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DtWeaponController Class Reference

DtWeaponController is a controller that extends the DtBaseWeaponController with the ability to accept a list of targets as input.

End User Description: The weapon controller accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a weapon actuator. It also provides azimuth and elevation inputs to corresponding azimuth and elevation mount actuators (moveable components upon which a weapon may be mounted).The weapon controller designates its target as the first target that appears in the entity's sector of responsibility. Based on the target type, it loads the appropriate munition type. If a change in target occurs, requiring a change in munition type, or fuze type, or both (that is, the new target detected is of a different type than the original target), the weapon unloads the old munition, and then fuse type, or both (that is, the new target loads the new type of munition. If no target is available, and the preload-weapon parameter is set, then the first munition type specified in the munition table is loaded. The target is acquired when the azimuth and elevation of the weapon align with the azimuth and elevation to the target, within the ranges specified by the munition-maneuver-margin parameter. The controller reorients the weapon in azimuth and elevation as needed. Once a target has been acquired, the weapon is loaded, and the entity has permission to fire (given by the entity's rules of engagement, for example, “fire-at-will”), the weapon controller fires. It sets the trigger port to true, and depletes the resource associated with the munition type.

Uses Descriptor Type: DtWeaponControllerDescriptor

Inheritance diagram for DtWeaponController:
Inheritance graph
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Public Member Functions

 DtWeaponController (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
virtual ~DtWeaponController () override
 
virtual const chartype () const override
 
virtual bool createMountingController () override
 
virtual bool init () override
 
virtual void preFirstTickInit () override
 
virtual void tick () override
 
virtual void fire () override
 
virtual const DtSimObjectchooseTarget ()
 
virtual DtSimObjectReference chooseTarget (const DtEntityTargetList &targetList) const
 
virtual const DtVector chooseLocationTarget ()
 
virtual void tickMunitionLoader (const DtSimObject *target)
 
virtual bool acquireTarget (const DtSimObject *target)
 
virtual bool acquireLocationTarget (const DtVector locTarget)
 
virtual void maneuverRequiredToAcquireTarget (DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed)
 
bool outOfAmmo () const
 
virtual bool loadedAmmoValidForTarget (const DtSimObject *target) const
 
virtual bool chooseAmmo (const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true)
 
virtual bool acceptSensorTargettingInput ()
 
virtual bool inSector (const DtSimObject *entity) const
 
virtual void findBodyHeadingElevationToTarget (const DtSimObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const
 
virtual DtSimObjectReference easier (DtSimObjectReference entity1, DtSimObjectReference entity2) const
 
virtual void enable () override
 
virtual void disable () override
 
- Public Member Functions inherited from DtBaseWeaponController
 DtBaseWeaponController (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
virtual ~DtBaseWeaponController () override
 
virtual bool postAddComponentsInit () override
 
virtual bool waitingForFire ()
 
virtual void setWaitingForFire (bool waiting)
 
virtual bool createWeaponOutputPortGroup ()
 
virtual DtOutputPortGroupweaponOutputPortGroup ()
 
virtual bool createWeaponInputPortGroup ()
 
virtual DtInputPortGroupweaponInputPortGroup ()
 
virtual bool createTriggerPort ()
 
virtual DtBooleanOutputPorttriggerPort () const
 
virtual bool createLoadAmmunitionPort ()
 
virtual DtAmmunitionOutputPortloadAmmunitionPort () const
 
virtual bool createLoadedPort ()
 
virtual DtBooleanOutputPortloadedPort () const
 
virtual bool createArtPartTypePort ()
 
virtual DtIntegerInputPortartPartTypePort () const
 
virtual void setPreloadWeapon (bool doPreload)
 
virtual bool preloadWeapon () const
 
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
 
virtual DtTime loadAmmoTime () const
 
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
 
virtual DtTime unloadAmmoTime () const
 
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 
virtual DtReal maxVehicleSpeedToFire () const
 
virtual bool weaponCorrectlyOriented () const
 
virtual void initProcessSR ()
 
virtual DtBaseMountingControllermountingController ()
 
virtual void setCurrentMunitionType (const DtEntityType &currentMunitionName)
 
virtual const DtEntityType & currentMunitionType () const
 
virtual DtVrfWeaponPSRweaponProcessState ()
 
virtual const DtVrfWeaponPSRweaponProcessState () const
 
virtual void setMaxAzimuthAngleOffBoresight (DtReal maxAngle)
 
virtual DtReal maxAzimuthAngleOffBoresight () const
 
virtual void setMaxElevationAngleOffBoresight (DtReal maxAngle)
 
virtual DtReal maxElevationAngleOffBoresight () const
 
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *compDesc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
virtual ~DtSingleTaskControllerComponent () override
 
virtual void postTick () override
 
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState) override
 
virtual void taskNotify (const DtSimTask &task) override
 
virtual void taskComplete (bool success=true)
 
virtual void clearTask () override
 
virtual void suspendTask ()
 
virtual int sendSubtask (DtSimTask &task)
 
virtual void clearSubtask (int subtaskId)
 
virtual void addPendingSubtaskId (int subtaskId)
 
virtual bool findPendingSubtaskId (int subtaskId)
 
virtual bool isSubtasked () const
 
virtual void removePendingSubtaskId (int subtaskId)
 
virtual void removeAllPendingSubtaskIds ()
 
virtual std::vector< intcurrentPendingSubstaskIds () const
 
virtual DtSubtaskStatusEntrysubtaskStatus (int subtaskId)
 
virtual void clearCurrentTaskMessage ()
 
virtual DtTaskMessagecurrentTaskMessage () const
 
virtual DtSimTaskStatePtr currentTaskState () const
 
virtual bool decideToGiveUpTask () const
 
virtual void giveUpTask ()
 
virtual bool taskActive (int taskId) const override
 
virtual bool clearTopLevelTasks () override
 
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType) override
 
virtual void clearTasksByType (const DtSimTaskMessageType &taskType) override
 
virtual void clearTaskById (int taskId) override
 
virtual DtSuspendedTaskInfosuspendTaskById (int taskId) override
 
virtual DtSuspendedTaskInfosuspendSubtaskById (int taskId, int subtaskId) override
 
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const override
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const override
 
virtual void updateImgui () override
 
virtual void initializeTaskInformationStateProperty (const DtSimTaskMessageType &taskType)
 
virtual void updateCurrentTaskInformationStatusProperty (const DtString &status)
 
virtual DtString taskInformationStatusPropertyValue (const DtSimTaskMessageType &taskType) const
 
virtual DtString currentTaskInformationStatusPropertyValue () const
 
virtual DtRwPropertiesStructuretaskInformationProperty (const DtSimTaskMessageType &taskType)
 
virtual DtRwPropertiesStructurecurrentTaskInformationProperty ()
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *compDesc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
virtual ~DtTaskControllerComponent () override
 
virtual AcceptLevel acceptTask (const DtTaskMessage &task)
 
virtual bool showCurrentTaskInGui () const
 
virtual void setRadio (DtSimRadio *radio) override
 
virtual void registerTaskMsgCallbacks ()
 
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 
virtual bool taskVisualizationsActive () const override
 
virtual void setTasked (bool tasked)
 
virtual bool tasked () const
 
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtControllerComponent () override
 
virtual DtSimRadioradio ()
 
virtual void enableTaskTypes ()
 
virtual void enableScriptedTask (const DtString &scriptId)
 
virtual void disableTaskTypes ()
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent () override
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual void registerAttributeFunctions ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod, double minTickPeriodVariance)
 
virtual void setupFirstTickTime ()
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0) override
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) override
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
virtual bool tickWhileDestroyed () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual void isClutterChanged ()
 
virtual bool taskVisualizationsEnabled () const
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual bool debugActive () const
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs) const
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
- Static Public Member Functions inherited from DtBaseWeaponController
static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
 
- Static Public Member Functions inherited from DtTaskControllerComponent
static void deprecatedTaskProcessorCallbackAdapter (DtSimMessage *msg, void *usr, DtSimTaskStatePtr taskState)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

virtual bool createPorts () override
 
virtual void addRangeItems ()
 
virtual
DtWeaponInfoInterface::TargetApplicability 
targetApplicability (const DtEntityType &type)
 
virtual bool positionWithinTargetRegion (const DtVector &localPosition)
 
virtual bool targetAmmunition (const DtEntityType &type)
 
virtual void setupRegionEvaluator ()
 
virtual void updateRegionEvaluator ()
 
virtual double maximumRange ()
 
virtual double minimumRange ()
 
 DtWeaponController ()
 
 DtWeaponController (const DtWeaponController &orig)
 
const DtWeaponControlleroperator= (const DtWeaponController &orig)
 
virtual bool isFireMissileLauncherTasked () const
 
virtual const
DtFireMissileLauncherTask
getFireMissileLauncherTask () const
 
const DtEntityTargetInformation createTargetInfo () const
 
bool hasTarget () const
 
virtual const
DtRwLocationReference::LocationType 
targetLocationType () const
 
virtual const
DtEntityTargetInformation 
target () const
 
virtual const DtVector locationTarget () const
 
void setRoundsFiredUponTarget (const int &roundsFired)
 
const int roundsFiredUponTarget () const
 
const int totalRoundsToFireUponTarget () const
 
void setIsExplicitlyTasked (const bool &explicitlyTasked)
 
const bool isExplicitlyTasked () const
 
void setWeaponStatus (const int weaponStatus)
 
const int weaponStatus () const
 
void addWeaponStatus (const DtBaseWeaponComponentInterface::DtWeaponStatus weaponStatus)
 
void removeWeaponStatus (const DtBaseWeaponComponentInterface::DtWeaponStatus weaponStatus)
 
- Protected Member Functions inherited from DtBaseWeaponController
virtual bool createPortGroups () override
 
virtual void lookupAndCacheProcessSR ()
 
virtual DtString weaponId () const
 
virtual bool weaponStowable ()
 
virtual bool weaponStowed ()
 
virtual bool weaponInTransition ()
 
virtual void setWeaponStowed (bool v)
 
virtual void processSetStowWeapon (DtSimMessage *msg)
 
 DtBaseWeaponController ()
 
 DtBaseWeaponController (const DtBaseWeaponController &orig)
 
const DtBaseWeaponControlleroperator= (const DtBaseWeaponController &orig)
 
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 
virtual void cleanupInactiveSubtaskStatus ()
 
- Protected Member Functions inherited from DtTaskControllerComponent
virtual void suspendSubtasksOfTask (int taskId, DtSuspendedTaskInfo *suspendInfo)
 
virtual void suspendSubtaskOfTask (int taskId, int subtaskId, DtSuspendedTaskInfo *suspendInfo)
 
virtual DtSimTaskMessageType remapScriptId (const DtSimTaskMessageType &) const
 
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 
 DtControllerComponent (const DtControllerComponent &orig)
 
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 
virtual void onRestore () override
 
virtual void initializeTargetingControlTableFromDescriptor (const DtReaderWriter *)
 
virtual void sendCapableSetsAndTasks ()
 
- Protected Member Functions inherited from DtSimComponent
virtual void setupTimedTickLogic (double minTickPeriod, double minTickPeriodVariance)
 
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void updateTaskVisualizations ()
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
DtPropertyInterfacecachedNextFrameStateProperty (DtPropertyInterface **prop, const DtString &propName)
 
template<typename ValType >
void setCachedNextFrameStatePropertyValue (DtPropertyInterface **prop, const DtString &propName, ValType value)
 
const DtPropertyInterfacecachedCurrentFrameStateProperty (const DtPropertyInterface **prop, const DtString &propName) const
 
template<typename ValType >
bool getCachedCurrentFrameStatePropertyValue (const DtPropertyInterface **prop, const DtString &propName, ValType &value) const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Protected Attributes

DtUUID myCurrentTarget
 
DtMountingControllermyMountingController
 
const
DtWeaponControllerDescriptor
myWeaponCtlrDesc
 
DtWeaponComponentInterfacemyWeaponComponentInterface
 
DtGenericWeaponInfomyWeaponInfo
 
std::map< DtString, DtSimMunitionmyUsableMunitions
 
double myMaxMunitionEffectiveRange
 
std::shared_ptr
< DtSpatialFilterEvaluator
myRegionEvaluator
 
DtTime myLastRegionEvaluatorUpdateTime
 
double myTaskGiveUpTime = -1.0
 
Ports and Port Groups
DtBooleanInputPortmyWeaponsHoldPort
 
- Protected Attributes inherited from DtBaseWeaponController
bool myDoWeaponPreload
 
bool myWaitingForFire
 
DtReal myFireMaxVehicleSpeed
 
DtReal myMaxAzimuthAngleOffBoresight
 
DtReal myMaxElevationAngleOffBoresight
 
const
DtBaseWeaponControllerDescriptor
myBaseWeaponCtlrDesc
 
DtBaseMountingControllermyBaseMountingController
 
DtVrfWeaponPSRmyWeaponProcessState
 
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
 
DtOutputPortGroupmyWeaponOutputPortGroup
 
DtAmmunitionOutputPortmyLoadAmmunitionPort
 
DtBooleanOutputPortmyTriggerPort
 
DtBooleanOutputPortmyLoadedPort
 
DtInputPortGroupmyWeaponInputPortGroup
 
DtIntegerInputPortmyArtPartTypePort
 
DtIntegerInputPortmyStowedStateInputPort
 
DtBooleanOutputPortmyStowCommandOutputPort
 
- Protected Attributes inherited from DtTaskControllerComponent
DtTaskCallbackMap myTaskCallbackMap
 
std::list
< DtTaskProcessorCallbackInfo * > 
myTaskProcessorCallbackInfoList
 
bool myTaskIsRunning
 
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 
bool myTaskTypesEnabled
 
bool myInitialized
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myLastTickSimTime
 
std::unique_ptr< DtTimedTickLogicmyTimedTickLogic
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManagermyPredicateCallbackManager
 
boost::signals2::scoped_connection myIsClutterChangedConnection
 
bool myLocalDebug
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 

Additional Inherited Members

- Public Types inherited from DtTaskControllerComponent
enum  AcceptLevel { AcceptLevel_Accept = 0, AcceptLevel_Partial = 1, AcceptLevel_Error = 2, AcceptLevel_NoAccept = 99 }
 
- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Public Attributes inherited from DtSingleTaskControllerComponent
const DtString TaskStatusRunning = "TaskRunning"
 
const DtString TaskStatusNotActive = "TaskNotActive"
 
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Member Functions inherited from DtBaseWeaponController
static void setStowWeaponCallback (DtSimMessage *msg, void *usrData)
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Constructor & Destructor Documentation

DtWeaponController::DtWeaponController ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = nullptr,
DtReaderWriterRegistry parentRegistry = nullptr 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtWeaponController::~DtWeaponController ( )
overridevirtual

destructor

DtWeaponController::DtWeaponController ( )
protected

default constructor; not implemented

DtWeaponController::DtWeaponController ( const DtWeaponController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual const char* DtWeaponController::type ( ) const
overridevirtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtWeaponControllerType

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController, DtJavelinLauncherController, and DtVerticalLauncherController.

virtual bool DtWeaponController::createMountingController ( )
overridevirtual

Overridden to create a DtMountingController.

Reimplemented from DtBaseWeaponController.

virtual bool DtWeaponController::init ( )
overridevirtual

Overridden to initialize values obtained from the descriptor.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController, and DtJavelinLauncherController.

virtual void DtWeaponController::preFirstTickInit ( )
overridevirtual

Starts with weapon loaded, if the weapon has a full complement of ammunition.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::tick ( )
overridevirtual

If the myWaitingForFire flag is set and the munition loader is still loaded, the weapon has not fired yet and the function immediately returns. Otherwise myWaitingForFire is set to false. If the output port group is activated and the simulation is not paused, chooseTarget() is called, the munition loader is ticked, and myLoadedPort is updated. If acquireTarget() and loadedAmmoValidForTarget() return true, fire() is called.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::fire ( )
overridevirtual

updates weapon interface

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual const DtSimObject* DtWeaponController::chooseTarget ( )
virtual

Called by tick() to find a target. Calls acceptSensorTargettingInput(), to see if it has a target. If this function returns true, it looks up the target DtObjectId in myWeaponProcessState, and then looks up the DtLocalObject* for that ID in the DtSimObjectManager. If the entity is found, it is set in the process state repository by calling myWeaponProcessState->setCurrentTarget and then the pointer is returned. If not, the current target is set to DtUUID::nullUUID(), and a NULL pointer is returned.

virtual DtSimObjectReference DtWeaponController::chooseTarget ( const DtEntityTargetList &  targetList) const
virtual

Calls acceptSensorTargettingInput to get a target from the weapon interface and put it in the PSR as the current target (this has nothing to do with sensors). Given this target (or null), the mounting controller targetPoint or useTargetPoint is set.

virtual const DtVector DtWeaponController::chooseLocationTarget ( )
virtual

Called by tick() if chooseTarget() does not return an object. Called when the controller is explicitly tasked and the target type is location. Sets the location in the process state repository by calling myWeaponProcessState->setCurrentLocationTarget Returns the location from the fire task. If the the target type is not a location - a DtVector(0,0,0) is returned. The function is closely related to the chooseTarget() , and has a similar name. Apart from that - chooseLocationTarget() does not really chooses target , and the name is misleading.

virtual void DtWeaponController::tickMunitionLoader ( const DtSimObject target)
virtual

This method will set the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes. The parameter is the entity object of the current target for the weapon. The loader will only perform an activity if it has a target, otherwise it remains idle.

virtual bool DtWeaponController::acquireTarget ( const DtSimObject target)
virtual

Returns true when target has been acquired. If the target cannot be acquired given the azimuthSweep or elevationRange limitations of the weapon mounting, this method will invoke the method "maneuverToAcquireTarget" method. This function returns true if a given DtSimBaseEntity* target can be acquired, false if not. It starts by calling findBodyAzimuthElevationToTargetPoint() to get the azimuth and elevation angles to the target, in terms of the body coordinate system of the entity. It then calls desiredOrientationIsInRange(), testing to see if the azimuth and elevation angles are within the angular range given by myMunitionManeuverMargin (a parameter specified in the component descriptor). If this function return false, it calls maneuverRequiredToAcquireTarget(). Note: The base class version of this function is not implemented. Derived classes may implement a version that maneuvers the entity such that it can acquire the target. Similarly, if the entity is exceeding the maximum speed at which it can fire (myFireMaxVehicleSpeed), it calls maneuverRequiredToAcquireTarget(). If the target lies within myMunitionManeuverMargin, both in azimuth and elevation, it calls setTargetAcquired() in the entity local state repository, and returns true.

Reimplemented in DtVerticalLauncherController.

virtual bool DtWeaponController::acquireLocationTarget ( const DtVector  locTarget)
virtual

Provides the same functionality as the acquireTarget(const DtSimObject* target) function. Takes a location input argument instaead of an object.

virtual void DtWeaponController::maneuverRequiredToAcquireTarget ( DtReal  requiredHeading,
DtReal  requiredPitch,
DtReal  requiredMaxSpeed 
)
virtual

This function is called by acquireTarget() in cases manuvering of the entity is required to successfully acquire the target. Derived classes may implement a version that maneuvers the entity. The default implementation will give up the current task after this function is called for longer than the time specified in the component descriptor give-up-task-time parameter.

bool DtWeaponController::outOfAmmo ( ) const

Returns true if this weapon is entirely out of ammunition.

virtual bool DtWeaponController::loadedAmmoValidForTarget ( const DtSimObject target) const
virtual

Called by tick() as part of the check to see if the trigger should be pulled. Returns false if the munition loader is not loaded. Otherwise it checks the ammo selection table to make sure that the currently loaded munition matches the entity type of the target parameter.

virtual bool DtWeaponController::chooseAmmo ( const DtEntityType &  entityType,
DtSimMunition munitionOut,
DtDetonatorFuze &  fuzeOut,
bool  setCurrentMunition = true 
)
virtual

The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type. Type of ammunition and availability, if any, is from the Ammo Select Table specified in the DtWeaponControllerDescriptor. The Ammo Select Table provides a list of ammunition types that are appropriate for a given target type, in order from most preferred to least preferred. The chooseAmmo() function starts at the beginning of the list of appropriate ammunition types, and returns the first one for which the resource is available. Note: Fuze types are not supported in the current version of VR-Forces; DtFuzeOther is returned for the fuze. If an entity type of DtEntityType::nullType() is passed in, the first munition in the Ammo Select Table is chosen.

If setCurrentMunition is false, then, this routine can be used to simply check to see if the munition exists for the particular entity without actually selecting it

virtual bool DtWeaponController::acceptSensorTargettingInput ( )
virtual

Returns true if we get a viable target from the weapon interface and sets this target in the PSR. If there is no target in the WI, then null is set into the PSR. Note: the "sensor" part of this is obsolete; there is not connection to sensors.

virtual bool DtWeaponController::inSector ( const DtSimObject entity) const
virtual

Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository.

virtual void DtWeaponController::findBodyHeadingElevationToTarget ( const DtSimObject entity,
DtReal &  bodyHeadingOut,
DtReal &  bodyElevationOut 
) const
virtual

Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity.

virtual DtSimObjectReference DtWeaponController::easier ( DtSimObjectReference  entity1,
DtSimObjectReference  entity2 
) const
virtual

This function takes two DtLocalObject* entities as arguments, and returns the entity that is easier for the weapon to acquire. In this base class function, it chooses the first entity argument, and returns it.

static DtSimComponent* DtWeaponController::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = nullptr,
DtReaderWriterRegistry parentRegistry = nullptr 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual void DtWeaponController::enable ( )
overridevirtual

Overridden to call registerTaskMsgCallbacks().

Reimplemented from DtTaskControllerComponent.

virtual void DtWeaponController::disable ( )
overridevirtual

Overridden to allow tasks controllers that can be disabled to call task complete.

Reimplemented from DtSingleTaskControllerComponent.

virtual bool DtWeaponController::createPorts ( )
overrideprotectedvirtual

Overridden to create the local ports.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::addRangeItems ( )
protectedvirtual

Adds all items that have a range to the object state repository.

virtual DtWeaponInfoInterface::TargetApplicability DtWeaponController::targetApplicability ( const DtEntityType &  type)
protectedvirtual
virtual bool DtWeaponController::positionWithinTargetRegion ( const DtVector &  localPosition)
protectedvirtual
virtual bool DtWeaponController::targetAmmunition ( const DtEntityType &  type)
protectedvirtual
Returns
True if there is ammunition available for the given entity type.
virtual void DtWeaponController::setupRegionEvaluator ( )
protectedvirtual
virtual void DtWeaponController::updateRegionEvaluator ( )
protectedvirtual

Checks sim time vs myLastRegionEvaluatorUpdateTime and updates the region evaluator if needed.

virtual double DtWeaponController::maximumRange ( )
protectedvirtual
virtual double DtWeaponController::minimumRange ( )
protectedvirtual
const DtWeaponController& DtWeaponController::operator= ( const DtWeaponController orig)
protected

assignment operator; not implemented

virtual bool DtWeaponController::isFireMissileLauncherTasked ( ) const
protectedvirtual

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

Reimplemented in DtLauncherController.

virtual const DtFireMissileLauncherTask* DtWeaponController::getFireMissileLauncherTask ( ) const
protectedvirtual

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

Reimplemented in DtLauncherController.

const DtEntityTargetInformation DtWeaponController::createTargetInfo ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

bool DtWeaponController::hasTarget ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

virtual const DtRwLocationReference::LocationType DtWeaponController::targetLocationType ( ) const
protectedvirtual

Returns the target type - object or location.

virtual const DtEntityTargetInformation DtWeaponController::target ( ) const
protectedvirtual

Returns the target object - if the target type is object.

virtual const DtVector DtWeaponController::locationTarget ( ) const
protectedvirtual

Returns the target position - if the target type is location.

void DtWeaponController::setRoundsFiredUponTarget ( const int roundsFired)
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

const int DtWeaponController::roundsFiredUponTarget ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

const int DtWeaponController::totalRoundsToFireUponTarget ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

void DtWeaponController::setIsExplicitlyTasked ( const bool explicitlyTasked)
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

const bool DtWeaponController::isExplicitlyTasked ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

void DtWeaponController::setWeaponStatus ( const int  weaponStatus)
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

const int DtWeaponController::weaponStatus ( ) const
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

void DtWeaponController::addWeaponStatus ( const DtBaseWeaponComponentInterface::DtWeaponStatus  weaponStatus)
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

void DtWeaponController::removeWeaponStatus ( const DtBaseWeaponComponentInterface::DtWeaponStatus  weaponStatus)
protected

The following private function are created temporarily during the weapon system refactoring. Their purpose is to bypass the target weapon interface and the target selection controller, when the new DtFireMissileLauncherTask is executed. The functions should be removed / replaced / modified as the refactoring goes along.

Some of these functions are used for pre VRF-5.1 scenarios Some of them should be deprecated

Member Data Documentation

DtUUID DtWeaponController::myCurrentTarget
protected
DtBooleanInputPort* DtWeaponController::myWeaponsHoldPort
protected

Input Port Name: weapons-hold
Input Port Description: When true, all firing of missiles is disabled. Connecting to this port is optional. If no connection is made, it will default to false.
Input Port Range: True/False
Input Port Default Value: False
.

DtMountingController* DtWeaponController::myMountingController
protected
const DtWeaponControllerDescriptor* DtWeaponController::myWeaponCtlrDesc
protected
DtWeaponComponentInterface* DtWeaponController::myWeaponComponentInterface
protected
DtGenericWeaponInfo* DtWeaponController::myWeaponInfo
protected
std::map<DtString, DtSimMunition> DtWeaponController::myUsableMunitions
protected
double DtWeaponController::myMaxMunitionEffectiveRange
protected
std::shared_ptr<DtSpatialFilterEvaluator> DtWeaponController::myRegionEvaluator
protected
DtTime DtWeaponController::myLastRegionEvaluatorUpdateTime
protected
double DtWeaponController::myTaskGiveUpTime = -1.0
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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