VR-Engage  2.2
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NctiTdl
 CIcVreTdlEngagementStatusInterface message class for TDL engagement status information
 CIcVreTdlTrackInterface message class for TDL track information
 CIcVreTdlTrackContentsStructure containing TDL track information
 CIcVreTdlTrackListInterface message class for a collection of TDL tracks
 Ndisti
 CClipViewportBase
 NFwlCgfVrf
 CDtVreFwlActuatorFixed-wing aircraft actuator component for VREngage
 CDtVreFwlJoyControllerFixed-wing joystick controller for VREngage
 CDtVreFwlJoyControllerDescriptorFixed-wing joystick controller descriptor for VREngage
 CDtVreFwlParametersFixed-wing parameters for VREngage
 CDtVreFwlStateRepositoryFixed-wing aircraft state repository for VREngage
 NmakRadarFx
 CCallbackAbstract base callback class for the delegate system
 CDtBaseMessageBase class for all RadarFX messages
 CDtBigEndianStreamReaderStream reader for decoding values from a byte array in big endian format
 CDtBigEndianStreamWriterStream writer for encoding values into a byte array in big endian format
 CDtDelegateForward declaration of the delegate template class
 CDtElevationRequestRequest message for terrain elevation data
 CDtElevationResponseResponse message containing terrain elevation data
 CDtEntityDescriptionEntity description data structure
 CDtEntityListRequestRequest message for entity list information
 CDtEntityListResponseResponse message containing the list of entities in the simulation
 CDtEntityLocationRequestRequest message for entity location information
 CDtEntityLocationResponseResponse message containing entity location information
 CDtHeartbeatMessageHeartbeat message for connection monitoring
 CDtImageRequestBase class for all radar image requests
 CDtImageResponseBase class for all radar image responses
 CDtImageSizeImage dimensions structure
 CDtIsarRequestRequest message for Inverse Synthetic Aperture Radar (ISAR) images
 CDtIsarResponseDtIsarResponse is the returned image data by the server
 CDtLocklessQueueThread-safe queue for single reader/single writer communication
 CDtMmwRequestRequest message for Millimeter Wave (MMW) radar images
 CDtMmwResponseDtMmwResponse is the returned image data by the server
 CDtOcclusionRequestRequest message for line-of-sight occlusion tests
 CDtOcclusionResponseResponse message containing line-of-sight occlusion test results
 CDtRadarFxConnectorManages connection to a RadarFX server and handles message exchange
 CDtSarRequestRequest message for Synthetic Aperture Radar (SAR) images
 CDtSarResponseResponse message containing Synthetic Aperture Radar (SAR) image data
 CDtSensorListRequestRequest message for radar sensor configuration list
 CDtSensorListResponseResponse message containing the list of available radar sensor configurations
 CDtStreamReaderStream reader for decoding values from a byte array in little endian format
 CDtStreamWriterStream writer for encoding values into a byte array in little endian format
 CDtVreMessageFactoryFactory for creating RadarFX message objects from encoded data
 CDtVreMessageHandlerManages message callbacks for different message types
 CMethodCallbackCallback implementation for class member functions
 CStaticFunctionCallbackCallback implementation for static or global functions
 NmakVreInclude export definitions for this library
 NDT_PROTOCOL_NAMESPACE
 CDtConnectorAccessoryAccessory that manages connections between VREngage and VR-Link
 CDtSimEventConnectorBase class for all simulation event connectors in VREngage
 CDtVreConnectionInformationThis class manages connection information for simulation drivers
 CAddChannelEventProcessorAssociationMessage
 CAddChannelEventProcessorAssociationData
 CAglSubscribeMessage
 CAglSubscribeData
 CAglUnsubscribeMessage
 CAglUnsubscribeData
 CAppFocusUpdateMessage
 CAppFocusUpdateData
 CApplicationModeChangedMessage
 CApplicationModeChangedData
 CBackendStatusMessage
 CBackendStatusData
 CBinocularsZoomByMessage
 CBinocularsZoomByData
 CBinocularsZoomToMessage
 CBinocularsZoomToData
 CBullseyeStatusRequestMessage
 CBullseyeStatusRequestData
 CBullseyeStatusUpdateMessage
 CBullseyeStatusUpdateData
 CCaptureImageMessage
 CCaptureImageData
 CChannelInfoStructure defining a chat communication channel
 CChatMessage
 CChatData
 CCmConfigRequestMessage
 CCmConfigRequestData
 CCmConfigResponseMessage
 CCmConfig
 CCmConfigResponseData
 CCockpitInitializedMessage
 CCockpitInitializedData
 CCommanderOverrideMessage
 CCommanderOverrideData
 CConnectionsInfoDISMessage
 CConnectionsInfoDISData
 CConnectionsInfoHLAMessage
 CConnectionsInfoHLAData
 CConnectToRadarFxServerMessage
 CConnectToRadarFxServerData
 CControlSetStructure containing entity control capabilities
 CCopCursorCommandMessage
 CCopCursorCommandData
 CCreateNewOwnshipMessage
 CCreateNewOwnshipData
 CCycleSelectedWeaponMessage
 CCycleSelectedWeaponData
 CDebugDrawCubeCommandCommand for drawing a debug cube in 3D space
 CDebugDrawCubeMessage
 CDebugDrawCubeData
 CDebugDrawGraphCommandCommand for drawing a debug graph on the screen
 CDebugDrawGraphMessage
 CDebugDrawGraphData
 CDebugDrawLineCommandCommand for drawing a debug line in 3D space
 CDebugDrawLineMessage
 CDebugDrawLineData
 CDebugDrawSphereCommandCommand namespace for debug rendering commands
 CDebugDrawSphereMessage
 CDebugDrawSphereData
 CDebugDrawText2dCommandCommand for drawing 2D text on the screen
 CDebugDrawText2dMessage
 CDebugDrawText2dData
 CDebugDrawText3dCommandCommand for drawing 3D text in the 3D world
 CDebugDrawText3dMessage
 CDebugDrawText3dData
 CDebugDrawTextPanelCommandCommand for drawing a debug text panel on the screen
 CDebugDrawTextPanelMessage
 CDebugDrawTextPanelData
 CDebugDrawTrisCommandCommand for drawing debug triangles in 3D space
 CDebugDrawTrisMessage
 CDebugDrawTrisData
 CDebugGlobalEnableMessage
 CDebugGlobalEnableData
 CDebugMetaDataMessage
 CDebugMetaDataData
 CKeyValuePair
 CDebugMetaEnableMessage
 CDebugMetaEnableData
 CDebugMetaRegisterMessage
 CDebugMetaRegisterData
 CKeyValuePair
 CDesignatedTargetsUpdateMessage
 CDesignatedTargetsUpdateData
 CDesignatorUpdateMessage
 CDesignatorUpdateData
 CDestroyNewOwnshipMessage
 CDestroyNewOwnshipData
 CDtActionStructure representing an input action with a name and value
 CDtActionInputMenuMenu subclass for text input functionality
 CDtActionMenuLogicComponent for managing entity interaction menus and their logic
 CDtActionMenuUpdaterComponent that manages action menu presentation and updates
 CDtAglUpdaterComponent that updates the above-ground-level altitude for entities
 CDtAimPointTickableTickable component that manages aim point visualization
 CDtAmmoLoadTimeAmmunition loading time parameter class for VREngage weapons
 CDtAppLauncherComponentComponent for launching and managing external applications within the VR engagement environment
 CDtArtPartParamToStateAttrMapComponent for mapping DIS articulated part parameters to state attributes
 CDtArtPartUpdaterComponent for monitoring and reflecting the state of articulated parts
 CDtAttributeCore attribute class for shared data storage
 CCallbacksForThread
 CStatsStatistics structure for tracking attribute usage
 CDtAttributeCallbackBase
 CDtAttributeCallbackManager
 CDtAttributeChangeCallbackScoped attribute change callback wrapper
 CDtAttributeDataBase class for attribute data storage
 CDtAttributeDataTypeTemplate for type-specific attribute data storage
 CDtAttributeHandleHandle class for safe access to attributes
 CDtAttributeHandleTypeType-specific handle class for attributes
 CDtAttributeProviderComponentComponent for providing system attributes in a lightweight manner
 CDtAttributeProviderHelper class used for registering the attribute
 CDtAttributeProviderComponentDescriptorAttribute provider component descriptor for VREngage
 CDtAttributeTypeType-specific attribute class
 CDtAttributeValueCallbackScoped attribute change callback wrapper
 CDtAudioListenerOverrideUpdaterComponent for overriding the audio listener location
 CDtAudioUpdaterComponent for playing audio sounds based on entity state attributes
 CSoundStructure for managing sound resources and their associated state attributes
 CDtBallisticGunJoyDtBallisticGunJoy extends the DtBallisticGun actuator class with the ability to be controlled from a joystick
 CDtBallisticGunJoyControllerController for ballistic guns with joystick input capabilities
 CDtBallisticGunJoyControllerDescriptorBallistic gun joystick controller descriptor for VREngage
 CDtBaseCreatorBase template class for creators in the factory pattern
 CDtBaseDecoderBase class for all Lua to C++ decoders
 CDtBaseEncoderBase class for all C++ to Lua encoders
 CDtBezierInterpolatorBezier curve-based interpolation template class
 CDtBinocularsLasingOverlayComponent that extends binoculars with laser target designation and ranging functionality
 CDtBinocularsOverlayComponent for rendering binoculars reticle overlay on the screen
 CDtBinocularsSimLogicComponent for handling binoculars zoom simulation and VR-specific functionality
 CDtBinocularsZoomOverlayComponent that provides a specialized overlay for binoculars at maximum zoom level
 CDtBullseyeControllerController component for managing bullseye reference points
 CDtBullseyePSRProcess state repository for the bullseye controller component
 CDtCameraStructStructure that manages camera and render-to-texture for instrument panels
 CDtCenterOfViewTickableTickable component that keeps the view centered on an entity
 CDtChatCommandAbstract base class for chat commands in VR-Engage
 CDtChatCommandsManagerManager class for chat commands in VR-Engage
 CDtChatEntryRepresents a single chat message entry
 CDtChatQmlModelQt model for chat messages providing data to QML ListView
 CDtChooseRolePanelUI panel for selecting and engaging with entities and roles
 CDtChooseRoleStateApplication state for selecting entities and roles
 CAttachToEntityStructure for entity attachment configuration
 CEntityDefinitionStructure containing definition data for a new entity
 CStationDefinitionStructure defining a player station configuration
 CDtCigiDataBaseBase CigiData class used by DtCigiDataTemplate
 CDtCigiDataCreatorCigiDataCreator class used by concrete Publisher and Listener classes for which their CigiData CIGI types can be instantiated
 CDtCigiDataCreatorStubStub base class used as default DATA_CREATOR_T in DtCigiPublisherTemplate and DtCigiListenerTemplate
 CDtCigiDataTemplateTemplate used to compose a CigiData class for a specific CIGI type
 CDtCigiEntityPublisherBase
 CDtCigiEntityUnpublisher
 CDtCigiEntityUnpublisherV4
 CDtCigiFxPositionPublisher
 CDtCigiFxPositionPublisherV4
 CDtCigiFxPublisher
 CDtCigiFxPublisherV4
 CDtCigiFxVelocityPublisher
 CDtCigiFxVelocityPublisherV4
 CDtCigiHost
 CDtCigiHostControlCIGI host control component for VREngage
 CDtCigiIgControlPublisher
 CDtCigiIgControlPublisherV4
 CDtCigiListenerBase
 CDtCigiListenerTemplate
 CDtCigiObjectBase
 CDtCigiPublisherBaseBase class for CIGI Publishers
 CDtCigiPublisherGroupPublisher group class, used to organize Publishers but does not publish anything itself
 CDtCigiPublisherTemplateTemplate for creating CigiPublisher classes
 CDtCigiSession
 CDtCigiSimEntityArtPartPublisher
 CDtCigiSimEntityArtPartPublisherV4
 CDtCigiSimEntityComponentPublisherBase
 CDtCigiSimEntityPositionPublisher
 CDtCigiSimEntityPositionPublisherV4
 CDtCigiSimEntityPublisher
 CDtCigiSimEntityPublisherV4
 CDtCigiSimEntityVelocityPublisher
 CDtCigiSimEntityVelocityPublisherV4
 CDtCigiSimObjectPublisherBase
 CDtCigiStartOfFrameListener
 CDtCigiStartOfFrameListenerV4
 CDtCigiTimePublisherUnversioned CIGI time publisher used by the CIGI host extension example
 CDtCigiTimePublisherV4Concrete time publisher for CIGI version 4 celestial control packets
 CDtCigiViewControlPublisher
 CDtCigiViewControlPublisherV4
 CDtCigiViewDefinitionPublisher
 CDtCigiViewDefinitionPublisherV4
 CDtColorClass for representing and manipulating RGBA colors
 CDtCommanderControlLogicComponent for controlling commander sensor systems in vehicles
 CDtCommanderHatchControlLogicComponent for controlling commander view from open vehicle hatch
 CDtCommanderHatchViewUpdaterComponent for managing visual aspects of a commander-hatch role
 CDtCommanderObserverUpdaterComponent for managing commander observer and sensor systems
 CDtCommentConnectorConnector that bridges DIS/HLA Comment PDUs or interactions to internal CommentMessage traffic and vice versa
 CDtCommentLogicComponent that manages displaying incoming comment messages in the player station action menu
 CDtConfigurableDebugProcessConfiguration structure for debug processes
 CDtConnectorBase class for simulation protocol connectors
 CDtControlSurfacesActuatorActuator component for aircraft flight control surfaces
 CPortDataAssociates an input port with the corresponding art part repository
 CDtCoordinateConvertClass for converting between different coordinate systems
 CDtCoordConvertInitDataStructure containing initialization data for coordinate conversion
 CDtCreateNewEntityEventProcessorEvent processor for entity creation and placement
 CDtCreatorConcrete creator class for objects with a default constructor
 CDtDeadReckonOverriderComponent that overrides dead reckoning settings for controlled entities
 CDtDeadZoneValueTransformValue transformation that filters out small input values
 CDtDebugDrawCommandBase class for all debug draw commands
 CDtDebugRendererDebug renderer for 2D and 3D debug visuals
 CDrawLayerStructure for a debug rendering layer
 CDtDebugRenderParametersParameters for debug rendering
 CDtDelegateModern delegate class that can bind and invoke callables with any number of parameters
 CDtDeployableObjectsInputLogic
 CDtDeployableObjectsSimLogic
 CChannelViewport
 CDeployableObject
 CDtDepthOfFieldSettingsStructure for storing depth of field camera settings
 CDtDetectionReportController
 CDtDetectionReportControllerDescriptor
 CDtDeviceConfigDisplayStructure representing a device configuration for display
 CDtDeviceMappingMaps device inputs to actions through evaluators
 CInputMappingStructure for representing a single input mapping
 CDtDisembarkControlLogicComponent for handling entity disembarkation
 CDtDisplayConfigDescriptorDescriptor for a display configuration
 CDtDriverControlLogicComponent for controlling ground vehicle operation
 CDtDriverMenuLogicComponent for handling menu interactions for vehicle drivers
 CDtDroneHudUpdaterHUD updater component for drone operation displays
 CDtEchelonLogicComponent for handling command hierarchy relationships between entities
 CDtEndingSessionStateApplication state for terminating a simulation session
 CDtEngagedStateApplication state for active entity control and gameplay
 CDtEngineAudioUpdaterComponent for simulating vehicle engine sounds
 CEngineSoundStructure for managing engine sound resources and their parameters
 CDtEntityControlLogicComponent that provides entity control functionality
 CDtEntityResolverEntity resolution and mapping system
 CDtEntityRoleDescriptorDescriptor for an entity role
 CDtExampleChatWindowQt Quick window managing the chat UI
 CDtExampleHumanArtPartActuatorActuator component that animates DI-Guy human character joints
 CDtExerciseConnNetworkForwarderNetwork forwarder that uses an exercise connection to send and receive VREngage messages
 CDtExtendedEngagedStateExtended engaged state demonstrating custom UI and message handling
 CDtExtendedStateConnectorConnector for handling extended state properties of simulation entities
 CDtExtendedStateLogicComponent for managing extended state attributes beyond the standard set
 CDtFactoryFactory class for creating objects of different derived types
 CDtFileEntryClass representing a file entry in the file selection models
 CDtFileString
 CDtFixedWingJoyFlightControllerController for joystick control of fixed wing aircraft
 CDtFlightControlsInputLogicInput logic component for aircraft flight controls
 CDtFontHolderSimple structure to hold a reference to a font
 CDtFpsFirstPersonUpdaterUpdater for first-person model control in FPS mode
 CDtFpsFirstPersonUpdaterAgentAgent class for remote control of DtFpsFirstPersonUpdater objects
 CDtFpsFirstPersonUpdaterAgentImplementationImplementation of the agent class for DtFpsFirstPersonUpdater
 CDtFpsFirstPersonUpdaterClassDefinitionClass definition for the DtFpsFirstPersonUpdater
 CDtFpsFirstPersonUpdaterClassesCreatorCreator class for DtFpsFirstPersonUpdater agents
 CDtFpsOrientationUpdaterUpdater for controlling orientation in first-person shooter mode
 CDtFpsOrientationUpdaterAgentAgent class for remote control of DtFpsOrientationUpdater objects
 CDtFpsOrientationUpdaterAgentImplementationImplementation of the agent class for DtFpsOrientationUpdater
 CDtFpsOrientationUpdaterClassDefinitionClass definition for the DtFpsOrientationUpdater
 CDtFpsOrientationUpdaterClassesCreatorCreator class for DtFpsOrientationUpdater agents
 CDtFriendlyUnitsConnectorConnector for tracking and reporting friendly units in the simulation
 CDtFriendlyUnitsLogicComponent for tracking friendly units in the simulation
 CDtGainValueTransformValue transformation that multiplies input values by a gain factor
 CDtGlStudioHudMapperLogicComponent for managing GLStudio-based cockpit displays and instrument panels
 CDtGroundJoyTurretControllerController for joystick control of ground vehicle turrets
 CDtGunnerControlLogicControl logic component that handles gunner role functionality for ground vehicles
 CDtGunnerObserverUpdaterObserver updater component that handles gunner view functionality
 CDtGunnerRangeSimLogicComponent that periodically computes the range to target for gunner systems
 CDtHudUpdaterBase class for HUD (Heads-Up Display) updaters in the human role
 CHudColorQuadConfigConfiguration structure for colored quad HUD elements
 CHudImageConfigConfiguration structure for HUD image elements
 CHudTextConfigConfiguration structure for text HUD elements
 CHudValueColorPairStructure for associating values with colors in HUD elements
 CDtHumanControlLogicControl logic component for the human entity
 CPostureRestrictionsStructure defining restrictions for each posture
 CDtHumanGunJoyActuatorActuator for human-held weapons with joystick control
 CDtFireResultStructure to store fire event results
 CDtHumanHudUpdaterHUD updater component for human-specific display elements
 CExtent2DStructure for 2D extent
 CDtHumanInputLogicInput logic component for the human role
 CDtHumanJoystickCombatControllerController for joystick-based combat control of human entities
 CDtHumanJoystickMovementControllerController for joystick-based movement control of human entities
 CDtHumanJoystickMovementControllerDescriptorHuman joystick movement controller descriptor for VREngage
 CDtHumanLadderClimbingControllerController for joystick-based ladder climbing interactions for human entities
 CDtHumanMenuLogicMenu logic component for the human role
 CDtHumanObserverUpdaterObserver updater component for the human role
 COffsetStructure representing an observer offset configuration
 CDtHumanRenderUpdaterDtHumanRenderUpdater manages model and visual effects for Human role player
 CHitEffectInfoStructure containing hit effect information
 CDtHumanVirtualRealityLogicVirtual reality logic component for the human role
 CControllerIdentifierStructure for identifying a specific VR controller
 CDtHumanVrHudUpdaterHUD updater component for the human role in VR mode
 CDtInitializationStateInitial application state for VR-Engage
 CDtInitializerConfiguration initializer for VREngage components
 CDtInitTableTable-based access to Lua state for configuration data
 CDtInputActionDisplayStructure representing a mapped input action for display
 CDtInputConfigViewerImGui-based input configuration viewer for the debug menu
 CDtInputDataStructure for transferring input data through the input system
 CDtInputDeviceAbstract base class for hardware input device implementations
 CDtInputDeviceFactoryFactory for creating input device instances
 CDtInputEvaluatorEvaluates input data and converts it to actions
 CDtInputLogicClass for managing input configuration and handling in VR-Engage
 CDtInstrumentPanelManagerManager for instrument panels, gimbal sensors, and specialized views
 CDtInstrumentTextureReplacerNode visitor for replacing instrument textures in cockpit models
 CGeometryStructure containing geometry information for the target texture
 CDtIntersectorAbstract base class for performing intersection tests in 3D space
 CDtInvertValueTransformValue transformation that reverses the sign of input values
 CDtJammingSignalFilterCreatorFactory class for creating jamming signal filter instances
 CDtJoinedSessionStateApplication state for an active joined simulation session
 CDtKineticClass representing the complete kinetic state of an entity
 CDtLadderHelper class that represents a climbable ladder in simulations
 CDtLadderClimbingActuatorDescriptorLadder climbing actuator descriptor for VREngage
 CDtLadderLocatorHelper class for finding ladders and their access points in simulations
 CDtLaserDesignatorConnectorConnector for monitoring and reporting laser designator events
 CDtLaserTargetDesignatorSimLogicComponent that provides laser target designator functionality
 CDtLightStateControllerController for managing platform light states
 CDtLinearInterpolatorLinear interpolation template class
 CDtLoadingStateApplication state for loading terrain and scenario data
 CDtLookAroundInputLogicInput component that enables looking around from a vehicle hatch
 CDtLookAroundObserverUpdaterComponent that manages observer orientation and equipment visuals
 CDtLuaBinderClass for binding C++ classes to Lua
 CDtLuaFunctionC++ wrapper for Lua functions
 CDtLuaObjectRepresents a Lua object (typically a table) in C++
 CDtLuaReferenceManages references to Lua objects through the Lua registry
 CDtLuaStackCleanerA utility class for automatically cleaning the Lua stack
 CDtLuaStateClass for managing a Lua state and providing high-level operations
 CDtLuaValueRepresents a Lua value in C++
 CDtMenuCore class for all interactive menus in VR-Engage
 CItemInternal structure for managing menu elements
 CDtMenuAttributeObserverGenerates menu elements from a list of attributes
 CDtMenuCursorClass for managing menu cursor visualization
 CDtMenuDisplayConditionsStructure holding conditions for menu display
 CDtMenuElementMenu element class for interactive menus
 CDtMenuManagerCentral manager for all menus in VR-Engage
 CDtMenuStateBase class for all menu-based application states
 CDtMetaRoleControlLogicPlayer component that manages multiple sub-roles as a single unified role
 CDtMinimapUpdaterComponent that creates, updates, and manages a minimap display
 CViewModeStructure defining a minimap view mode configuration
 CDtMixedRealityUpdaterComponent that implements mixed reality (augmented reality) functionality
 CDtMouseControlManages mouse control state and behavior
 CDtMouseControlFocusWatcherHelper class to detect and monitor window focus changes
 CDtNetworkConnectedStateApplication state for network-connected operation
 CDtNetworkForwarderAbstract base class for network forwarding of VREngage messages
 CDtObjectProximitySensorComponent that detects objects within a specified distance range
 CDtObjectProximitySensorMonitorMonitor for managing proximity sensor contact information
 CDtObserverUpdaterBase component for managing observer view parameters and display settings
 CDtObserverViewEntryData structure representing an observer view entry
 CDtObserverViewsQmlModelModel class for observer views to be used with QML views
 CDtOptimizingVRPerformanceDialogDialog for displaying VR performance optimization tips
 CDtOsgSensorViewDisplayLaserOverlaySectionOverlay section that displays laser designator information in sensor views
 CDtOsgSensorViewDisplayLaserOverlaySectionCreatorFactory class for creating laser display overlay sections
 CDtOverlayComponentBase component for creating and managing 2D HUD overlays
 CTextStructure representing a text element in the overlay
 CDtPanelStructStructure that manages a collection of instrument panels
 CDtPerWindowQtQuickDataContainer for per-window Qt Quick rendering data
 CDtPilotInstrumentsInputLogicInput logic for aircraft instrument controls
 CDtPilotMenuLogicMenu logic component for the pilot role
 CDtPilotRenderUpdaterRender updater component for the pilot role
 CVisionBlockGeometryStructure containing vision block geometry information
 CDtPilotSimLogicSimulation logic component for the pilot role
 CCmLaunchParametersStructure containing countermeasures launch parameters
 CDtPlayerComponentBase class for all role components in VR-Engage
 CDtPlayerCreationPaletteClass for managing available entities and roles for engagement
 CDtPaletteEntryStructure containing information about an entity in the palette
 CDtPlayerStationClass for managing the user interface for engaged roles
 CDtPlayerStationAppTop-level class representing the VR-Engage application
 CDeferredFuncStructure for deferred function execution
 CDtPlayerStationAppInputLogicApplication-level input logic handler for VR-Engage
 CDtPlayerStationDriverA driver that controls the lifecycle and execution of the VR-Engage player station application
 CDtPlayerStationGlStudioDrawableOSG drawable component that contains a player station GL Studio HUD
 CDtPlayerStationOsgGlStudioCockpitPlayer station implementation of the OSG GLStudio cockpit
 CDtPlayerStationOsgGlStudioCockpitAgentAgent class for the DtPlayerStationOsgGlStudioCockpit scene object
 CDtPlayerStationOsgGlStudioCockpitAgentImplementationImplementation of the player station OSG GLStudio cockpit agent
 CDtPlayerStationOsgGlStudioCockpitClassDefinitionClass definition for the player station OSG GLStudio cockpit
 CDtPlayerStationOsgGlStudioCockpitClassesCreatorFactory creator for player station OSG GLStudio cockpit objects
 CDtPlayerStationPersistentNotificationPersistent notification UI component for VR-Engage
 CDtPlayerStationStateBase class for all VR-Engage application states
 CDtPlayerStationStateArgsClass for passing arguments during state transitions
 CDtPlayerStationStateManagerManager for player station states and state transitions
 CDtPlayerStationTempNotificationTemporary notification UI component for VR-Engage
 CDtProjectileClass representing ballistic projectiles in simulations
 CProjectileUpdateResultStructure containing projectile update results
 CDtProjectileDetonationResultClass representing the result of a projectile detonation
 CDtProjectileFactoryFactory for creating projectile objects
 CDtProjectileListClass representing a list of projectiles
 CDtQmlActionMenuQML-based action menu interface for VR-Engage
 CDtQmlGampadQML-based virtual gamepad UI that bridges QML events to C++ input callbacks
 CDtQQuickWindowExtended QQuickWindow for VREngage integration
 CDtQtQRenderControlExtended rendering control for Qt Quick in VREngage
 CDtQtQuickFileDataContainer for QML file rendering data
 CDtQtQuickOverlayA component that manages Qt Quick overlays for rendering 2D UI elements on top of 3D graphics
 CConnectionStructure defining a connection between a state attribute and QML property
 CDtQtQuickRendererCore renderer for QML content in the VREngage environment
 CDtQtQuickRendererDrawableOSG drawable for rendering Qt Quick content
 CDtRadarStateMonitorMonitor for managing radar state information communication
 CDtRadarWarningReceiverComponent for detecting and tracking radar signals targeting the entity
 CDtRadarWarningReceiverDescriptorRadar Warning Receiver (RWR) descriptor for VREngage
 CDtRadarWarningReceiverPSRProcess state repository for radar warning receiver components
 CDtRadioConnectorConnector for launching and configuring network radio connector
 CDtRadioLogicComponent for managing radio communications in the simulation
 CDtRadioNetManagerCreatorFactory class for creating radio network manager instances
 CDtRadioProcessorRadio processor for handling radio communications in VREngage
 CDtRadioProcessorCreatorFactory class for creating radio processor instances
 CDtRecursiveFileModelModel for displaying files in a list view
 CDtReflectedExtEntityInfoStructure containing information about a reflected extended entity
 CDtRemapValueTransformValue transformation that linearly remaps values from one range to another
 CDtRemoteEntityConnectorConnector for managing remote entity properties in the simulation
 CDtRoleItemDelegateCustom item delegate for role selection
 CDtRoleSelectionControlComponent that enables switching between different roles on the same entity
 CRoleListItemStructure representing a role with its availability status
 CDtRotaryWingJoyDeviceControllerDescriptorRotary wing joystick controller descriptor for VREngage
 CDtRotaryWingJoyFlightControllerController for joystick-based rotary-wing aircraft flight control
 CDtRwrContactInfoListA reader-writer list of RWR contact information elements
 CDtRwrContactInfoListChangeMonitorMonitor class for tracking changes to an RWR contact information list
 CDtRwrMonitorMonitor for managing radar warning receiver (RWR) contact information
 CDtSarSettingsDialogDialog for configuring Synthetic Aperture Radar settings
 CDtSarSettingsLogicLogic component for managing SAR settings
 CDtSarSettingsManagerManager for SAR settings configuration
 CDtSarSettingsRecordSettings record for storing SAR configuration data
 CDtSavedViewInputLogicInput handling component for navigating between saved views
 CDtSavedViewUpdaterComponent for managing predefined observer views and positions in vehicles
 CDtScaleValueTransformValue transformation that applies speed-based scaling to input values
 CDtScenarioEventManagerManager class for scenario events in VR-Engage
 CScenarioEventStructure representing a scenario event
 CDtSceneObjectMimicUpdaterScene object updater that mimics the position and orientation of another scene object
 CDtSceneObjectMimicUpdaterAgentAgent class for the scene object class: DtSceneObjectMimicUpdater
 CDtSceneObjectMimicUpdaterAgentImplementationImplementation of the agent class for the DtSceneObjectMimicUpdater
 CDtSceneObjectMimicUpdaterClassDefinitionDefinition class for the DtSceneObjectMimicUpdater
 CDtSceneObjectMimicUpdaterClassesCreatorCreator class for the DtSceneObjectMimicUpdater
 CDtScopeSimLogicComponent for managing weapon scope simulation and zoom controls
 CDtScriptComponentComponent for executing Lua scripts as part of a player role
 CDtSDLGameControllerDeviceInput device implementation for joystick and gamepad controllers
 CDtSelectConnectionStateApplication state for selecting a network connection protocol
 CDtSensorOperatorInputLogicInput logic for the sensor operator role
 CDtSessionMenuStatePlayer station state that manages the session menu UI and functionality
 CDtSettingsOverrideComponentComponent that temporarily overrides graphics settings for specific roles
 CDtSetVreControlledRequestRequest to set the VREngage control state of an entity
 CDtSetVreEmbarkedRoleRequestRequest message for setting entity embarked roles
 CDtSlewToCueControlComponent that enables slew-to-cue functionality for weapon systems
 CDtSoundscapeA class for managing ambient and periodic sound effects
 CBackgroundA structure for managing a background ambient sound
 CPeriodicA structure for managing a periodic sound effect
 CVaryingA structure for managing a value that varies over time
 CDtSpectatorAudioUpdaterAudio management component for the spectator role
 CDtSpectatorHudUpdaterHead-up display updater component for the spectator role
 CDtSpectatorObserverUpdaterObserver updater component for the spectator role
 CDtSpectatorOverlayQt Quick overlay component for the spectator role
 CDtSpectatorSimLogicSimulation logic component for the spectator role
 CDtSpObjectBase class for shared_ptr-managed objects
 CDtSpSubClassSubclass template for shared_ptr-managed objects
 CDtStreamReaderReader class for decoding values from a byte array
 CDtStreamWriterWriter class for encoding values into a byte array
 CDtSurfaceToVxMaterialMapperClass for mapping VR-Forces terrain surface types to Vortex physics materials
 CDtTextureIndexDrawCallbackDraw callback that sets the correct texture index for instrument panel displays
 CDtTopAndDirectAttackMissileControllerController for FGM-148 Javelin missile flight paths
 CDtTopAndDirectAttackMissileControllerDescriptorTop and direct attack missile controller descriptor for VREngage
 CDtTopAndDirectLauncherPSR
 CDtTopAndDirectMissileFlightPSRClass DtTopAndDirectMissileFlightPSR:
 CDtTreeClassTemplate class implementing a tree structure with parent-child relationships
 CDtTypeDecoderType-specific decoder for converting Lua values to C++ values
 CDtTypeEncoderType-specific encoder for converting C++ values to Lua values
 CDtUdpNetworkForwarderUDP-based implementation of network forwarder for VREngage messages
 CDtUpdateVisualsConnectorConnector for handling visual model definition updates
 CDtValueTransformAbstract base class for transforming input values
 CDtVector2DDClass representing a 2D vector with double precision
 CDtVector2DI
 CDtVehicleBlinkerActuator
 CDtVehicleBlinkerDescriptor
 CDtVehicleOccupantUpdaterComponent that manages vehicle occupant visibility during player engagement
 CDtVideoStreamEventFilter
 CDtVirtualRealityLogicComponent that integrates VR hardware with the simulation environment
 CControllerIdentifierStructure for identifying and tracking VR controllers
 CDtVortexCollisionProxyGeneratorManages collision detection and handling between Vortex physics objects and non-Vortex simulated objects
 CDtVrfProxyVehicleStructure representing a non-Vortex vehicle for collision detection
 CDtVortexConfigurationMain class for managing Vortex configuration parameters
 CDtVortexConfigurationBaseElementBase class for Vortex configuration elements
 CDtVortexConfigurationDescriptorDescriptor for Vortex physics engine configurations
 CDtVortexConfigurationElementTemplated class for storing and updating typed configuration values
 CDtVortexConfigurationElementDescriptorDescriptor for individual Vortex physics configuration parameters
 CDtVortexDebugProvides debugging capabilities for Vortex physics engine
 CLogHandlerCustom log handler for Vortex physics engine messages
 CDtVortexDynamicTerrainHandlerManages dynamic terrain events and updates in the Vortex physics engine
 CDtVortexInterfaceDescriptorDescriptor for Vortex physics engine interfaces
 CDtVortexInterfaceElementDescriptorDescriptor for individual Vortex interface parameter elements
 CDtVortexMovementPSRProcess state repository for the Vortex movement actuator
 CDtVortexPagedTerrainInterfaceMain class that manages terrain translation between VR-Forces and Vortex
 CVortexCellToInsertStructure for queueing vortex requests to be inserted on the next update()
 CVortexCellToModifyStructure for queueing vortex requests to be modified on the next step()
 CVortexNewTerrainRequestData structure for managing new terrain requests from the Vortex Forecaster
 CDtVortexPagedTerrainProducerProducer that manages terrain in the Vortex physics universe
 CPagedCellStructure for managing paged terrain cells
 CDtVortexPhysicalWorldMain class responsible for managing the Vortex physics simulation environment
 CDtVortexSimArtPartDescriptorArticulated part descriptor for Vortex physics simulation
 CDtVortexSimArtPartDescriptorListCollection of articulated part descriptors for Vortex physics simulation
 CDtVortexTriangleOutputInterfaceInterface for collecting and processing terrain triangles for Vortex
 CDtVortexTriangleStructureTriangle structure optimized for Vortex physics engine
 CDtVre2DLaserDesignatorVisualizer2D laser designator visualization for VR-Engage
 CDtVre3DLaserDesignatorVisualizer3D laser designator visualization for VR-Engage
 CDtVreAerodromeReflectedListCreatorCreator class for aerodrome reflected lists
 CDtVreAimWeaponControllerController for aiming weapons at target points
 CDtVreAirVehicleSetControllerController for managing sets of air vehicles
 CDtVreAmmunitionManagerAmmunition manager for VREngage weapon systems
 CDtVreAmmunitionParamsAmmunition parameters for VREngage weapon systems
 CDtVreAmmunitionParamsEntryAmmunition parameter entry for VREngage weapon systems
 CDtVreAppPageMain application page for the VR-Engage in-game interface
 CDtVreAppPageValuesStructure containing state values for the application page
 CDtVreBallisticGunDescriptorExtended ballistic gun descriptor for VREngage weapon systems
 CDtVreBallisticGunJoyControllerController for ballistic guns with joystick support
 CDtVreBullseyeControllerController for managing bullseye target selection and location
 CDtVreChatModelData model for the chat window contents
 CDtVreChatQMLQML interface for the VR-Engage chat system
 CDtVreChatWindowMain chat window manager for VR-Engage
 CDtVreChooseRolePageUI controller for the role selection screen
 CDtVreCommandLineProcessorCommand line processor for the VREngage application
 CBaseArgsBase structure for protocol-independent parameters
 CDisArgsStructure containing DIS-specific parameters
 CHla13ArgsStructure containing HLA 1.3 specific parameters
 CHla1516ArgsStructure containing HLA 1516 specific parameters
 CHla1516eArgsStructure containing HLA 1516e specific parameters
 CVreArgsStructure containing VREngage specific parameters
 CDtVreCommunicationManagerThis class manages communication between player stations and VR-Link connections
 CDtVreConfigurationConfiguration class for VREngage application settings
 CDtVreCustomReflectedEntityListVREngage-specific implementation of the reflected entity list
 CDtVreDebugManagerMain debug manager class for VREngage
 CDtVreDebugMenuConfigurationConfiguration structure for debug menus
 CDtVreDieWhenHitActuatorActuator that causes entities to die when hit or run over
 CDtVreDiGuyControllerController for managing DiGuy human animation and behavior
 CDtVreDiGuyIntrinsicAnimationMapEnhanced DiGuy intrinsic animation mapping for VREngage
 CDtVreEmbarkationControllerController for managing entity embarkation and disembarkation
 CDtVreEmbeddedEntitiesControllerController for managing embedded entities and their operations
 CDtVreEntityReflectedListCreatorCreator class for DtVreCustomReflectedEntityList instances
 CDtVreEntitySelectionDialogDialog for selecting entities in the VREngage Manager
 CDtVreEntitySelectionFilterFilter for selecting entities in the VREngage Manager
 CDtVreEntityStateInterceptorCreatorCreator class for the DtEntityStateRepository derived from DtExtEntityStateRepository
 CDtVreEntityVisualizer
 CHackPortConnection
 CHackPortGroupConnection
 CDtVreEventProcessorEvent processor for handling and redirecting display channel events
 CDtVreExternalLoadingPageLogicManager class for external loading screen process and communication
 CDtVreFilteredListViewWidget for displaying filterable lists of entities in VREngage
 CDtVreFixedWingEntitySetControllerController for managing sets of fixed wing aircraft entities
 CDtVreGimbalControllerController for sensor gimbal movement and targeting
 CDtVreGlstudioUpdaterTemplate class that extends GLStudio updaters with simulation state awareness
 CDtVreGlstudioUpdaterCreatorCreator template for registering VRE GLStudio updaters
 CDtVreGroundVehicleSetControllerController for managing sets of ground vehicles
 CDtVreGunActuator
 CDtFireResultStructure containing the results of a firing action
 CDtVreGunActuatorDescriptorGun actuator descriptor for VREngage weapon systems
 CDtVreGunJoyActuatorActuator that models firing a turret mounted gun with joystick controls
 CDtFireResultStructure containing the results of a firing action
 CMunitionStructure containing munition configuration and state
 CDtVreHeaderFooterUIBaseBase class for UI components with header and footer
 CDtVreHumanCrosswalkControllerController for modeling human crosswalk behavior
 CDtVreHumanDamageActuatorActuator for processing damage to human entities
 CDtVreHumanFollowControllerController for human entity following behavior
 CDtVreHumanGunActuatorDescriptorHuman gun actuator descriptor for VREngage
 CDtVreHumanHandWeaponSwitchControllerController for managing secondary weapons on human entities
 CDtVreHumanJoystickMovementControllerDescriptorHuman joystick movement controller descriptor for VREngage
 CDtVreHumanMovementActuatorActuator for human entity movement
 CDtVreHumanMovementActuatorDescriptorHuman movement actuator descriptor with fatigue modeling for VREngage
 CDtVreHumanSetControllerController for managing sets of human entities
 CDtVreIndividualLocalEntityNetInterfaceEnhanced local entity network interface for VREngage
 CDtVreInputManagerCentral manager for input device handling, action mapping, and input processing
 CMappingLayerStructure representing a layer of input mapping configuration
 CDtVreJoystickControllerController that enables joystick control for entities
 CDtVreJoystickControllerDescriptorJoystick controller descriptor for VREngage
 CDtVreLadderClimbingActuatorActuator responsible for moving human entities up and down ladders
 CDtVreLadderClimbingPSRProcess state repository for ladder climbing components
 CDtVreLaserGuidedLauncherControllerController for managing laser-guided missile systems
 CDtVreLasingController
 CDtVreLasingMissileTrackController
 CDtVreLauncherActuatorActuator for missile launcher systems with mode-aware functionality
 CDtVreLauncherControllerController for missile launcher systems with equipment status tracking
 CDtVreLaunchExpendableResourceControllerController for managing and deploying expendable resources
 CDtVreLoadingPageUI component for displaying loading progress in VR-Engage
 CDtVreLocalEntitySetControllerController for managing sets of local entities with VR-Engage extensions
 CDtVreManagerWidgetMain widget for the VREngage Manager interface
 CDtVreManagerWidgetCreatorFactory class for creating VREngage manager widgets
 CDtVreMessageAbstract base class for all VREngage messages
 CDtVreMessageBundleUtility class for bundling multiple messages into a single network packet
 CDtVreMessageFactoryFactory for creating VREngage messages from serialized data
 CDtVreMessageIdMessage identifier class for the VREngage messaging system
 CDtVreMessageListenerNodeNode in the message listener tree for message routing
 CDtVreMessageManagerCentral manager for the VREngage messaging system
 CEventStatsStatistics for message dispatching
 CDtVreModelSetVREngage-specific model set implementation
 CDtVreModelSetDbDatabase for VREngage entity and station information
 CDtVreModelSetEntryVR-Engage specific model set entry with role information
 CDtVreMovementBasedTerrainPreloadControllerController that preloads terrain based on entity movement prediction
 CDtVreMunitionLoaderExtended munition loader with VREngage-specific functionality
 CDtVreObserverModeMapperMapper for translating between observer mode identifiers and actual mode names
 CDtVreOccupancyDirectorControllerController for managing entity embarkation and occupancy within vehicles
 CDtVreOsgEffectTextureControllerController for texture swapping visual effects in OSG rendering
 CDtVreOsgEffectTextureControllerCreatorFactory creator for standard effect texture controllers
 CDtVreOsgHudEffectTextureControllerController for HUD-specific texture effects in OSG rendering
 CDtVreOsgHudEffectTextureControllerCreatorFactory creator for HUD-specific effect texture controllers
 CDtVreOsgSensorViewDisplayInfoOverlaySectionOverlay section for displaying sensor view information
 CDtVreOsgSensorViewDisplayInfoOverlaySectionCreatorFactory creator for display info overlay sections
 CDtVreOsgSensorViewLaserDesignatorLockSectionOverlay section for displaying laser designator lock information
 CDtVreOsgSensorViewLaserDesignatorLockSectionCreatorFactory class for creating laser designator lock overlay sections
 CDtVreOsgSensorViewMgrsTargetInfoOverlaySectionCreatorFactory creator for target info overlay sections with MGRS format
 CDtVreOsgSensorViewPitchOverlaySectionOverlay section for displaying pitch angle information
 CDtVreOsgSensorViewPitchOverlaySectionCreatorFactory creator for pitch overlay sections
 CDtVreOsgSensorViewPlatformInfoOverlaySectionOverlay section for displaying platform information
 CDtVreOsgSensorViewPlatformInfoOverlaySectionCreatorFactory creator for platform info overlay sections
 CDtVreOsgSensorViewTargetInfoOverlaySectionOverlay section for displaying target information
 CDtVreOsgSensorViewTargetInfoOverlaySectionCreatorFactory creator for target info overlay sections with Lat/Lon format
 CDtVreParachuteActuatorActuator for simulating parachute behavior in various states
 CDtVreParachuteActuatorDescriptorParachute actuator descriptor for VREngage
 CDtVreParachuteControllerController for parachute operation with joystick input support
 CDtVrePlayerLaserControllerController for player-controlled laser designation functionality
 CDtVreRadarObjectSensorRadar sensor for detecting objects and publishing emitter systems
 CDtVreRadarObjectSensorDescriptorRadar object sensor descriptor for VREngage
 CDtVreRadarObjectSensorMonitorMonitor for radar sensor contact information communication
 CDtVreRadarObjectSensorPSRExtended radar object sensor process state repository for VREngage
 CDtVreRadioManagerVREngage radio manager class for controlling radio communications
 CDtVreRotaryWingActuatorComponentRotary-wing aircraft actuator with enhanced collision and crash handling
 CDtVreRotaryWingActuatorDescriptorRotary wing actuator descriptor for VREngage
 CDtVreScriptReactiveTaskControllerController for managing role-based reactive task scripts
 CDtVreScriptReactiveTaskControllerDescriptorScript reactive task controller descriptor for VREngage
 CDtVreSelectConnectionPageUI page for selecting and configuring network connections
 CDtVreSelectConnectionPageDriverBase class for connection drivers in the connection selection UI
 CDtVreSelectConnectionPageDriverDISDIS protocol connection driver for the connection selection UI
 CDtVreSelectConnectionPageDriverHLAHLA protocol connection driver for the connection selection UI
 CDtVreSelectConnectionPageQMLQML interface for the connection selection page
 CDtVreSensorFieldOfViewManagerVR-Engage sensor field of view manager
 CDtVreSensorInfoManagerSensor information manager for VREngage
 CDtVreSensorModeMapperMapper for translating between sensor mode identifiers and actual mode names
 CDtVreSetControllerTemplate controller for handling VR-Engage entity control assignments
 CSetVreControlledContent
 CDtVreSimComponentBase template class for VR-Engage simulation components
 CDtVreSimpleRadarObjectSensorSensor for radar detection with target tracking and designation capabilities
 CDtVreSimpleRadarObjectSensorPSRSimplified radar object sensor process state repository for VREngage
 CDtVreSimulationModelSetLoaderExtended simulation model set loader for VREngage
 CDtVreSpawnControllerController for optimized entity spawning
 CDtVreStabilizedArtPartActuator
 CDtVreStartPageStart page UI component for VR-Engage
 CDtVreStartPageQmlQML interface for the start page
 CDtVreStatusListenerMonitors status messages from VR-Engage player stations
 CDtVreStatusPublisherStatus publisher for VREngage applications
 CDtVreSuppressionActuatorActuator for modeling entity suppression due to nearby detonations
 CDtVreThreadPoolA thread pool class for managing and executing asynchronous tasks
 CDtVreTurretActuatorActuator for turret movement with player control awareness
 CDtVreTurretFocusControllerController for managing turret focus on specific targets
 CDtVreTurretJoystickControllerController for joystick-based turret control
 CDtVreVideoStreamCustom video stream implementation for VR-Engage
 CDtVreVideoStreamCreatorCreator class for VR-Engage video streams
 CDtVreVirtualRealityChannelSpecialized virtual reality channel for VR-Engage
 CDtVreVirtualRealityChannelCreatorFactory class for creating VR-Engage virtual reality channels
 CDtVreVrfAboutBoxCustom about box with VREngage information
 CDtVreVrfAboutItemCustom about menu item for VREngage
 CDtVreVrfBalGunPSRExtended ballistic gun process state repository for VREngage
 CDtVreVrfEmbarkationPSRExtended embarkation process state repository for VREngage
 CDtVreVrfSimOptions
 CDtVreVrfTurretedBalGunPSRExtended turreted ballistic gun process state repository for VREngage
 CDtVreWaitingPageWaiting page UI component for VR-Engage
 CDtVreWeaponControllerDescriptorWeapon controller descriptor for VREngage
 CDtVrfLaunchConnectorConnector for launching and configuring VR-Forces backends
 CDtVrfRemoteControlConnectorConnector for remote communication with VR-Forces backends
 CDtVrvIntersectorVRV-based implementation of the intersector interface
 CDtVrvKeyboardMouseDeviceInput device that processes keyboard and mouse events from VR-Vantage
 CKeyboardActionStructure for keyboard action definition
 CKeyInputStructure for keyboard input configuration
 CDtVrvOverlayClass for creating and managing 2D overlays on a 3D scene
 CDtVrvSensorOverlayUpdaterComponent for configuring and managing gimbal sensor overlay sections
 CDtVxPluginManagerListenerListener interface for Vortex plugin manager events
 CDtVxSimModuleSimulator module that integrates VR-Forces with the Vortex physics engine
 CDtWaitingForHostStateA state that displays a waiting screen while monitoring for a hosted session to join
 CDtWeaponFireConnectorConnector for handling weapon fire events in the simulation
 CDtWeaponPoseUpdaterComponent that updates weapon position and orientation based on observer view
 CDtWeaponResourceLogicComponent for managing weapon resources, equipment, and related state attributes
 CDtWeaponsStatusControllerController for managing weapon systems status and selection
 CDtWeaponsStatusControllerDescriptorWeapons status controller descriptor for VREngage
 CDtWindowLayoutComponentComponent that modifies and restores main window geometry for specific roles
 CDtZoomControlComponent that provides zoom control functionality for player views
 CEnterPlayerStationStateMessage
 CEnterPlayerStationStateData
 CEntityDiscoveredMessage
 CEntityDiscoveredData
 CEntityEmbarkationInformationMessage
 CActionPoint
 CEntityEmbarkationInformationData
 CEntityEmbarkationInformationRequestMessage
 CEntityEmbarkationInformationRequestData
 CEntityFriendlyUnitsMessage
 CEntityFriendlyUnitsData
 CEntityRealizedMessage
 CEntityRealizedData
 CEntityRemovedMessage
 CEntityRemovedData
 CEntityStateAmmoClipMessage
 CClip
 CEntityStateAmmoClipData
 CEntityStateBoolMessage
 CEntityStateBoolData
 CEntityStateFloatMessage
 CEntityStateFloatData
 CEntityStateIntMessage
 CEntityStateIntData
 CEntityStateStringMessage
 CEntityStateStringData
 CEscapeMessage
 CEscapeData
 CExitPlayerStationStateMessage
 CExitPlayerStationStateData
 CExtendedStateMonitorInitMessage
 CExtendedStateMonitorInitData
 CExtendedStateRequestMessage
 CExtendedStateRequestData
 CFireInputMessage
 CFireInputData
 CFireMessage
 CFireData
 CFocusStateMessage
 CFocusStateData
 CForwardMessageMessage
 CForwardMessageData
 CGenerateSarRequestMessage
 CGenerateSarRequestData
 CGimbalCycleSensorModeMessage
 CGimbalCycleSensorModeData
 CGlsConfigRequestMessage
 CGlsConfigRequestData
 CGlsConfigResponseMessage
 CGlsConfigResponseData
 CKeyValuePair
 CHudContactUpdateMessage
 CHudContactUpdateData
 CSensorContact
 CHudImageItemImage-based HUD item
 CHudItemBase class for all HUD (Heads-Up Display) items
 CHudTextItemText-based HUD item
 CInstallConnectorsMessage
 CInstallConnectorsData
 CJoystickMessage
 CJoystickData
 CLaunchSimProcessMessage
 CLaunchSimProcessData
 CLoadBackendMessage
 CLoadBackendData
 CMasterWarningMessage
 CMasterWarningData
 CMenuActionMessage
 CMenuActionData
 CMenuInputMessage
 CMenuInputData
 CMenuLocationMessage
 CMenuLocationData
 CMenuSetStateMessage
 CMenuSetStateData
 CMinimapCycleMessage
 CMinimapCycleData
 CMinimapResetZoomMessage
 CMinimapResetZoomData
 CMinimapStartZoomInMessage
 CMinimapStartZoomInData
 CMinimapStartZoomOutMessage
 CMinimapStartZoomOutData
 CMinimapStopZoomInMessage
 CMinimapStopZoomInData
 CMinimapStopZoomOutMessage
 CMinimapStopZoomOutData
 CMiniPIDA compact PID (Proportional-Integral-Derivative) controller class
 CModalStateMessage
 CModalStateData
 CNetworkConnectedMessage
 CNetworkConnectedData
 CNetworkDisconnectedMessage
 CNetworkDisconnectedData
 CNewOwnshipCreatedMessage
 CNewOwnshipCreatedData
 Cpair_hash
 CPlayerControlsStateMessage
 CPlayerControlsStateData
 CPlayerCreatedMessage
 CPlayerCreatedData
 CPlayerDestroyedMessage
 CPlayerDestroyedData
 CRadarFxServerConnectionStatusMessage
 CRadarFxServerConnectionStatusData
 CRadarStateDataMessage
 CRadarStateDataData
 CRadarStateSubscribeMessage
 CRadarStateSubscribeData
 CRadarStateUnsubscribeMessage
 CRadarStateUnsubscribeData
 CReassignPanelOwnershipMessage
 CReassignPanelOwnershipData
 CRemoveChannelEventProcessorAssociationMessage
 CRemoveChannelEventProcessorAssociationData
 CRemoveConnectorsMessage
 CRemoveConnectorsData
 CRenameVrfEntityMessage
 CRenameVrfEntityData
 CRenderTextureInitializedMessage
 CRenderTextureInitializedData
 CReportDetonationHitLocationMessage
 CReportDetonationHitLocationData
 CRequestBackendStatusMessage
 CRequestBackendStatusData
 CRequestConnectionsInfoDISMessage
 CRequestConnectionsInfoDISData
 CRequestConnectionsInfoHLAMessage
 CRequestConnectionsInfoHLAData
 CRequestEntitiesByTypeMessage
 CRequestEntitiesByTypeData
 CRequestEntitiesByTypeResponseMessage
 CEntity
 CRequestEntitiesByTypeResponseData
 CRequestForwardMessageMessage
 CRequestForwardMessageData
 CRequestSessionPlayStateMessage
 CRequestSessionPlayStateData
 CRequestSimulationStateMessage
 CRequestSimulationStateData
 CRequestStopForwardMessageMessage
 CRequestStopForwardMessageData
 CResetMessage
 CResetData
 CResetSimPlayerMessage
 CResetSimPlayerData
 CResetVrHeadPosMessage
 CResetVrHeadPosData
 CRestoreGimbalOverlaySectionsMessage
 CRestoreGimbalOverlaySectionsData
 CRwrCatalogMessage
 CEntityEntry
 CRwrCatalogData
 CRwrCatalogRequestMessage
 CRwrCatalogRequestData
 CRwrDataMessage
 CRwrContact
 CRwrDataData
 CRwrPlaySoundMessage
 CRwrPlaySoundData
 CRwrSetEnabledMessage
 CRwrSetEnabledData
 CRwrSetSoundsEnabledMessage
 CRwrSetSoundsEnabledData
 CRwrSubscribeMessage
 CRwrSubscribeData
 CRwrUnsubscribeMessage
 CRwrUnsubscribeData
 CSarRequestMessage
 CSarRequestData
 CSarResponseReceivedMessage
 CSarResponseReceivedData
 CScopeDecreaseZoomMessage
 CScopeDecreaseZoomData
 CScopeIncreaseZoomMessage
 CScopeIncreaseZoomData
 CSelectVideoSourceMessage
 CSelectVideoSourceData
 CSensorDataMessage
 CSensorContact
 CSensorDataData
 CSensorSubscribeMessage
 CSensorSubscribeData
 CSensorUnsubscribeMessage
 CSensorUnsubscribeData
 CSessionLoadDataMessage
 CSessionLoadDataData
 CSessionPlayStateMessage
 CSessionPlayStateData
 CSessionSmsListMessage
 CSessionSmsListData
 CSessionSmsListRequestMessage
 CSessionSmsListRequestData
 CSetAntennaSweepMessage
 CSetAntennaSweepData
 CSetBackendConfigMessage
 CSetBackendConfigData
 CSetBullseyeIdMessage
 CSetBullseyeIdData
 CSetCharacterModelMessage
 CSetCharacterModelData
 CSetCockpitVisibilityMessage
 CSetCockpitVisibilityData
 CSetDefaultSmsListMessage
 CSetDefaultSmsListData
 CSetEntityEngineSoundEnabledMessage
 CSetEntityEngineSoundEnabledData
 CSetEntityVisiblityMessage
 CSetEntityVisiblityData
 CSetGimbalOverlaySectionsMessage
 CSetGimbalOverlaySectionsData
 CSetGimbalSensorModeMessage
 CSetGimbalSensorModeData
 CSetHideEntityOccupantsLocallyMessage
 CSetHideEntityOccupantsLocallyData
 CSetLasingLocationMessage
 CSetLasingLocationData
 CSetRadarModeAndSubmodeMessage
 CSetRadarModeAndSubmodeData
 CSetViewModeMessage
 CSetViewModeData
 CSetVRVInputEnabledMessage
 CSetVRVInputEnabledData
 CSimulationStateMessage
 CArtPart
 CAttPart
 CEmbeddedEntity
 CEngagedRole
 CParameter
 CSimulationStateData
 CSlewToCueMessage
 CSlewToCueData
 CSmsLoadCompleteMessage
 CSmsLoadCompleteData
 CStartBackendMessage
 CStartBackendData
 CStartLasingLocationMessage
 CStartLasingLocationData
 CStartLasingMessage
 CStartLasingData
 CStartMenuActionHostSessionMessage
 CStartMenuActionHostSessionData
 CStartMenuActionUnhostedSessionMessage
 CStartMenuActionUnhostedSessionData
 CStartMonitoringDesignatorMessage
 CStartMonitoringDesignatorData
 CStopBackendMessage
 CStopBackendData
 CStopConnectionDriverMessage
 CStopConnectionDriverData
 CStopForwardMessageMessage
 CStopForwardMessageData
 CStopLasingLocationMessage
 CStopLasingLocationData
 CStopLasingMessage
 CStopLasingData
 CStopMonitoringDesignatorMessage
 CStopMonitoringDesignatorData
 CSubscribeToBossMessage
 CSubscribeToBossData
 CTacCommandMessage
 CTacCommandData
 CTargetDataExpiredMessage
 CTargetDataExpiredData
 CTdlEngagementStatusMessage
 CTdlEngagementStatusData
 CTdlTrackDataMessage
 CTdlTrack
 CTdlTrackDataData
 CTimeoutMessage
 CTimeoutData
 CToggleAutoCountermeasuresMessage
 CToggleAutoCountermeasuresData
 CToggleHelpMessage
 CToggleHelpData
 CToggleMixedRealityMessage
 CToggleMixedRealityData
 CToggleMouseControlMessage
 CToggleMouseControlData
 CToggleVideoStreamMessage
 CToggleVideoStreamData
 CTrackObjectPositionMessage
 CTrackObjectPositionData
 CUIBackButtonClickedMessage
 CUIBackButtonClickedData
 CUIChooseRoleButtonClickedMessage
 CUIChooseRoleButtonClickedData
 CUIChooseSessionButtonClickedMessage
 CUIChooseSessionButtonClickedData
 CUnsubscribeFromBossMessage
 CUnsubscribeFromBossData
 CUpdateConnectionDriverMessage
 CUpdateConnectionDriverData
 CUpdateLasingStateMessage
 CUpdateLasingStateData
 CUpdateMissileTargetMessage
 CUpdateMissileTargetData
 CVisualModelDefinitionsLoadedMessage
 CVisualModelDefinitionsLoadedData
 CVortexSurfaceInfoStructure that holds information about a Vortex surface material mapping
 CVreAssignRolePlayerMessage
 CVreAssignRolePlayerData
 CVreCigiSessionStatusMessage
 CVreCigiSessionStatusData
 CVreCigiStartSessionMessage
 CVreCigiStartSessionData
 CVreCigiStopSessionMessage
 CVreCigiStopSessionData
 CVreCigiViewControlMessage
 CVreCigiViewControlData
 CVreCigiViewDefinitionMessage
 CVreCigiViewDefinitionData
 CVreStatusMessage
 CVreStatusData
 CVreUnassignRolePlayerMessage
 CVreUnassignRolePlayerData
 CVrfClearTaskMessage
 CVrfClearTaskData
 CVrfDiscoverEventMessage
 CVrfDiscoverEventData
 CVrfPauseMessage
 CVrfPauseData
 CVrfReleaseControlOfMessage
 CVrfReleaseControlOfData
 CVrfRemoveEventMessage
 CVrfRemoveEventData
 CVrfResourceUpdateMessage
 CResource
 CVrfResourceUpdateData
 CVrfRewindMessage
 CVrfRewindData
 CVrfRunMessage
 CVrfRunData
 CVrfScriptedEntitySetMessageMessage for setting entity attributes through a script
 CVrfScriptedEntityTaskMessageMessage for executing a script on an entity with arbitrary attributes
 CAttributeTemplated structure for typed script attributes
 CBaseAttributeBase structure for script attributes
 CVrfSensorUpdateMessage
 CSensorContact
 CVrfSensorUpdateData
 CVrfSensorUpdateRequestMessage
 CVrfSensorUpdateRequestData
 CVrfSessionStatusMessage
 CVrfSessionStatusData
 CVrfSessionStatusRequestMessage
 CVrfSessionStatusRequestData
 CVrfSetAimAtPointMessage
 CVrfSetAimAtPointData
 CVrfSetAltitudeMessage
 CVrfSetAltitudeData
 CVrfSetAppearanceMessage
 CVrfSetAppearanceData
 CVrfSetAutoLaunchEnabledMessage
 CVrfSetAutoLaunchEnabledData
 CVrfSetEmbarkMessage
 CVrfSetEmbarkData
 CVrfSetGimbalTrackLocationMessage
 CVrfSetGimbalTrackLocationData
 CVrfSetGimbalTrackModeMessage
 CVrfSetGimbalTrackModeData
 CVrfSetGimbalTrackObjectMessage
 CVrfSetGimbalTrackObjectData
 CVrfSetHandItemMessage
 CVrfSetHandItemData
 CVrfSetHeadingMessage
 CVrfSetHeadingData
 CVrfSetLaserCodeMessage
 CVrfSetLaserCodeData
 CVrfSetLightStateMessage
 CVrfSetLightStateData
 CVrfSetLocationMessage
 CVrfSetLocationData
 CVrfSetLookAtPointMessage
 CVrfSetLookAtPointData
 CVrfSetPitchMessage
 CVrfSetPitchData
 CVrfSetResourceMessage
 CVrfSetResourceData
 CVrfSetRollMessage
 CVrfSetRollData
 CVrfSetRulesOfEngagementMessage
 CVrfSetRulesOfEngagementData
 CVrfSetStatePropertyMessage
 CVrfSetStatePropertyData
 CVrfSetTrackLaserCodeMessage
 CVrfSetTrackLaserCodeData
 CVrfTakeControlOfMessage
 CVrfTakeControlOfData
 CVrfTaskAggregateDisembarkMessage
 CVrfTaskAggregateDisembarkData
 CVrfTaskAggregateFollowMessage
 CVrfTaskAggregateFollowData
 CVrfTaskAnimationMessage
 CVrfTaskAnimationData
 CVrfTaskDisembarkMessage
 CVrfTaskDisembarkData
 CVrfTaskEntityFireSuppressMessage
 CVrfTaskEntityFireSuppressData
 CVrfTaskEntityFireTargetMessage
 CVrfTaskEntityFireTargetData
 CVrfTaskEntityFollowMeMessage
 CVrfTaskEntityFollowMeData
 CVrfTaskEntityManipulateTerrainElementMessage
 CVrfTaskEntityManipulateTerrainElementData
 CVrfTaskEntityMoveToLocationMessage
 CVrfTaskEntityMoveToLocationData
 CVrfTaskEntityMoveToWaypointMessage
 CVrfTaskEntityMoveToWaypointData
 CVrfTaskGestureMessage
 CVrfTaskGestureData
 CVrfTaskLaseTargetMessage
 CVrfTaskLaseTargetData
 CVrfTaskLaunchCountermeasuresMessage
 CVrfTaskLaunchCountermeasuresData
 CVrfTaskSkipMessage
 CVrfTaskSkipData
 CVrfTaskVerticalLandingMessage
 CVrfTaskVerticalLandingData
 CVrfTextMessage
 CVrfTextData
 CVrfTriggerEventMessage
 CVrfTriggerEventData
 CWeaponAmmoUpdateMessage
 CWeaponAmmoUpdateData
 CWeaponConfigRequestMessage
 CWeaponConfigRequestData
 CWeaponConfigResponseMessage
 CWeaponConfig
 CWeaponConfigResponseData
 CWeaponConfigSelectWeaponMessage
 CWeaponConfigSelectWeaponData
 CWeaponGeometryMessage
 CWeaponGeometryData
 CWindowCreatedMessage
 CWindowCreatedData
 CWindowDestroyedMessage
 CWindowDestroyedData
 CWindowOperationMessage
 CWindowOperationData
 CWindStateRequestMessage
 CWindStateRequestData
 CWindStateResponseMessage
 CWindStateResponseData
 NmakVrv
 NsarClientPlugin
 CDtSarSettingsMenuItemMenu item for accessing the SAR settings dialog
 CDtGlStudioInstrumentPanelBuilderRttSpecialized instrument panel builder that creates render-to-texture channels
 CDtGlStudioInstrumentPanelBuilderRttCreatorCreator class for DtGlStudioInstrumentPanelBuilderRtt instances
 CDtOculusEventManagerOculus-specific implementation of the virtual reality event manager
 CDtOpenVREventManagerOpenVR-specific implementation of the virtual reality event manager
 CDtRadioPageRadio control page for the VREngage user interface
 CDtRadioPageCreatorCreator class for radio pages
 CDtRadioStackWidgetRadio stack widget for managing multiple radio interfaces
 CDtRadioWidgetIndividual radio control widget for VREngage
 CDtSarSettingsInterfaceInterface for SAR settings components based on the humble dialog pattern
 CDtVirtualRealityControllerEventEncapsulates a virtual reality controller event
 CDtVirtualRealityControllerStateEncapsulates the complete state of a virtual reality controller
 CDtVirtualRealityEventManagerBase class for managing virtual reality controller events
 CDtVirtualRealityEventProcessorInterfaceInterface for processing virtual reality controller events
 CDtVirtualRealityMenuItemMenu item for enabling and disabling virtual reality mode
 CDtVirtualRealitySettingsInterfaceInterface for virtual reality settings GUI interaction
 CDtVirtualRealitySettingsLogicBusiness logic for the Virtual Reality settings user interface
 CDtVirtualRealitySettingsPageSettings page for configuring Virtual Reality options
 CDtVirtualRealitySettingsWidgetWidget for displaying and editing virtual reality settings
 CDtVreOsgKeyAndMouseEventListenerOpenSceneGraph implementation of the VR-Vantage keyboard and mouse listener interface
 CDtVreOsgKeyAndMouseEventListenerCreatorThe channel creator for the abstract channel class
 NRlCgfVrf
 CDtVreRlActuatorRotary-wing aircraft actuator component for VREngage
 CDtVreRlJoyControllerRotary-wing joystick controller for VREngage
 CDtVreRlJoyControllerDescriptorRotary-wing joystick controller descriptor for VREngage
 CDtVreRlParametersRotary-wing parameters for VREngage
 CDtVreRlStateRepositoryRotary-wing aircraft state repository for VREngage
 NvreRtd
 CDtVreRtdGlobalGlobal singleton manager for VREngage RTD components
 CDtVreRtdPrinterListenerMessage forwarding listener from RTD to VRF Sim
 CDtVreRtdTerrainQueryHighFidelityHigh-fidelity terrain query implementation for VREngage
 CDtVreRtdTickCallbackTick callback handler for VREngage RTD components
 CDtVreRtdTraitJoyControllerExtensionExtension trait for joystick controllers in VREngage
 CDtVreRtdTraitTerrainQueryTerrain query trait for VREngage RTD components
 CDtCallbackInfoStructure to store callback function and user data
 CDtCustomProjectileCustom projectile class with additional time-in-flight tracking
 CDtDriverQmlHudComponentExample component demonstrating QML overlay integration with vehicle damage state
 CDtEntityDetectionControlLogic
 CDtEntityHelperHelper class for entity information and operations
 CDtGlStudioSarFilenameUpdaterUpdates SAR image filename for GLStudio displays
 CDtGlStudioSARFilenameUpdaterCreatorCreator for registering the SAR filename updater
 CDtHumanAudioUpdaterComponent for managing human-specific audio effects
 CDtHumanWeaponPoseLogicWeapon pose logic component for the human role
 CDtIfAssignRolePlayerInterface message for assigning role players to entities
 CDtIfRadarContactDataComplete representation of all contacts detected by a radar system at a specific point in time
 CDtIfRadarStateDataThis class encapsulates the current internal state of a radar system
 CDtIfRadarStateRequestMechanism for requesting radar state data from a radar object sensor in the simulation system
 CDtIfRadarStateUnsubscribeMechanism for canceling existing radar state subscriptions to stop receiving updates
 CDtIfRwrDataComplete snapshot of an RWR's current state. It is used to communicate RWR information between simulation components
 CDtIfRwrDataRequestMechanism for requesting RWR data from a radar warning receiver object sensor in the simulation system
 CDtIfRwrDataUnsubscribeMechanism for canceling existing RWR data subscriptions to stop receiving updates
 CDtIfUnassignRolePlayerInterface message for unassigning role players from entities
 CDtIfVreSensorDataRequestMechanism for requesting sensor data from sensor objects in the simulation system
 CDtIfVreStatusInterface message for VREngage status information
 CDtLightsSirensControlLogicComponent that provides control of vehicle emergency lights and sirens
 CDtMechAddonAddon extension for Vortex mechanisms
 CDtNotifyLogicExample component demonstrating player attribute monitoring and temporary notifications
 CDtOsgSensorViewDateTimeOverlaySectionOverlay section that displays current date and time in sensor views
 CDtOsgSensorViewDateTimeOverlaySectionCreatorFactory class for creating date/time overlay sections
 CDtOsgSensorViewRecOverlaySectionOverlay section that displays recording status in sensor views
 CDtOsgSensorViewRecOverlaySectionCreatorFactory class for creating recording status overlay sections
 CDtOsgSensorViewTimeOverlaySectionOverlay section that displays current simulation time in sensor views
 CDtOsgSensorViewTimeOverlaySectionCreatorFactory class for creating time overlay sections
 CDtPilotObserverUpdaterObserver updater component for the pilot role
 CInstrumentPanelStructure containing instrument panel configuration
 CDtPlayerStateAttributeSampleComponentExample component demonstrating player attribute monitoring and callback patterns
 CDtQmlGamepadInputDeviceCustom input device adapter for VR-Engage's input mapping system
 CDtRadarContactInfoListA reader-writer list of radar contact information elements
 CDtRadarFxConnectorDriverDriver for managing the connection to the RadarFx service
 CDtRwRadarContactInfoExtended radar contact information class
 CDtRwRadarStateInfoRadar state information class for radar system configurations
 CDtRwRwrContactInfoRadar Warning Receiver (RWR) contact information class
 CDtSarRequestManagerManager for SAR image requests and responses
 CDtSetRadarSettingsRequest
 CDtSpectatorItemDelegateCustom item delegate for spectator mode selection
 CDtStreamingVideoUpdaterComponent for enabling video streaming and screen capture functionality
 CDtVehicleBlinkerControlLogicVR-Engage frontend component that handles input for vehicle turn signals
 CDtVirtualDpadA class that simulates a directional pad from analog inputs
 CDtVortexBasePartBase class for Vortex parts in the physics simulation
 CDtVortexDynamicsPartDynamics-based Vortex part implementation
 CDtVortexInterfaceClass for managing Vortex interfaces
 CDtVortexInterfaceBaseElementBase class for Vortex interface elements
 CDtVortexInterfaceElementTemplate class for Vortex interface elements
 CDtVortexModularPartModular vehicle part implementation
 CDtVortexMovementActuatorActuator component that integrates Vortex physics for vehicle dynamics
 CDtVortexMovementActuatorDescriptorDescriptor for Vortex physics-based movement simulation
 CDtVortexPagedTerrainExtensionExtension that integrates VR-Forces terrain with the Vortex physics engine
 CDtVortexPartStandard Vortex part implementation
 CDtVortexStateRepositoryState repository for Vortex physics entities
 CDtVreAboutBoxCustomized About dialog box for VR-Engage
 CDtVreAboutItemCustomized About dialog menu item for VR-Engage
 CDtVreControlsMappingMenuItemMenu item for accessing controls mapping documentation
 CDtVreEmbeddedEntityInfoManagerContains the DtVreEmbeddedEntityInfoManager class
 CDtVreFirstExperienceMenuItemMenu item for accessing first experience guide
 CDtVreGlStudioFeetPerMinuteUpdaterUpdates GLStudio feet-per-minute attribute for aircraft vertical speed display
 CDtVreGlStudioFeetPerMinuteUpdaterCreatorCreator class for registering the feet-per-minute updater
 CDtVreHelpItemMenu item for launching online help
 CDtVrePluginsMenuItemMenu item for displaying information about loaded plugins
 CDtVreReleaseNotesMenuItemMenu item for accessing release notes
 CDtVreStabilizedArtPartActuatorDescriptorStabilized articulated part actuator descriptor for VREngage
 CDtVreStatusListenerTracks the status of VREngage applications
 CDtVreTableModelTable model for VREngage application information
 CDtVreTableViewCustom table view for VREngage application information
 CDtVreTaskSetBuilderClass for dynamically building tasks and sets in VREngage
 CDtVreTurretAcquireController
 CDtVreUsersGuideMenuItemMenu item for accessing the VR-Engage User's Guide
 CDtVreVersionWebSiteMenuItemMenu item for accessing the VR-Engage website
 CDtVreVrfApp
 CDtVreVrfMsgInterfaceInterface for handling VR-Forces message interactions in the VREngage framework
 CDtVrObserverUpdaterVR observer updater component for visual effects
 CDtVxSimulationFileManagerFacadeListenerListener for Vortex file loading events
 CDtZoomGraphicsViewZoomable graphics view for displaying SAR response images
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 CGlsArialRegular24Generated code describing this font
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 CGlsArialRegular48Generated code describing this font
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 CObserverRangeStructure representing a range of rotation values for observer movement
 CSavedViewDataStructure containing configuration data for a saved view
 Ctinydir_dir
 Ctinydir_file