunitionPort ()
 
virtual DtAmmunitionOutputPortloadAmmunitionPort () const
 
virtual bool createLoadedPort ()
 
virtual DtBooleanOutputPortloadedPort () const
 
virtual bool createArtPartTypePort ()
 
virtual DtIntegerInputPortartPartTypePort () const
 
virtual void setPreloadWeapon (bool doPreload)
 
virtual bool preloadWeapon () const
 
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
 
virtual DtTime loadAmmoTime () const
 
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
 
virtual DtTime unloadAmmoTime () const
 
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 
virtual DtReal maxVehicleSpeedToFire () const
 
virtual bool weaponCorrectlyOriented () const
 
virtual void initProcessSR ()
 
virtual DtBaseMountingControllermountingController ()
 
virtual void setCurrentMunitionName (const DtString &currentMunitionName)
 
virtual const DtStringcurrentMunitionName () const
 
virtual DtVrfWeaponPSRweaponProcessState ()
 
virtual const DtVrfWeaponPSRweaponProcessState () const
 
virtual void tick ()
 
virtual void setMaxAzimuthAngleOffBoresight (DtReal maxAngle)
 
virtual DtReal maxAzimuthAngleOffBoresight () const
 
virtual void setMaxElevationAngleOffBoresight (DtReal maxAngle)
 
virtual DtReal maxElevationAngleOffBoresight () const
 
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtControllerComponent ()
 
virtual DtSimRadioradio ()
 
virtual void taskNotify (const DtSimTask &task)
 
virtual void clearTask ()
 
virtual void enableTaskTypes ()
 
virtual void disableTaskTypes ()
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual void registerAttributeFunctions ()
 
virtual void postTick ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod)
 
virtual double minTickPeriod () const
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 
virtual double minTickPeriodVariance () const
 
virtual void setNextTickTime (double nextTickTime)
 
virtual double nextTickTime () const
 
virtual double calculateNextTickTime () const
 
virtual double calculateFirstTickTime () const
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
virtual bool tickWhileDestroyed () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual bool taskVisualizationsActive () const
 
virtual bool taskVisualizationsEnabled () const
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual void enable ()
 
virtual void disable ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool wasUpdatedSince (DtTime t) const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

virtual bool createPortGroups ()
 
virtual bool createPorts ()
 
virtual void lookupAndCacheProcessSR ()
 
virtual void preFirstTickInit ()
 
 DtBaseWeaponController ()
 
 DtBaseWeaponController (const DtBaseWeaponController &orig)
 
const DtBaseWeaponControlleroperator= (const DtBaseWeaponController &orig)
 
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 
 DtControllerComponent (const DtControllerComponent &orig)
 
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 
virtual void onRestore ()
 
virtual void initializeTargetingControlTableFromDescriptor (const DtReaderWriter *)
 
virtual void setRadio (DtSimRadio *radio)
 
virtual void sendCapableSetsAndTasks ()
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void updateTaskVisualizations ()
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Protected Attributes

bool myDoWeaponPreload
 
bool myWaitingForFire
 
DtReal myFireMaxVehicleSpeed
 
DtReal myMaxAzimuthAngleOffBoresight
 
DtReal myMaxElevationAngleOffBoresight
 
const
DtBaseWeaponControllerDescriptor
myBaseWeaponCtlrDesc
 
DtBaseMountingControllermyBaseMountingController
 
DtVrfWeaponPSRmyWeaponProcessState
 
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
 
Ports and Port Groups
DtOutputPortGroupmyWeaponOutputPortGroup
 
DtAmmunitionOutputPortmyLoadAmmunitionPort
 
DtBooleanOutputPortmyTriggerPort
 
DtBooleanOutputPortmyLoadedPort
 
DtInputPortGroupmyWeaponInputPortGroup
 
DtIntegerInputPortmyArtPartTypePort
 
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 
bool myTaskTypesEnabled
 
bool myInitialized
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
bool myTickEveryFrame
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManager myPredicateCallbackManager
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Constructor & Destructor Documentation

DtBaseWeaponController::DtBaseWeaponController ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtBaseWeaponController::~DtBaseWeaponController ( )
virtual

destructor

DtBaseWeaponController::DtBaseWeaponController ( )
protected

default constructor; not implemented

DtBaseWeaponController::DtBaseWeaponController ( const DtBaseWeaponController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtBaseWeaponController::init ( )
virtual

Overridden to initialize values obtained from the descriptor.

Reimplemented from DtControllerComponent.

Reimplemented in DtLauncherController, DtWeaponController, and DtIndirectFireWeaponController.

virtual bool DtBaseWeaponController::postAddComponentsInit ( )
virtual

Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). Also calls initProcessSR().

Reimplemented from DtControllerComponent.

virtual bool DtBaseWeaponController::createMountingController ( )
virtual

Creates myBaseMountingController.

Reimplemented in DtWeaponController, and DtIndirectFireWeaponController.

virtual const char* DtBaseWeaponController::type ( ) const
virtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtBaseWeaponControllerType

Implements DtControllerComponent.

Reimplemented in DtLauncherController, DtWeaponController, DtIndirectFireWeaponController, and DtVerticalLauncherController.

virtual void DtBaseWeaponController::fire ( )
virtual

fires the weapon

Reimplemented in DtLauncherController, and DtWeaponController.

virtual bool DtBaseWeaponController::waitingForFire ( )
virtual

Returns true if the trigger has been set but the actuator has not yet fired.

virtual void DtBaseWeaponController::setWaitingForFire ( bool  waiting)
virtual

Sets myWaitingForFire.

virtual bool DtBaseWeaponController::createWeaponOutputPortGroup ( )
virtual

Initializes myWeaponOutputPortGroup.

virtual DtOutputPortGroup* DtBaseWeaponController::weaponOutputPortGroup ( )
virtual

Returns myWeaponOutputPortGroup.

virtual bool DtBaseWeaponController::createWeaponInputPortGroup ( )
virtual

Initializes myWeaponInputPortGroup.

virtual DtInputPortGroup* DtBaseWeaponController::weaponInputPortGroup ( )
virtual

Returns myWeaponInputPortGroup.

virtual bool DtBaseWeaponController::createTriggerPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtBaseWeaponController::triggerPort ( ) const
virtual
virtual bool DtBaseWeaponController::createLoadAmmunitionPort ( )
virtual
virtual DtAmmunitionOutputPort* DtBaseWeaponController::loadAmmunitionPort ( ) const
virtual
virtual bool DtBaseWeaponController::createLoadedPort ( )
virtual
virtual DtBooleanOutputPort* DtBaseWeaponController::loadedPort ( ) const
virtual
virtual bool DtBaseWeaponController::createArtPartTypePort ( )
virtual
virtual DtIntegerInputPort* DtBaseWeaponController::artPartTypePort ( ) const
virtual
virtual void DtBaseWeaponController::setPreloadWeapon ( bool  doPreload)
virtual

If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target. This has the advantage of having the weapon ready to fire, but the disadvantage of possibly having the wrong munition loaded when a target appears. Setting it to false means the weapon isn't loaded until a target appears.

virtual bool DtBaseWeaponController::preloadWeapon ( ) const
virtual
virtual void DtBaseWeaponController::setLoadAmmoTime ( DtTime  loadAmmoTime)
virtual
virtual DtTime DtBaseWeaponController::loadAmmoTime ( ) const
virtual
virtual void DtBaseWeaponController::setUnloadAmmoTime ( DtTime  unloadAmmoTime)
virtual
virtual DtTime DtBaseWeaponController::unloadAmmoTime ( ) const
virtual
virtual void DtBaseWeaponController::setMaxVehicleSpeedToFire ( DtReal  maxVehicleSpeedToFire)
virtual

Some vehicles must stop to shoot, others have a maximum speed to launch a munition. This is the maximum speed the vehicle can be moving when it fires this weapon.

virtual DtReal DtBaseWeaponController::maxVehicleSpeedToFire ( ) const
virtual
virtual bool DtBaseWeaponController::weaponCorrectlyOriented ( ) const
virtual
virtual void DtBaseWeaponController::setMaxAzimuthAngleOffBoresight ( DtReal  maxAngle)
virtual

Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. This method allows the user to set the maximum number of radians off of boresight the target can be and still reasonably fire the weapon.

virtual DtReal DtBaseWeaponController::maxAzimuthAngleOffBoresight ( ) const
virtual

Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. This method allows the user to set the maximum number of radians off of boresight the target can be and still reasonably fire the weapon.

virtual void DtBaseWeaponController::setMaxElevationAngleOffBoresight ( DtReal  maxAngle)
virtual

Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. This method allows the user to set the maximum number of radians off of boresight the target can be and still reasonably fire the weapon.

virtual DtReal DtBaseWeaponController::maxElevationAngleOffBoresight ( ) const
virtual

Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. This method allows the user to set the maximum number of radians off of boresight the target can be and still reasonably fire the weapon.

virtual void DtBaseWeaponController::initProcessSR ( )
virtual

Sets the load & unload ammo time from the component descriptor.

virtual DtBaseMountingController* DtBaseWeaponController::mountingController ( )
virtual
virtual void DtBaseWeaponController::setCurrentMunitionName ( const DtString currentMunitionName)
virtual

sets the current munition name in the DtVrfWeaponPSR

virtual const DtString& DtBaseWeaponController::currentMunitionName ( ) const
virtual

gets the current munition name from the DtVrfWeaponPSR

virtual DtVrfWeaponPSR* DtBaseWeaponController::weaponProcessState ( )
virtual

Returns the DtVrfWeaponPSR.

virtual const DtVrfWeaponPSR* DtBaseWeaponController::weaponProcessState ( ) const
virtual

Returns the DtVrfWeaponPSR.

virtual void DtBaseWeaponController::tick ( )
virtual

Sets the current dT on the base mounting controller and ticks it.

Reimplemented from DtSimComponent.

Reimplemented in DtWeaponController, DtLauncherController, and DtIndirectFireWeaponController.

static DtSimComponent* DtBaseWeaponController::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual bool DtBaseWeaponController::createPortGroups ( )
protectedvirtual

Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component.

Reimplemented from DtSimComponent.

virtual bool DtBaseWeaponController::createPorts ( )
protectedvirtual

Overridden to create input & output ports.

Reimplemented from DtSimComponent.

Reimplemented in DtWeaponController, DtLauncherController, and DtIndirectFireWeaponController.

virtual void DtBaseWeaponController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState. The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

Reimplemented in DtIndirectFireWeaponController.

virtual void DtBaseWeaponController::preFirstTickInit ( )
protectedvirtual

This function can be overridden to initialize a component before it is ticked for the first time. The implementation for this function is empty. It is called by timedTick if myFirstTick is true.

Reimplemented from DtSimComponent.

Reimplemented in DtLauncherController, DtWeaponController, and DtIndirectFireWeaponController.

const DtBaseWeaponController& DtBaseWeaponController::operator= ( const DtBaseWeaponController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtOutputPortGroup* DtBaseWeaponController::myWeaponOutputPortGroup
protected

Output Port Group Name: weapon-control
Output Port Group Description:

DtAmmunitionOutputPort* DtBaseWeaponController::myLoadAmmunitionPort
protected

Output Port Name: ammunition
Output Port Description: Type of ammunition to use
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control.

DtBooleanOutputPort* DtBaseWeaponController::myTriggerPort
protected

Output Port Name: trigger
Output Port Description: True to fire.
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control.

DtBooleanOutputPort* DtBaseWeaponController::myLoadedPort
protected

Output Port Name: loaded
Output Port Description: True if loaded.
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control.

DtInputPortGroup* DtBaseWeaponController::myWeaponInputPortGroup
protected

Input Port Group Name: weapon-info
Input Port Group Description:

DtIntegerInputPort* DtBaseWeaponController::myArtPartTypePort
protected

Input Port Name: art-part-type
Input Port Description: Type of articulated part.
Input Port Range:
Input Port Default Value:
Input Group Parent: weapon-info.

bool DtBaseWeaponController::myDoWeaponPreload
protected

If myDoWeaponPreload is true, the loader will load the first munition from the ammoselect table if there is no target. This has the advantage of having the weapon ready to fire, but the disadvantage of possibly having the wrong munition loaded when a target appears.

bool DtBaseWeaponController::myWaitingForFire
protected

This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).

DtReal DtBaseWeaponController::myFireMaxVehicleSpeed
protected

Some vehicles must stop to shoot, others have a maximum speed to launch a munition.

DtReal DtBaseWeaponController::myMaxAzimuthAngleOffBoresight
protected
DtReal DtBaseWeaponController::myMaxElevationAngleOffBoresight
protected
const DtBaseWeaponControllerDescriptor* DtBaseWeaponController::myBaseWeaponCtlrDesc
protected

Get ammo select tables from here.

DtBaseMountingController* DtBaseWeaponController::myBaseMountingController
protected
DtVrfWeaponPSR* DtBaseWeaponController::myWeaponProcessState
protected

Pointer to a process state repository used to store state data associated with this component. This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).

DtPlatformLocalObjectFacade DtBaseWeaponController::myPlatformLocalObjectFacade
protected

Member to allow for access to platform specific data.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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