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VR-Engage
2.2
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| ▼NctiTdl | |
| CIcVreTdlEngagementStatus | Interface message class for TDL engagement status information |
| CIcVreTdlTrack | Interface message class for TDL track information |
| CIcVreTdlTrackContents | Structure containing TDL track information |
| CIcVreTdlTrackList | Interface message class for a collection of TDL tracks |
| ▼Ndisti | |
| CClipViewportBase | |
| ▼NFwlCgfVrf | |
| CDtVreFwlActuator | Fixed-wing aircraft actuator component for VREngage |
| CDtVreFwlJoyController | Fixed-wing joystick controller for VREngage |
| CDtVreFwlJoyControllerDescriptor | Fixed-wing joystick controller descriptor for VREngage |
| CDtVreFwlParameters | Fixed-wing parameters for VREngage |
| CDtVreFwlStateRepository | Fixed-wing aircraft state repository for VREngage |
| ▼NmakRadarFx | |
| CCallback | Abstract base callback class for the delegate system |
| CDtBaseMessage | Base class for all RadarFX messages |
| CDtBigEndianStreamReader | Stream reader for decoding values from a byte array in big endian format |
| CDtBigEndianStreamWriter | Stream writer for encoding values into a byte array in big endian format |
| CDtDelegate | Forward declaration of the delegate template class |
| CDtElevationRequest | Request message for terrain elevation data |
| CDtElevationResponse | Response message containing terrain elevation data |
| CDtEntityDescription | Entity description data structure |
| CDtEntityListRequest | Request message for entity list information |
| CDtEntityListResponse | Response message containing the list of entities in the simulation |
| CDtEntityLocationRequest | Request message for entity location information |
| CDtEntityLocationResponse | Response message containing entity location information |
| CDtHeartbeatMessage | Heartbeat message for connection monitoring |
| CDtImageRequest | Base class for all radar image requests |
| CDtImageResponse | Base class for all radar image responses |
| CDtImageSize | Image dimensions structure |
| CDtIsarRequest | Request message for Inverse Synthetic Aperture Radar (ISAR) images |
| CDtIsarResponse | DtIsarResponse is the returned image data by the server |
| CDtLocklessQueue | Thread-safe queue for single reader/single writer communication |
| CDtMmwRequest | Request message for Millimeter Wave (MMW) radar images |
| CDtMmwResponse | DtMmwResponse is the returned image data by the server |
| CDtOcclusionRequest | Request message for line-of-sight occlusion tests |
| CDtOcclusionResponse | Response message containing line-of-sight occlusion test results |
| CDtRadarFxConnector | Manages connection to a RadarFX server and handles message exchange |
| CDtSarRequest | Request message for Synthetic Aperture Radar (SAR) images |
| CDtSarResponse | Response message containing Synthetic Aperture Radar (SAR) image data |
| CDtSensorListRequest | Request message for radar sensor configuration list |
| CDtSensorListResponse | Response message containing the list of available radar sensor configurations |
| CDtStreamReader | Stream reader for decoding values from a byte array in little endian format |
| CDtStreamWriter | Stream writer for encoding values into a byte array in little endian format |
| CDtVreMessageFactory | Factory for creating RadarFX message objects from encoded data |
| CDtVreMessageHandler | Manages message callbacks for different message types |
| CMethodCallback | Callback implementation for class member functions |
| CStaticFunctionCallback | Callback implementation for static or global functions |
| ▼NmakVre | Include export definitions for this library |
| ▼NDT_PROTOCOL_NAMESPACE | |
| CDtConnectorAccessory | Accessory that manages connections between VREngage and VR-Link |
| CDtSimEventConnector | Base class for all simulation event connectors in VREngage |
| CDtVreConnectionInformation | This class manages connection information for simulation drivers |
| ▼CAddChannelEventProcessorAssociationMessage | |
| CAddChannelEventProcessorAssociationData | |
| ▼CAglSubscribeMessage | |
| CAglSubscribeData | |
| ▼CAglUnsubscribeMessage | |
| CAglUnsubscribeData | |
| ▼CAppFocusUpdateMessage | |
| CAppFocusUpdateData | |
| ▼CApplicationModeChangedMessage | |
| CApplicationModeChangedData | |
| ▼CBackendStatusMessage | |
| CBackendStatusData | |
| ▼CBinocularsZoomByMessage | |
| CBinocularsZoomByData | |
| ▼CBinocularsZoomToMessage | |
| CBinocularsZoomToData | |
| ▼CBullseyeStatusRequestMessage | |
| CBullseyeStatusRequestData | |
| ▼CBullseyeStatusUpdateMessage | |
| CBullseyeStatusUpdateData | |
| ▼CCaptureImageMessage | |
| CCaptureImageData | |
| CChannelInfo | Structure defining a chat communication channel |
| ▼CChatMessage | |
| CChatData | |
| ▼CCmConfigRequestMessage | |
| CCmConfigRequestData | |
| ▼CCmConfigResponseMessage | |
| CCmConfig | |
| CCmConfigResponseData | |
| ▼CCockpitInitializedMessage | |
| CCockpitInitializedData | |
| ▼CCommanderOverrideMessage | |
| CCommanderOverrideData | |
| ▼CConnectionsInfoDISMessage | |
| CConnectionsInfoDISData | |
| ▼CConnectionsInfoHLAMessage | |
| CConnectionsInfoHLAData | |
| ▼CConnectToRadarFxServerMessage | |
| CConnectToRadarFxServerData | |
| CControlSet | Structure containing entity control capabilities |
| ▼CCopCursorCommandMessage | |
| CCopCursorCommandData | |
| ▼CCreateNewOwnshipMessage | |
| CCreateNewOwnshipData | |
| ▼CCycleSelectedWeaponMessage | |
| CCycleSelectedWeaponData | |
| CDebugDrawCubeCommand | Command for drawing a debug cube in 3D space |
| ▼CDebugDrawCubeMessage | |
| CDebugDrawCubeData | |
| CDebugDrawGraphCommand | Command for drawing a debug graph on the screen |
| ▼CDebugDrawGraphMessage | |
| CDebugDrawGraphData | |
| CDebugDrawLineCommand | Command for drawing a debug line in 3D space |
| ▼CDebugDrawLineMessage | |
| CDebugDrawLineData | |
| CDebugDrawSphereCommand | Command namespace for debug rendering commands |
| ▼CDebugDrawSphereMessage | |
| CDebugDrawSphereData | |
| CDebugDrawText2dCommand | Command for drawing 2D text on the screen |
| ▼CDebugDrawText2dMessage | |
| CDebugDrawText2dData | |
| CDebugDrawText3dCommand | Command for drawing 3D text in the 3D world |
| ▼CDebugDrawText3dMessage | |
| CDebugDrawText3dData | |
| CDebugDrawTextPanelCommand | Command for drawing a debug text panel on the screen |
| ▼CDebugDrawTextPanelMessage | |
| CDebugDrawTextPanelData | |
| CDebugDrawTrisCommand | Command for drawing debug triangles in 3D space |
| ▼CDebugDrawTrisMessage | |
| CDebugDrawTrisData | |
| ▼CDebugGlobalEnableMessage | |
| CDebugGlobalEnableData | |
| ▼CDebugMetaDataMessage | |
| CDebugMetaDataData | |
| CKeyValuePair | |
| ▼CDebugMetaEnableMessage | |
| CDebugMetaEnableData | |
| ▼CDebugMetaRegisterMessage | |
| CDebugMetaRegisterData | |
| CKeyValuePair | |
| ▼CDesignatedTargetsUpdateMessage | |
| CDesignatedTargetsUpdateData | |
| ▼CDesignatorUpdateMessage | |
| CDesignatorUpdateData | |
| ▼CDestroyNewOwnshipMessage | |
| CDestroyNewOwnshipData | |
| CDtAction | Structure representing an input action with a name and value |
| CDtActionInputMenu | Menu subclass for text input functionality |
| CDtActionMenuLogic | Component for managing entity interaction menus and their logic |
| CDtActionMenuUpdater | Component that manages action menu presentation and updates |
| CDtAglUpdater | Component that updates the above-ground-level altitude for entities |
| CDtAimPointTickable | Tickable component that manages aim point visualization |
| CDtAmmoLoadTime | Ammunition loading time parameter class for VREngage weapons |
| CDtAppLauncherComponent | Component for launching and managing external applications within the VR engagement environment |
| CDtArtPartParamToStateAttrMap | Component for mapping DIS articulated part parameters to state attributes |
| CDtArtPartUpdater | Component for monitoring and reflecting the state of articulated parts |
| ▼CDtAttribute | Core attribute class for shared data storage |
| CCallbacksForThread | |
| CStats | Statistics structure for tracking attribute usage |
| CDtAttributeCallbackBase | |
| CDtAttributeCallbackManager | |
| CDtAttributeChangeCallback | Scoped attribute change callback wrapper |
| CDtAttributeData | Base class for attribute data storage |
| CDtAttributeDataType | Template for type-specific attribute data storage |
| CDtAttributeHandle | Handle class for safe access to attributes |
| CDtAttributeHandleType | Type-specific handle class for attributes |
| ▼CDtAttributeProviderComponent | Component for providing system attributes in a lightweight manner |
| CDtAttributeProvider | Helper class used for registering the attribute |
| CDtAttributeProviderComponentDescriptor | Attribute provider component descriptor for VREngage |
| CDtAttributeType | Type-specific attribute class |
| CDtAttributeValueCallback | Scoped attribute change callback wrapper |
| CDtAudioListenerOverrideUpdater | Component for overriding the audio listener location |
| ▼CDtAudioUpdater | Component for playing audio sounds based on entity state attributes |
| CSound | Structure for managing sound resources and their associated state attributes |
| CDtBallisticGunJoy | DtBallisticGunJoy extends the DtBallisticGun actuator class with the ability to be controlled from a joystick |
| CDtBallisticGunJoyController | Controller for ballistic guns with joystick input capabilities |
| CDtBallisticGunJoyControllerDescriptor | Ballistic gun joystick controller descriptor for VREngage |
| CDtBaseCreator | Base template class for creators in the factory pattern |
| CDtBaseDecoder | Base class for all Lua to C++ decoders |
| CDtBaseEncoder | Base class for all C++ to Lua encoders |
| CDtBezierInterpolator | Bezier curve-based interpolation template class |
| CDtBinocularsLasingOverlay | Component that extends binoculars with laser target designation and ranging functionality |
| CDtBinocularsOverlay | Component for rendering binoculars reticle overlay on the screen |
| CDtBinocularsSimLogic | Component for handling binoculars zoom simulation and VR-specific functionality |
| CDtBinocularsZoomOverlay | Component that provides a specialized overlay for binoculars at maximum zoom level |
| CDtBullseyeController | Controller component for managing bullseye reference points |
| CDtBullseyePSR | Process state repository for the bullseye controller component |
| CDtCameraStruct | Structure that manages camera and render-to-texture for instrument panels |
| CDtCenterOfViewTickable | Tickable component that keeps the view centered on an entity |
| CDtChatCommand | Abstract base class for chat commands in VR-Engage |
| CDtChatCommandsManager | Manager class for chat commands in VR-Engage |
| CDtChatEntry | Represents a single chat message entry |
| CDtChatQmlModel | Qt model for chat messages providing data to QML ListView |
| CDtChooseRolePanel | UI panel for selecting and engaging with entities and roles |
| ▼CDtChooseRoleState | Application state for selecting entities and roles |
| CAttachToEntity | Structure for entity attachment configuration |
| CEntityDefinition | Structure containing definition data for a new entity |
| CStationDefinition | Structure defining a player station configuration |
| CDtCigiDataBase | Base CigiData class used by DtCigiDataTemplate |
| CDtCigiDataCreator | CigiDataCreator class used by concrete Publisher and Listener classes for which their CigiData CIGI types can be instantiated |
| CDtCigiDataCreatorStub | Stub base class used as default DATA_CREATOR_T in DtCigiPublisherTemplate and DtCigiListenerTemplate |
| CDtCigiDataTemplate | Template used to compose a CigiData class for a specific CIGI type |
| CDtCigiEntityPublisherBase | |
| CDtCigiEntityUnpublisher | |
| CDtCigiEntityUnpublisherV4 | |
| CDtCigiFxPositionPublisher | |
| CDtCigiFxPositionPublisherV4 | |
| CDtCigiFxPublisher | |
| CDtCigiFxPublisherV4 | |
| CDtCigiFxVelocityPublisher | |
| CDtCigiFxVelocityPublisherV4 | |
| CDtCigiHost | |
| CDtCigiHostControl | CIGI host control component for VREngage |
| CDtCigiIgControlPublisher | |
| CDtCigiIgControlPublisherV4 | |
| CDtCigiListenerBase | |
| CDtCigiListenerTemplate | |
| CDtCigiObjectBase | |
| CDtCigiPublisherBase | Base class for CIGI Publishers |
| CDtCigiPublisherGroup | Publisher group class, used to organize Publishers but does not publish anything itself |
| CDtCigiPublisherTemplate | Template for creating CigiPublisher classes |
| CDtCigiSession | |
| CDtCigiSimEntityArtPartPublisher | |
| CDtCigiSimEntityArtPartPublisherV4 | |
| CDtCigiSimEntityComponentPublisherBase | |
| CDtCigiSimEntityPositionPublisher | |
| CDtCigiSimEntityPositionPublisherV4 | |
| CDtCigiSimEntityPublisher | |
| CDtCigiSimEntityPublisherV4 | |
| CDtCigiSimEntityVelocityPublisher | |
| CDtCigiSimEntityVelocityPublisherV4 | |
| CDtCigiSimObjectPublisherBase | |
| CDtCigiStartOfFrameListener | |
| CDtCigiStartOfFrameListenerV4 | |
| CDtCigiTimePublisher | Unversioned CIGI time publisher used by the CIGI host extension example |
| CDtCigiTimePublisherV4 | Concrete time publisher for CIGI version 4 celestial control packets |
| CDtCigiViewControlPublisher | |
| CDtCigiViewControlPublisherV4 | |
| CDtCigiViewDefinitionPublisher | |
| CDtCigiViewDefinitionPublisherV4 | |
| CDtColor | Class for representing and manipulating RGBA colors |
| CDtCommanderControlLogic | Component for controlling commander sensor systems in vehicles |
| CDtCommanderHatchControlLogic | Component for controlling commander view from open vehicle hatch |
| CDtCommanderHatchViewUpdater | Component for managing visual aspects of a commander-hatch role |
| CDtCommanderObserverUpdater | Component for managing commander observer and sensor systems |
| CDtCommentConnector | Connector that bridges DIS/HLA Comment PDUs or interactions to internal CommentMessage traffic and vice versa |
| CDtCommentLogic | Component that manages displaying incoming comment messages in the player station action menu |
| CDtConfigurableDebugProcess | Configuration structure for debug processes |
| CDtConnector | Base class for simulation protocol connectors |
| ▼CDtControlSurfacesActuator | Actuator component for aircraft flight control surfaces |
| CPortData | Associates an input port with the corresponding art part repository |
| ▼CDtCoordinateConvert | Class for converting between different coordinate systems |
| CDtCoordConvertInitData | Structure containing initialization data for coordinate conversion |
| CDtCreateNewEntityEventProcessor | Event processor for entity creation and placement |
| CDtCreator | Concrete creator class for objects with a default constructor |
| CDtDeadReckonOverrider | Component that overrides dead reckoning settings for controlled entities |
| CDtDeadZoneValueTransform | Value transformation that filters out small input values |
| CDtDebugDrawCommand | Base class for all debug draw commands |
| ▼CDtDebugRenderer | Debug renderer for 2D and 3D debug visuals |
| CDrawLayer | Structure for a debug rendering layer |
| CDtDebugRenderParameters | Parameters for debug rendering |
| CDtDelegate | Modern delegate class that can bind and invoke callables with any number of parameters |
| CDtDeployableObjectsInputLogic | |
| ▼CDtDeployableObjectsSimLogic | |
| CChannelViewport | |
| CDeployableObject | |
| CDtDepthOfFieldSettings | Structure for storing depth of field camera settings |
| CDtDetectionReportController | |
| CDtDetectionReportControllerDescriptor | |
| CDtDeviceConfigDisplay | Structure representing a device configuration for display |
| ▼CDtDeviceMapping | Maps device inputs to actions through evaluators |
| CInputMapping | Structure for representing a single input mapping |
| CDtDisembarkControlLogic | Component for handling entity disembarkation |
| CDtDisplayConfigDescriptor | Descriptor for a display configuration |
| CDtDriverControlLogic | Component for controlling ground vehicle operation |
| CDtDriverMenuLogic | Component for handling menu interactions for vehicle drivers |
| CDtDroneHudUpdater | HUD updater component for drone operation displays |
| CDtEchelonLogic | Component for handling command hierarchy relationships between entities |
| CDtEndingSessionState | Application state for terminating a simulation session |
| CDtEngagedState | Application state for active entity control and gameplay |
| ▼CDtEngineAudioUpdater | Component for simulating vehicle engine sounds |
| CEngineSound | Structure for managing engine sound resources and their parameters |
| CDtEntityControlLogic | Component that provides entity control functionality |
| CDtEntityResolver | Entity resolution and mapping system |
| CDtEntityRoleDescriptor | Descriptor for an entity role |
| CDtExampleChatWindow | Qt Quick window managing the chat UI |
| CDtExampleHumanArtPartActuator | Actuator component that animates DI-Guy human character joints |
| CDtExerciseConnNetworkForwarder | Network forwarder that uses an exercise connection to send and receive VREngage messages |
| CDtExtendedEngagedState | Extended engaged state demonstrating custom UI and message handling |
| CDtExtendedStateConnector | Connector for handling extended state properties of simulation entities |
| CDtExtendedStateLogic | Component for managing extended state attributes beyond the standard set |
| CDtFactory | Factory class for creating objects of different derived types |
| CDtFileEntry | Class representing a file entry in the file selection models |
| CDtFileString | |
| CDtFixedWingJoyFlightController | Controller for joystick control of fixed wing aircraft |
| CDtFlightControlsInputLogic | Input logic component for aircraft flight controls |
| CDtFontHolder | Simple structure to hold a reference to a font |
| CDtFpsFirstPersonUpdater | Updater for first-person model control in FPS mode |
| CDtFpsFirstPersonUpdaterAgent | Agent class for remote control of DtFpsFirstPersonUpdater objects |
| CDtFpsFirstPersonUpdaterAgentImplementation | Implementation of the agent class for DtFpsFirstPersonUpdater |
| CDtFpsFirstPersonUpdaterClassDefinition | Class definition for the DtFpsFirstPersonUpdater |
| CDtFpsFirstPersonUpdaterClassesCreator | Creator class for DtFpsFirstPersonUpdater agents |
| CDtFpsOrientationUpdater | Updater for controlling orientation in first-person shooter mode |
| CDtFpsOrientationUpdaterAgent | Agent class for remote control of DtFpsOrientationUpdater objects |
| CDtFpsOrientationUpdaterAgentImplementation | Implementation of the agent class for DtFpsOrientationUpdater |
| CDtFpsOrientationUpdaterClassDefinition | Class definition for the DtFpsOrientationUpdater |
| CDtFpsOrientationUpdaterClassesCreator | Creator class for DtFpsOrientationUpdater agents |
| CDtFriendlyUnitsConnector | Connector for tracking and reporting friendly units in the simulation |
| CDtFriendlyUnitsLogic | Component for tracking friendly units in the simulation |
| CDtGainValueTransform | Value transformation that multiplies input values by a gain factor |
| CDtGlStudioHudMapperLogic | Component for managing GLStudio-based cockpit displays and instrument panels |
| CDtGroundJoyTurretController | Controller for joystick control of ground vehicle turrets |
| CDtGunnerControlLogic | Control logic component that handles gunner role functionality for ground vehicles |
| CDtGunnerObserverUpdater | Observer updater component that handles gunner view functionality |
| CDtGunnerRangeSimLogic | Component that periodically computes the range to target for gunner systems |
| ▼CDtHudUpdater | Base class for HUD (Heads-Up Display) updaters in the human role |
| CHudColorQuadConfig | Configuration structure for colored quad HUD elements |
| CHudImageConfig | Configuration structure for HUD image elements |
| CHudTextConfig | Configuration structure for text HUD elements |
| CHudValueColorPair | Structure for associating values with colors in HUD elements |
| ▼CDtHumanControlLogic | Control logic component for the human entity |
| CPostureRestrictions | Structure defining restrictions for each posture |
| ▼CDtHumanGunJoyActuator | Actuator for human-held weapons with joystick control |
| CDtFireResult | Structure to store fire event results |
| ▼CDtHumanHudUpdater | HUD updater component for human-specific display elements |
| CExtent2D | Structure for 2D extent |
| CDtHumanInputLogic | Input logic component for the human role |
| CDtHumanJoystickCombatController | Controller for joystick-based combat control of human entities |
| CDtHumanJoystickMovementController | Controller for joystick-based movement control of human entities |
| CDtHumanJoystickMovementControllerDescriptor | Human joystick movement controller descriptor for VREngage |
| CDtHumanLadderClimbingController | Controller for joystick-based ladder climbing interactions for human entities |
| CDtHumanMenuLogic | Menu logic component for the human role |
| ▼CDtHumanObserverUpdater | Observer updater component for the human role |
| COffset | Structure representing an observer offset configuration |
| ▼CDtHumanRenderUpdater | DtHumanRenderUpdater manages model and visual effects for Human role player |
| CHitEffectInfo | Structure containing hit effect information |
| ▼CDtHumanVirtualRealityLogic | Virtual reality logic component for the human role |
| CControllerIdentifier | Structure for identifying a specific VR controller |
| CDtHumanVrHudUpdater | HUD updater component for the human role in VR mode |
| CDtInitializationState | Initial application state for VR-Engage |
| CDtInitializer | Configuration initializer for VREngage components |
| CDtInitTable | Table-based access to Lua state for configuration data |
| CDtInputActionDisplay | Structure representing a mapped input action for display |
| CDtInputConfigViewer | ImGui-based input configuration viewer for the debug menu |
| CDtInputData | Structure for transferring input data through the input system |
| CDtInputDevice | Abstract base class for hardware input device implementations |
| CDtInputDeviceFactory | Factory for creating input device instances |
| CDtInputEvaluator | Evaluates input data and converts it to actions |
| CDtInputLogic | Class for managing input configuration and handling in VR-Engage |
| CDtInstrumentPanelManager | Manager for instrument panels, gimbal sensors, and specialized views |
| ▼CDtInstrumentTextureReplacer | Node visitor for replacing instrument textures in cockpit models |
| CGeometry | Structure containing geometry information for the target texture |
| CDtIntersector | Abstract base class for performing intersection tests in 3D space |
| CDtInvertValueTransform | Value transformation that reverses the sign of input values |
| CDtJammingSignalFilterCreator | Factory class for creating jamming signal filter instances |
| CDtJoinedSessionState | Application state for an active joined simulation session |
| CDtKinetic | Class representing the complete kinetic state of an entity |
| CDtLadder | Helper class that represents a climbable ladder in simulations |
| CDtLadderClimbingActuatorDescriptor | Ladder climbing actuator descriptor for VREngage |
| CDtLadderLocator | Helper class for finding ladders and their access points in simulations |
| CDtLaserDesignatorConnector | Connector for monitoring and reporting laser designator events |
| CDtLaserTargetDesignatorSimLogic | Component that provides laser target designator functionality |
| CDtLightStateController | Controller for managing platform light states |
| CDtLinearInterpolator | Linear interpolation template class |
| CDtLoadingState | Application state for loading terrain and scenario data |
| CDtLookAroundInputLogic | Input component that enables looking around from a vehicle hatch |
| CDtLookAroundObserverUpdater | Component that manages observer orientation and equipment visuals |
| CDtLuaBinder | Class for binding C++ classes to Lua |
| CDtLuaFunction | C++ wrapper for Lua functions |
| CDtLuaObject | Represents a Lua object (typically a table) in C++ |
| CDtLuaReference | Manages references to Lua objects through the Lua registry |
| CDtLuaStackCleaner | A utility class for automatically cleaning the Lua stack |
| CDtLuaState | Class for managing a Lua state and providing high-level operations |
| CDtLuaValue | Represents a Lua value in C++ |
| ▼CDtMenu | Core class for all interactive menus in VR-Engage |
| CItem | Internal structure for managing menu elements |
| CDtMenuAttributeObserver | Generates menu elements from a list of attributes |
| CDtMenuCursor | Class for managing menu cursor visualization |
| CDtMenuDisplayConditions | Structure holding conditions for menu display |
| CDtMenuElement | Menu element class for interactive menus |
| CDtMenuManager | Central manager for all menus in VR-Engage |
| CDtMenuState | Base class for all menu-based application states |
| CDtMetaRoleControlLogic | Player component that manages multiple sub-roles as a single unified role |
| ▼CDtMinimapUpdater | Component that creates, updates, and manages a minimap display |
| CViewMode | Structure defining a minimap view mode configuration |
| CDtMixedRealityUpdater | Component that implements mixed reality (augmented reality) functionality |
| CDtMouseControl | Manages mouse control state and behavior |
| CDtMouseControlFocusWatcher | Helper class to detect and monitor window focus changes |
| CDtNetworkConnectedState | Application state for network-connected operation |
| CDtNetworkForwarder | Abstract base class for network forwarding of VREngage messages |
| CDtObjectProximitySensor | Component that detects objects within a specified distance range |
| CDtObjectProximitySensorMonitor | Monitor for managing proximity sensor contact information |
| CDtObserverUpdater | Base component for managing observer view parameters and display settings |
| CDtObserverViewEntry | Data structure representing an observer view entry |
| CDtObserverViewsQmlModel | Model class for observer views to be used with QML views |
| CDtOptimizingVRPerformanceDialog | Dialog for displaying VR performance optimization tips |
| CDtOsgSensorViewDisplayLaserOverlaySection | Overlay section that displays laser designator information in sensor views |
| CDtOsgSensorViewDisplayLaserOverlaySectionCreator | Factory class for creating laser display overlay sections |
| ▼CDtOverlayComponent | Base component for creating and managing 2D HUD overlays |
| CText | Structure representing a text element in the overlay |
| CDtPanelStruct | Structure that manages a collection of instrument panels |
| CDtPerWindowQtQuickData | Container for per-window Qt Quick rendering data |
| CDtPilotInstrumentsInputLogic | Input logic for aircraft instrument controls |
| CDtPilotMenuLogic | Menu logic component for the pilot role |
| ▼CDtPilotRenderUpdater | Render updater component for the pilot role |
| CVisionBlockGeometry | Structure containing vision block geometry information |
| ▼CDtPilotSimLogic | Simulation logic component for the pilot role |
| CCmLaunchParameters | Structure containing countermeasures launch parameters |
| CDtPlayerComponent | Base class for all role components in VR-Engage |
| ▼CDtPlayerCreationPalette | Class for managing available entities and roles for engagement |
| CDtPaletteEntry | Structure containing information about an entity in the palette |
| CDtPlayerStation | Class for managing the user interface for engaged roles |
| ▼CDtPlayerStationApp | Top-level class representing the VR-Engage application |
| CDeferredFunc | Structure for deferred function execution |
| CDtPlayerStationAppInputLogic | Application-level input logic handler for VR-Engage |
| CDtPlayerStationDriver | A driver that controls the lifecycle and execution of the VR-Engage player station application |
| CDtPlayerStationGlStudioDrawable | OSG drawable component that contains a player station GL Studio HUD |
| CDtPlayerStationOsgGlStudioCockpit | Player station implementation of the OSG GLStudio cockpit |
| CDtPlayerStationOsgGlStudioCockpitAgent | Agent class for the DtPlayerStationOsgGlStudioCockpit scene object |
| CDtPlayerStationOsgGlStudioCockpitAgentImplementation | Implementation of the player station OSG GLStudio cockpit agent |
| CDtPlayerStationOsgGlStudioCockpitClassDefinition | Class definition for the player station OSG GLStudio cockpit |
| CDtPlayerStationOsgGlStudioCockpitClassesCreator | Factory creator for player station OSG GLStudio cockpit objects |
| CDtPlayerStationPersistentNotification | Persistent notification UI component for VR-Engage |
| CDtPlayerStationState | Base class for all VR-Engage application states |
| CDtPlayerStationStateArgs | Class for passing arguments during state transitions |
| CDtPlayerStationStateManager | Manager for player station states and state transitions |
| CDtPlayerStationTempNotification | Temporary notification UI component for VR-Engage |
| ▼CDtProjectile | Class representing ballistic projectiles in simulations |
| CProjectileUpdateResult | Structure containing projectile update results |
| CDtProjectileDetonationResult | Class representing the result of a projectile detonation |
| CDtProjectileFactory | Factory for creating projectile objects |
| CDtProjectileList | Class representing a list of projectiles |
| CDtQmlActionMenu | QML-based action menu interface for VR-Engage |
| CDtQmlGampad | QML-based virtual gamepad UI that bridges QML events to C++ input callbacks |
| CDtQQuickWindow | Extended QQuickWindow for VREngage integration |
| CDtQtQRenderControl | Extended rendering control for Qt Quick in VREngage |
| CDtQtQuickFileData | Container for QML file rendering data |
| ▼CDtQtQuickOverlay | A component that manages Qt Quick overlays for rendering 2D UI elements on top of 3D graphics |
| CConnection | Structure defining a connection between a state attribute and QML property |
| CDtQtQuickRenderer | Core renderer for QML content in the VREngage environment |
| CDtQtQuickRendererDrawable | OSG drawable for rendering Qt Quick content |
| CDtRadarStateMonitor | Monitor for managing radar state information communication |
| CDtRadarWarningReceiver | Component for detecting and tracking radar signals targeting the entity |
| CDtRadarWarningReceiverDescriptor | Radar Warning Receiver (RWR) descriptor for VREngage |
| CDtRadarWarningReceiverPSR | Process state repository for radar warning receiver components |
| CDtRadioConnector | Connector for launching and configuring network radio connector |
| CDtRadioLogic | Component for managing radio communications in the simulation |
| CDtRadioNetManagerCreator | Factory class for creating radio network manager instances |
| CDtRadioProcessor | Radio processor for handling radio communications in VREngage |
| CDtRadioProcessorCreator | Factory class for creating radio processor instances |
| CDtRecursiveFileModel | Model for displaying files in a list view |
| CDtReflectedExtEntityInfo | Structure containing information about a reflected extended entity |
| CDtRemapValueTransform | Value transformation that linearly remaps values from one range to another |
| CDtRemoteEntityConnector | Connector for managing remote entity properties in the simulation |
| CDtRoleItemDelegate | Custom item delegate for role selection |
| ▼CDtRoleSelectionControl | Component that enables switching between different roles on the same entity |
| CRoleListItem | Structure representing a role with its availability status |
| CDtRotaryWingJoyDeviceControllerDescriptor | Rotary wing joystick controller descriptor for VREngage |
| CDtRotaryWingJoyFlightController | Controller for joystick-based rotary-wing aircraft flight control |
| CDtRwrContactInfoList | A reader-writer list of RWR contact information elements |
| CDtRwrContactInfoListChangeMonitor | Monitor class for tracking changes to an RWR contact information list |
| CDtRwrMonitor | Monitor for managing radar warning receiver (RWR) contact information |
| CDtSarSettingsDialog | Dialog for configuring Synthetic Aperture Radar settings |
| CDtSarSettingsLogic | Logic component for managing SAR settings |
| CDtSarSettingsManager | Manager for SAR settings configuration |
| CDtSarSettingsRecord | Settings record for storing SAR configuration data |
| CDtSavedViewInputLogic | Input handling component for navigating between saved views |
| CDtSavedViewUpdater | Component for managing predefined observer views and positions in vehicles |
| CDtScaleValueTransform | Value transformation that applies speed-based scaling to input values |
| ▼CDtScenarioEventManager | Manager class for scenario events in VR-Engage |
| CScenarioEvent | Structure representing a scenario event |
| CDtSceneObjectMimicUpdater | Scene object updater that mimics the position and orientation of another scene object |
| CDtSceneObjectMimicUpdaterAgent | Agent class for the scene object class: DtSceneObjectMimicUpdater |
| CDtSceneObjectMimicUpdaterAgentImplementation | Implementation of the agent class for the DtSceneObjectMimicUpdater |
| CDtSceneObjectMimicUpdaterClassDefinition | Definition class for the DtSceneObjectMimicUpdater |
| CDtSceneObjectMimicUpdaterClassesCreator | Creator class for the DtSceneObjectMimicUpdater |
| CDtScopeSimLogic | Component for managing weapon scope simulation and zoom controls |
| CDtScriptComponent | Component for executing Lua scripts as part of a player role |
| CDtSDLGameControllerDevice | Input device implementation for joystick and gamepad controllers |
| CDtSelectConnectionState | Application state for selecting a network connection protocol |
| CDtSensorOperatorInputLogic | Input logic for the sensor operator role |
| CDtSessionMenuState | Player station state that manages the session menu UI and functionality |
| CDtSettingsOverrideComponent | Component that temporarily overrides graphics settings for specific roles |
| CDtSetVreControlledRequest | Request to set the VREngage control state of an entity |
| CDtSetVreEmbarkedRoleRequest | Request message for setting entity embarked roles |
| CDtSlewToCueControl | Component that enables slew-to-cue functionality for weapon systems |
| ▼CDtSoundscape | A class for managing ambient and periodic sound effects |
| CBackground | A structure for managing a background ambient sound |
| CPeriodic | A structure for managing a periodic sound effect |
| CVarying | A structure for managing a value that varies over time |
| CDtSpectatorAudioUpdater | Audio management component for the spectator role |
| CDtSpectatorHudUpdater | Head-up display updater component for the spectator role |
| CDtSpectatorObserverUpdater | Observer updater component for the spectator role |
| CDtSpectatorOverlay | Qt Quick overlay component for the spectator role |
| CDtSpectatorSimLogic | Simulation logic component for the spectator role |
| CDtSpObject | Base class for shared_ptr-managed objects |
| CDtSpSubClass | Subclass template for shared_ptr-managed objects |
| CDtStreamReader | Reader class for decoding values from a byte array |
| CDtStreamWriter | Writer class for encoding values into a byte array |
| CDtSurfaceToVxMaterialMapper | Class for mapping VR-Forces terrain surface types to Vortex physics materials |
| CDtTextureIndexDrawCallback | Draw callback that sets the correct texture index for instrument panel displays |
| CDtTopAndDirectAttackMissileController | Controller for FGM-148 Javelin missile flight paths |
| CDtTopAndDirectAttackMissileControllerDescriptor | Top and direct attack missile controller descriptor for VREngage |
| CDtTopAndDirectLauncherPSR | |
| CDtTopAndDirectMissileFlightPSR | Class DtTopAndDirectMissileFlightPSR: |
| CDtTreeClass | Template class implementing a tree structure with parent-child relationships |
| CDtTypeDecoder | Type-specific decoder for converting Lua values to C++ values |
| CDtTypeEncoder | Type-specific encoder for converting C++ values to Lua values |
| CDtUdpNetworkForwarder | UDP-based implementation of network forwarder for VREngage messages |
| CDtUpdateVisualsConnector | Connector for handling visual model definition updates |
| CDtValueTransform | Abstract base class for transforming input values |
| CDtVector2DD | Class representing a 2D vector with double precision |
| CDtVector2DI | |
| CDtVehicleBlinkerActuator | |
| CDtVehicleBlinkerDescriptor | |
| CDtVehicleOccupantUpdater | Component that manages vehicle occupant visibility during player engagement |
| CDtVideoStreamEventFilter | |
| ▼CDtVirtualRealityLogic | Component that integrates VR hardware with the simulation environment |
| CControllerIdentifier | Structure for identifying and tracking VR controllers |
| ▼CDtVortexCollisionProxyGenerator | Manages collision detection and handling between Vortex physics objects and non-Vortex simulated objects |
| CDtVrfProxyVehicle | Structure representing a non-Vortex vehicle for collision detection |
| CDtVortexConfiguration | Main class for managing Vortex configuration parameters |
| CDtVortexConfigurationBaseElement | Base class for Vortex configuration elements |
| CDtVortexConfigurationDescriptor | Descriptor for Vortex physics engine configurations |
| CDtVortexConfigurationElement | Templated class for storing and updating typed configuration values |
| CDtVortexConfigurationElementDescriptor | Descriptor for individual Vortex physics configuration parameters |
| ▼CDtVortexDebug | Provides debugging capabilities for Vortex physics engine |
| CLogHandler | Custom log handler for Vortex physics engine messages |
| CDtVortexDynamicTerrainHandler | Manages dynamic terrain events and updates in the Vortex physics engine |
| CDtVortexInterfaceDescriptor | Descriptor for Vortex physics engine interfaces |
| CDtVortexInterfaceElementDescriptor | Descriptor for individual Vortex interface parameter elements |
| CDtVortexMovementPSR | Process state repository for the Vortex movement actuator |
| ▼CDtVortexPagedTerrainInterface | Main class that manages terrain translation between VR-Forces and Vortex |
| CVortexCellToInsert | Structure for queueing vortex requests to be inserted on the next update() |
| CVortexCellToModify | Structure for queueing vortex requests to be modified on the next step() |
| CVortexNewTerrainRequest | Data structure for managing new terrain requests from the Vortex Forecaster |
| ▼CDtVortexPagedTerrainProducer | Producer that manages terrain in the Vortex physics universe |
| CPagedCell | Structure for managing paged terrain cells |
| CDtVortexPhysicalWorld | Main class responsible for managing the Vortex physics simulation environment |
| CDtVortexSimArtPartDescriptor | Articulated part descriptor for Vortex physics simulation |
| CDtVortexSimArtPartDescriptorList | Collection of articulated part descriptors for Vortex physics simulation |
| CDtVortexTriangleOutputInterface | Interface for collecting and processing terrain triangles for Vortex |
| CDtVortexTriangleStructure | Triangle structure optimized for Vortex physics engine |
| CDtVre2DLaserDesignatorVisualizer | 2D laser designator visualization for VR-Engage |
| CDtVre3DLaserDesignatorVisualizer | 3D laser designator visualization for VR-Engage |
| CDtVreAerodromeReflectedListCreator | Creator class for aerodrome reflected lists |
| CDtVreAimWeaponController | Controller for aiming weapons at target points |
| CDtVreAirVehicleSetController | Controller for managing sets of air vehicles |
| CDtVreAmmunitionManager | Ammunition manager for VREngage weapon systems |
| CDtVreAmmunitionParams | Ammunition parameters for VREngage weapon systems |
| CDtVreAmmunitionParamsEntry | Ammunition parameter entry for VREngage weapon systems |
| CDtVreAppPage | Main application page for the VR-Engage in-game interface |
| CDtVreAppPageValues | Structure containing state values for the application page |
| CDtVreBallisticGunDescriptor | Extended ballistic gun descriptor for VREngage weapon systems |
| CDtVreBallisticGunJoyController | Controller for ballistic guns with joystick support |
| CDtVreBullseyeController | Controller for managing bullseye target selection and location |
| CDtVreChatModel | Data model for the chat window contents |
| CDtVreChatQML | QML interface for the VR-Engage chat system |
| CDtVreChatWindow | Main chat window manager for VR-Engage |
| CDtVreChooseRolePage | UI controller for the role selection screen |
| ▼CDtVreCommandLineProcessor | Command line processor for the VREngage application |
| CBaseArgs | Base structure for protocol-independent parameters |
| CDisArgs | Structure containing DIS-specific parameters |
| CHla13Args | Structure containing HLA 1.3 specific parameters |
| CHla1516Args | Structure containing HLA 1516 specific parameters |
| CHla1516eArgs | Structure containing HLA 1516e specific parameters |
| CVreArgs | Structure containing VREngage specific parameters |
| CDtVreCommunicationManager | This class manages communication between player stations and VR-Link connections |
| CDtVreConfiguration | Configuration class for VREngage application settings |
| CDtVreCustomReflectedEntityList | VREngage-specific implementation of the reflected entity list |
| CDtVreDebugManager | Main debug manager class for VREngage |
| CDtVreDebugMenuConfiguration | Configuration structure for debug menus |
| CDtVreDieWhenHitActuator | Actuator that causes entities to die when hit or run over |
| CDtVreDiGuyController | Controller for managing DiGuy human animation and behavior |
| CDtVreDiGuyIntrinsicAnimationMap | Enhanced DiGuy intrinsic animation mapping for VREngage |
| CDtVreEmbarkationController | Controller for managing entity embarkation and disembarkation |
| CDtVreEmbeddedEntitiesController | Controller for managing embedded entities and their operations |
| CDtVreEntityReflectedListCreator | Creator class for DtVreCustomReflectedEntityList instances |
| CDtVreEntitySelectionDialog | Dialog for selecting entities in the VREngage Manager |
| CDtVreEntitySelectionFilter | Filter for selecting entities in the VREngage Manager |
| CDtVreEntityStateInterceptorCreator | Creator class for the DtEntityStateRepository derived from DtExtEntityStateRepository |
| ▼CDtVreEntityVisualizer | |
| CHackPortConnection | |
| CHackPortGroupConnection | |
| CDtVreEventProcessor | Event processor for handling and redirecting display channel events |
| CDtVreExternalLoadingPageLogic | Manager class for external loading screen process and communication |
| CDtVreFilteredListView | Widget for displaying filterable lists of entities in VREngage |
| CDtVreFixedWingEntitySetController | Controller for managing sets of fixed wing aircraft entities |
| CDtVreGimbalController | Controller for sensor gimbal movement and targeting |
| CDtVreGlstudioUpdater | Template class that extends GLStudio updaters with simulation state awareness |
| CDtVreGlstudioUpdaterCreator | Creator template for registering VRE GLStudio updaters |
| CDtVreGroundVehicleSetController | Controller for managing sets of ground vehicles |
| ▼CDtVreGunActuator | |
| CDtFireResult | Structure containing the results of a firing action |
| CDtVreGunActuatorDescriptor | Gun actuator descriptor for VREngage weapon systems |
| ▼CDtVreGunJoyActuator | Actuator that models firing a turret mounted gun with joystick controls |
| CDtFireResult | Structure containing the results of a firing action |
| CMunition | Structure containing munition configuration and state |
| CDtVreHeaderFooterUIBase | Base class for UI components with header and footer |
| CDtVreHumanCrosswalkController | Controller for modeling human crosswalk behavior |
| CDtVreHumanDamageActuator | Actuator for processing damage to human entities |
| CDtVreHumanFollowController | Controller for human entity following behavior |
| CDtVreHumanGunActuatorDescriptor | Human gun actuator descriptor for VREngage |
| CDtVreHumanHandWeaponSwitchController | Controller for managing secondary weapons on human entities |
| CDtVreHumanJoystickMovementControllerDescriptor | Human joystick movement controller descriptor for VREngage |
| CDtVreHumanMovementActuator | Actuator for human entity movement |
| CDtVreHumanMovementActuatorDescriptor | Human movement actuator descriptor with fatigue modeling for VREngage |
| CDtVreHumanSetController | Controller for managing sets of human entities |
| CDtVreIndividualLocalEntityNetInterface | Enhanced local entity network interface for VREngage |
| ▼CDtVreInputManager | Central manager for input device handling, action mapping, and input processing |
| CMappingLayer | Structure representing a layer of input mapping configuration |
| CDtVreJoystickController | Controller that enables joystick control for entities |
| CDtVreJoystickControllerDescriptor | Joystick controller descriptor for VREngage |
| CDtVreLadderClimbingActuator | Actuator responsible for moving human entities up and down ladders |
| CDtVreLadderClimbingPSR | Process state repository for ladder climbing components |
| CDtVreLaserGuidedLauncherController | Controller for managing laser-guided missile systems |
| CDtVreLasingController | |
| CDtVreLasingMissileTrackController | |
| CDtVreLauncherActuator | Actuator for missile launcher systems with mode-aware functionality |
| CDtVreLauncherController | Controller for missile launcher systems with equipment status tracking |
| CDtVreLaunchExpendableResourceController | Controller for managing and deploying expendable resources |
| CDtVreLoadingPage | UI component for displaying loading progress in VR-Engage |
| CDtVreLocalEntitySetController | Controller for managing sets of local entities with VR-Engage extensions |
| CDtVreManagerWidget | Main widget for the VREngage Manager interface |
| CDtVreManagerWidgetCreator | Factory class for creating VREngage manager widgets |
| CDtVreMessage | Abstract base class for all VREngage messages |
| CDtVreMessageBundle | Utility class for bundling multiple messages into a single network packet |
| CDtVreMessageFactory | Factory for creating VREngage messages from serialized data |
| CDtVreMessageId | Message identifier class for the VREngage messaging system |
| CDtVreMessageListenerNode | Node in the message listener tree for message routing |
| ▼CDtVreMessageManager | Central manager for the VREngage messaging system |
| CEventStats | Statistics for message dispatching |
| CDtVreModelSet | VREngage-specific model set implementation |
| CDtVreModelSetDb | Database for VREngage entity and station information |
| CDtVreModelSetEntry | VR-Engage specific model set entry with role information |
| CDtVreMovementBasedTerrainPreloadController | Controller that preloads terrain based on entity movement prediction |
| CDtVreMunitionLoader | Extended munition loader with VREngage-specific functionality |
| CDtVreObserverModeMapper | Mapper for translating between observer mode identifiers and actual mode names |
| CDtVreOccupancyDirectorController | Controller for managing entity embarkation and occupancy within vehicles |
| CDtVreOsgEffectTextureController | Controller for texture swapping visual effects in OSG rendering |
| CDtVreOsgEffectTextureControllerCreator | Factory creator for standard effect texture controllers |
| CDtVreOsgHudEffectTextureController | Controller for HUD-specific texture effects in OSG rendering |
| CDtVreOsgHudEffectTextureControllerCreator | Factory creator for HUD-specific effect texture controllers |
| CDtVreOsgSensorViewDisplayInfoOverlaySection | Overlay section for displaying sensor view information |
| CDtVreOsgSensorViewDisplayInfoOverlaySectionCreator | Factory creator for display info overlay sections |
| CDtVreOsgSensorViewLaserDesignatorLockSection | Overlay section for displaying laser designator lock information |
| CDtVreOsgSensorViewLaserDesignatorLockSectionCreator | Factory class for creating laser designator lock overlay sections |
| CDtVreOsgSensorViewMgrsTargetInfoOverlaySectionCreator | Factory creator for target info overlay sections with MGRS format |
| CDtVreOsgSensorViewPitchOverlaySection | Overlay section for displaying pitch angle information |
| CDtVreOsgSensorViewPitchOverlaySectionCreator | Factory creator for pitch overlay sections |
| CDtVreOsgSensorViewPlatformInfoOverlaySection | Overlay section for displaying platform information |
| CDtVreOsgSensorViewPlatformInfoOverlaySectionCreator | Factory creator for platform info overlay sections |
| CDtVreOsgSensorViewTargetInfoOverlaySection | Overlay section for displaying target information |
| CDtVreOsgSensorViewTargetInfoOverlaySectionCreator | Factory creator for target info overlay sections with Lat/Lon format |
| CDtVreParachuteActuator | Actuator for simulating parachute behavior in various states |
| CDtVreParachuteActuatorDescriptor | Parachute actuator descriptor for VREngage |
| CDtVreParachuteController | Controller for parachute operation with joystick input support |
| CDtVrePlayerLaserController | Controller for player-controlled laser designation functionality |
| CDtVreRadarObjectSensor | Radar sensor for detecting objects and publishing emitter systems |
| CDtVreRadarObjectSensorDescriptor | Radar object sensor descriptor for VREngage |
| CDtVreRadarObjectSensorMonitor | Monitor for radar sensor contact information communication |
| CDtVreRadarObjectSensorPSR | Extended radar object sensor process state repository for VREngage |
| CDtVreRadioManager | VREngage radio manager class for controlling radio communications |
| CDtVreRotaryWingActuatorComponent | Rotary-wing aircraft actuator with enhanced collision and crash handling |
| CDtVreRotaryWingActuatorDescriptor | Rotary wing actuator descriptor for VREngage |
| CDtVreScriptReactiveTaskController | Controller for managing role-based reactive task scripts |
| CDtVreScriptReactiveTaskControllerDescriptor | Script reactive task controller descriptor for VREngage |
| CDtVreSelectConnectionPage | UI page for selecting and configuring network connections |
| CDtVreSelectConnectionPageDriver | Base class for connection drivers in the connection selection UI |
| CDtVreSelectConnectionPageDriverDIS | DIS protocol connection driver for the connection selection UI |
| CDtVreSelectConnectionPageDriverHLA | HLA protocol connection driver for the connection selection UI |
| CDtVreSelectConnectionPageQML | QML interface for the connection selection page |
| CDtVreSensorFieldOfViewManager | VR-Engage sensor field of view manager |
| CDtVreSensorInfoManager | Sensor information manager for VREngage |
| CDtVreSensorModeMapper | Mapper for translating between sensor mode identifiers and actual mode names |
| ▼CDtVreSetController | Template controller for handling VR-Engage entity control assignments |
| CSetVreControlledContent | |
| CDtVreSimComponent | Base template class for VR-Engage simulation components |
| CDtVreSimpleRadarObjectSensor | Sensor for radar detection with target tracking and designation capabilities |
| CDtVreSimpleRadarObjectSensorPSR | Simplified radar object sensor process state repository for VREngage |
| CDtVreSimulationModelSetLoader | Extended simulation model set loader for VREngage |
| CDtVreSpawnController | Controller for optimized entity spawning |
| CDtVreStabilizedArtPartActuator | |
| CDtVreStartPage | Start page UI component for VR-Engage |
| CDtVreStartPageQml | QML interface for the start page |
| CDtVreStatusListener | Monitors status messages from VR-Engage player stations |
| CDtVreStatusPublisher | Status publisher for VREngage applications |
| CDtVreSuppressionActuator | Actuator for modeling entity suppression due to nearby detonations |
| CDtVreThreadPool | A thread pool class for managing and executing asynchronous tasks |
| CDtVreTurretActuator | Actuator for turret movement with player control awareness |
| CDtVreTurretFocusController | Controller for managing turret focus on specific targets |
| CDtVreTurretJoystickController | Controller for joystick-based turret control |
| CDtVreVideoStream | Custom video stream implementation for VR-Engage |
| CDtVreVideoStreamCreator | Creator class for VR-Engage video streams |
| CDtVreVirtualRealityChannel | Specialized virtual reality channel for VR-Engage |
| CDtVreVirtualRealityChannelCreator | Factory class for creating VR-Engage virtual reality channels |
| CDtVreVrfAboutBox | Custom about box with VREngage information |
| CDtVreVrfAboutItem | Custom about menu item for VREngage |
| CDtVreVrfBalGunPSR | Extended ballistic gun process state repository for VREngage |
| CDtVreVrfEmbarkationPSR | Extended embarkation process state repository for VREngage |
| CDtVreVrfSimOptions | |
| CDtVreVrfTurretedBalGunPSR | Extended turreted ballistic gun process state repository for VREngage |
| CDtVreWaitingPage | Waiting page UI component for VR-Engage |
| CDtVreWeaponControllerDescriptor | Weapon controller descriptor for VREngage |
| CDtVrfLaunchConnector | Connector for launching and configuring VR-Forces backends |
| CDtVrfRemoteControlConnector | Connector for remote communication with VR-Forces backends |
| CDtVrvIntersector | VRV-based implementation of the intersector interface |
| ▼CDtVrvKeyboardMouseDevice | Input device that processes keyboard and mouse events from VR-Vantage |
| CKeyboardAction | Structure for keyboard action definition |
| CKeyInput | Structure for keyboard input configuration |
| CDtVrvOverlay | Class for creating and managing 2D overlays on a 3D scene |
| CDtVrvSensorOverlayUpdater | Component for configuring and managing gimbal sensor overlay sections |
| CDtVxPluginManagerListener | Listener interface for Vortex plugin manager events |
| CDtVxSimModule | Simulator module that integrates VR-Forces with the Vortex physics engine |
| CDtWaitingForHostState | A state that displays a waiting screen while monitoring for a hosted session to join |
| CDtWeaponFireConnector | Connector for handling weapon fire events in the simulation |
| CDtWeaponPoseUpdater | Component that updates weapon position and orientation based on observer view |
| CDtWeaponResourceLogic | Component for managing weapon resources, equipment, and related state attributes |
| CDtWeaponsStatusController | Controller for managing weapon systems status and selection |
| CDtWeaponsStatusControllerDescriptor | Weapons status controller descriptor for VREngage |
| CDtWindowLayoutComponent | Component that modifies and restores main window geometry for specific roles |
| CDtZoomControl | Component that provides zoom control functionality for player views |
| ▼CEnterPlayerStationStateMessage | |
| CEnterPlayerStationStateData | |
| ▼CEntityDiscoveredMessage | |
| CEntityDiscoveredData | |
| ▼CEntityEmbarkationInformationMessage | |
| CActionPoint | |
| CEntityEmbarkationInformationData | |
| ▼CEntityEmbarkationInformationRequestMessage | |
| CEntityEmbarkationInformationRequestData | |
| ▼CEntityFriendlyUnitsMessage | |
| CEntityFriendlyUnitsData | |
| ▼CEntityRealizedMessage | |
| CEntityRealizedData | |
| ▼CEntityRemovedMessage | |
| CEntityRemovedData | |
| ▼CEntityStateAmmoClipMessage | |
| CClip | |
| CEntityStateAmmoClipData | |
| ▼CEntityStateBoolMessage | |
| CEntityStateBoolData | |
| ▼CEntityStateFloatMessage | |
| CEntityStateFloatData | |
| ▼CEntityStateIntMessage | |
| CEntityStateIntData | |
| ▼CEntityStateStringMessage | |
| CEntityStateStringData | |
| ▼CEscapeMessage | |
| CEscapeData | |
| ▼CExitPlayerStationStateMessage | |
| CExitPlayerStationStateData | |
| ▼CExtendedStateMonitorInitMessage | |
| CExtendedStateMonitorInitData | |
| ▼CExtendedStateRequestMessage | |
| CExtendedStateRequestData | |
| ▼CFireInputMessage | |
| CFireInputData | |
| ▼CFireMessage | |
| CFireData | |
| ▼CFocusStateMessage | |
| CFocusStateData | |
| ▼CForwardMessageMessage | |
| CForwardMessageData | |
| ▼CGenerateSarRequestMessage | |
| CGenerateSarRequestData | |
| ▼CGimbalCycleSensorModeMessage | |
| CGimbalCycleSensorModeData | |
| ▼CGlsConfigRequestMessage | |
| CGlsConfigRequestData | |
| ▼CGlsConfigResponseMessage | |
| CGlsConfigResponseData | |
| CKeyValuePair | |
| ▼CHudContactUpdateMessage | |
| CHudContactUpdateData | |
| CSensorContact | |
| CHudImageItem | Image-based HUD item |
| CHudItem | Base class for all HUD (Heads-Up Display) items |
| CHudTextItem | Text-based HUD item |
| ▼CInstallConnectorsMessage | |
| CInstallConnectorsData | |
| ▼CJoystickMessage | |
| CJoystickData | |
| ▼CLaunchSimProcessMessage | |
| CLaunchSimProcessData | |
| ▼CLoadBackendMessage | |
| CLoadBackendData | |
| ▼CMasterWarningMessage | |
| CMasterWarningData | |
| ▼CMenuActionMessage | |
| CMenuActionData | |
| ▼CMenuInputMessage | |
| CMenuInputData | |
| ▼CMenuLocationMessage | |
| CMenuLocationData | |
| ▼CMenuSetStateMessage | |
| CMenuSetStateData | |
| ▼CMinimapCycleMessage | |
| CMinimapCycleData | |
| ▼CMinimapResetZoomMessage | |
| CMinimapResetZoomData | |
| ▼CMinimapStartZoomInMessage | |
| CMinimapStartZoomInData | |
| ▼CMinimapStartZoomOutMessage | |
| CMinimapStartZoomOutData | |
| ▼CMinimapStopZoomInMessage | |
| CMinimapStopZoomInData | |
| ▼CMinimapStopZoomOutMessage | |
| CMinimapStopZoomOutData | |
| CMiniPID | A compact PID (Proportional-Integral-Derivative) controller class |
| ▼CModalStateMessage | |
| CModalStateData | |
| ▼CNetworkConnectedMessage | |
| CNetworkConnectedData | |
| ▼CNetworkDisconnectedMessage | |
| CNetworkDisconnectedData | |
| ▼CNewOwnshipCreatedMessage | |
| CNewOwnshipCreatedData | |
| Cpair_hash | |
| ▼CPlayerControlsStateMessage | |
| CPlayerControlsStateData | |
| ▼CPlayerCreatedMessage | |
| CPlayerCreatedData | |
| ▼CPlayerDestroyedMessage | |
| CPlayerDestroyedData | |
| ▼CRadarFxServerConnectionStatusMessage | |
| CRadarFxServerConnectionStatusData | |
| ▼CRadarStateDataMessage | |
| CRadarStateDataData | |
| ▼CRadarStateSubscribeMessage | |
| CRadarStateSubscribeData | |
| ▼CRadarStateUnsubscribeMessage | |
| CRadarStateUnsubscribeData | |
| ▼CReassignPanelOwnershipMessage | |
| CReassignPanelOwnershipData | |
| ▼CRemoveChannelEventProcessorAssociationMessage | |
| CRemoveChannelEventProcessorAssociationData | |
| ▼CRemoveConnectorsMessage | |
| CRemoveConnectorsData | |
| ▼CRenameVrfEntityMessage | |
| CRenameVrfEntityData | |
| ▼CRenderTextureInitializedMessage | |
| CRenderTextureInitializedData | |
| ▼CReportDetonationHitLocationMessage | |
| CReportDetonationHitLocationData | |
| ▼CRequestBackendStatusMessage | |
| CRequestBackendStatusData | |
| ▼CRequestConnectionsInfoDISMessage | |
| CRequestConnectionsInfoDISData | |
| ▼CRequestConnectionsInfoHLAMessage | |
| CRequestConnectionsInfoHLAData | |
| ▼CRequestEntitiesByTypeMessage | |
| CRequestEntitiesByTypeData | |
| ▼CRequestEntitiesByTypeResponseMessage | |
| CEntity | |
| CRequestEntitiesByTypeResponseData | |
| ▼CRequestForwardMessageMessage | |
| CRequestForwardMessageData | |
| ▼CRequestSessionPlayStateMessage | |
| CRequestSessionPlayStateData | |
| ▼CRequestSimulationStateMessage | |
| CRequestSimulationStateData | |
| ▼CRequestStopForwardMessageMessage | |
| CRequestStopForwardMessageData | |
| ▼CResetMessage | |
| CResetData | |
| ▼CResetSimPlayerMessage | |
| CResetSimPlayerData | |
| ▼CResetVrHeadPosMessage | |
| CResetVrHeadPosData | |
| ▼CRestoreGimbalOverlaySectionsMessage | |
| CRestoreGimbalOverlaySectionsData | |
| ▼CRwrCatalogMessage | |
| CEntityEntry | |
| CRwrCatalogData | |
| ▼CRwrCatalogRequestMessage | |
| CRwrCatalogRequestData | |
| ▼CRwrDataMessage | |
| CRwrContact | |
| CRwrDataData | |
| ▼CRwrPlaySoundMessage | |
| CRwrPlaySoundData | |
| ▼CRwrSetEnabledMessage | |
| CRwrSetEnabledData | |
| ▼CRwrSetSoundsEnabledMessage | |
| CRwrSetSoundsEnabledData | |
| ▼CRwrSubscribeMessage | |
| CRwrSubscribeData | |
| ▼CRwrUnsubscribeMessage | |
| CRwrUnsubscribeData | |
| ▼CSarRequestMessage | |
| CSarRequestData | |
| ▼CSarResponseReceivedMessage | |
| CSarResponseReceivedData | |
| ▼CScopeDecreaseZoomMessage | |
| CScopeDecreaseZoomData | |
| ▼CScopeIncreaseZoomMessage | |
| CScopeIncreaseZoomData | |
| ▼CSelectVideoSourceMessage | |
| CSelectVideoSourceData | |
| ▼CSensorDataMessage | |
| CSensorContact | |
| CSensorDataData | |
| ▼CSensorSubscribeMessage | |
| CSensorSubscribeData | |
| ▼CSensorUnsubscribeMessage | |
| CSensorUnsubscribeData | |
| ▼CSessionLoadDataMessage | |
| CSessionLoadDataData | |
| ▼CSessionPlayStateMessage | |
| CSessionPlayStateData | |
| ▼CSessionSmsListMessage | |
| CSessionSmsListData | |
| ▼CSessionSmsListRequestMessage | |
| CSessionSmsListRequestData | |
| ▼CSetAntennaSweepMessage | |
| CSetAntennaSweepData | |
| ▼CSetBackendConfigMessage | |
| CSetBackendConfigData | |
| ▼CSetBullseyeIdMessage | |
| CSetBullseyeIdData | |
| ▼CSetCharacterModelMessage | |
| CSetCharacterModelData | |
| ▼CSetCockpitVisibilityMessage | |
| CSetCockpitVisibilityData | |
| ▼CSetDefaultSmsListMessage | |
| CSetDefaultSmsListData | |
| ▼CSetEntityEngineSoundEnabledMessage | |
| CSetEntityEngineSoundEnabledData | |
| ▼CSetEntityVisiblityMessage | |
| CSetEntityVisiblityData | |
| ▼CSetGimbalOverlaySectionsMessage | |
| CSetGimbalOverlaySectionsData | |
| ▼CSetGimbalSensorModeMessage | |
| CSetGimbalSensorModeData | |
| ▼CSetHideEntityOccupantsLocallyMessage | |
| CSetHideEntityOccupantsLocallyData | |
| ▼CSetLasingLocationMessage | |
| CSetLasingLocationData | |
| ▼CSetRadarModeAndSubmodeMessage | |
| CSetRadarModeAndSubmodeData | |
| ▼CSetViewModeMessage | |
| CSetViewModeData | |
| ▼CSetVRVInputEnabledMessage | |
| CSetVRVInputEnabledData | |
| ▼CSimulationStateMessage | |
| CArtPart | |
| CAttPart | |
| CEmbeddedEntity | |
| CEngagedRole | |
| CParameter | |
| CSimulationStateData | |
| ▼CSlewToCueMessage | |
| CSlewToCueData | |
| ▼CSmsLoadCompleteMessage | |
| CSmsLoadCompleteData | |
| ▼CStartBackendMessage | |
| CStartBackendData | |
| ▼CStartLasingLocationMessage | |
| CStartLasingLocationData | |
| ▼CStartLasingMessage | |
| CStartLasingData | |
| ▼CStartMenuActionHostSessionMessage | |
| CStartMenuActionHostSessionData | |
| ▼CStartMenuActionUnhostedSessionMessage | |
| CStartMenuActionUnhostedSessionData | |
| ▼CStartMonitoringDesignatorMessage | |
| CStartMonitoringDesignatorData | |
| ▼CStopBackendMessage | |
| CStopBackendData | |
| ▼CStopConnectionDriverMessage | |
| CStopConnectionDriverData | |
| ▼CStopForwardMessageMessage | |
| CStopForwardMessageData | |
| ▼CStopLasingLocationMessage | |
| CStopLasingLocationData | |
| ▼CStopLasingMessage | |
| CStopLasingData | |
| ▼CStopMonitoringDesignatorMessage | |
| CStopMonitoringDesignatorData | |
| ▼CSubscribeToBossMessage | |
| CSubscribeToBossData | |
| ▼CTacCommandMessage | |
| CTacCommandData | |
| ▼CTargetDataExpiredMessage | |
| CTargetDataExpiredData | |
| ▼CTdlEngagementStatusMessage | |
| CTdlEngagementStatusData | |
| ▼CTdlTrackDataMessage | |
| CTdlTrack | |
| CTdlTrackDataData | |
| ▼CTimeoutMessage | |
| CTimeoutData | |
| ▼CToggleAutoCountermeasuresMessage | |
| CToggleAutoCountermeasuresData | |
| ▼CToggleHelpMessage | |
| CToggleHelpData | |
| ▼CToggleMixedRealityMessage | |
| CToggleMixedRealityData | |
| ▼CToggleMouseControlMessage | |
| CToggleMouseControlData | |
| ▼CToggleVideoStreamMessage | |
| CToggleVideoStreamData | |
| ▼CTrackObjectPositionMessage | |
| CTrackObjectPositionData | |
| ▼CUIBackButtonClickedMessage | |
| CUIBackButtonClickedData | |
| ▼CUIChooseRoleButtonClickedMessage | |
| CUIChooseRoleButtonClickedData | |
| ▼CUIChooseSessionButtonClickedMessage | |
| CUIChooseSessionButtonClickedData | |
| ▼CUnsubscribeFromBossMessage | |
| CUnsubscribeFromBossData | |
| ▼CUpdateConnectionDriverMessage | |
| CUpdateConnectionDriverData | |
| ▼CUpdateLasingStateMessage | |
| CUpdateLasingStateData | |
| ▼CUpdateMissileTargetMessage | |
| CUpdateMissileTargetData | |
| ▼CVisualModelDefinitionsLoadedMessage | |
| CVisualModelDefinitionsLoadedData | |
| CVortexSurfaceInfo | Structure that holds information about a Vortex surface material mapping |
| ▼CVreAssignRolePlayerMessage | |
| CVreAssignRolePlayerData | |
| ▼CVreCigiSessionStatusMessage | |
| CVreCigiSessionStatusData | |
| ▼CVreCigiStartSessionMessage | |
| CVreCigiStartSessionData | |
| ▼CVreCigiStopSessionMessage | |
| CVreCigiStopSessionData | |
| ▼CVreCigiViewControlMessage | |
| CVreCigiViewControlData | |
| ▼CVreCigiViewDefinitionMessage | |
| CVreCigiViewDefinitionData | |
| ▼CVreStatusMessage | |
| CVreStatusData | |
| ▼CVreUnassignRolePlayerMessage | |
| CVreUnassignRolePlayerData | |
| ▼CVrfClearTaskMessage | |
| CVrfClearTaskData | |
| ▼CVrfDiscoverEventMessage | |
| CVrfDiscoverEventData | |
| ▼CVrfPauseMessage | |
| CVrfPauseData | |
| ▼CVrfReleaseControlOfMessage | |
| CVrfReleaseControlOfData | |
| ▼CVrfRemoveEventMessage | |
| CVrfRemoveEventData | |
| ▼CVrfResourceUpdateMessage | |
| CResource | |
| CVrfResourceUpdateData | |
| ▼CVrfRewindMessage | |
| CVrfRewindData | |
| ▼CVrfRunMessage | |
| CVrfRunData | |
| CVrfScriptedEntitySetMessage | Message for setting entity attributes through a script |
| ▼CVrfScriptedEntityTaskMessage | Message for executing a script on an entity with arbitrary attributes |
| CAttribute | Templated structure for typed script attributes |
| CBaseAttribute | Base structure for script attributes |
| ▼CVrfSensorUpdateMessage | |
| CSensorContact | |
| CVrfSensorUpdateData | |
| ▼CVrfSensorUpdateRequestMessage | |
| CVrfSensorUpdateRequestData | |
| ▼CVrfSessionStatusMessage | |
| CVrfSessionStatusData | |
| ▼CVrfSessionStatusRequestMessage | |
| CVrfSessionStatusRequestData | |
| ▼CVrfSetAimAtPointMessage | |
| CVrfSetAimAtPointData | |
| ▼CVrfSetAltitudeMessage | |
| CVrfSetAltitudeData | |
| ▼CVrfSetAppearanceMessage | |
| CVrfSetAppearanceData | |
| ▼CVrfSetAutoLaunchEnabledMessage | |
| CVrfSetAutoLaunchEnabledData | |
| ▼CVrfSetEmbarkMessage | |
| CVrfSetEmbarkData | |
| ▼CVrfSetGimbalTrackLocationMessage | |
| CVrfSetGimbalTrackLocationData | |
| ▼CVrfSetGimbalTrackModeMessage | |
| CVrfSetGimbalTrackModeData | |
| ▼CVrfSetGimbalTrackObjectMessage | |
| CVrfSetGimbalTrackObjectData | |
| ▼CVrfSetHandItemMessage | |
| CVrfSetHandItemData | |
| ▼CVrfSetHeadingMessage | |
| CVrfSetHeadingData | |
| ▼CVrfSetLaserCodeMessage | |
| CVrfSetLaserCodeData | |
| ▼CVrfSetLightStateMessage | |
| CVrfSetLightStateData | |
| ▼CVrfSetLocationMessage | |
| CVrfSetLocationData | |
| ▼CVrfSetLookAtPointMessage | |
| CVrfSetLookAtPointData | |
| ▼CVrfSetPitchMessage | |
| CVrfSetPitchData | |
| ▼CVrfSetResourceMessage | |
| CVrfSetResourceData | |
| ▼CVrfSetRollMessage | |
| CVrfSetRollData | |
| ▼CVrfSetRulesOfEngagementMessage | |
| CVrfSetRulesOfEngagementData | |
| ▼CVrfSetStatePropertyMessage | |
| CVrfSetStatePropertyData | |
| ▼CVrfSetTrackLaserCodeMessage | |
| CVrfSetTrackLaserCodeData | |
| ▼CVrfTakeControlOfMessage | |
| CVrfTakeControlOfData | |
| ▼CVrfTaskAggregateDisembarkMessage | |
| CVrfTaskAggregateDisembarkData | |
| ▼CVrfTaskAggregateFollowMessage | |
| CVrfTaskAggregateFollowData | |
| ▼CVrfTaskAnimationMessage | |
| CVrfTaskAnimationData | |
| ▼CVrfTaskDisembarkMessage | |
| CVrfTaskDisembarkData | |
| ▼CVrfTaskEntityFireSuppressMessage | |
| CVrfTaskEntityFireSuppressData | |
| ▼CVrfTaskEntityFireTargetMessage | |
| CVrfTaskEntityFireTargetData | |
| ▼CVrfTaskEntityFollowMeMessage | |
| CVrfTaskEntityFollowMeData | |
| ▼CVrfTaskEntityManipulateTerrainElementMessage | |
| CVrfTaskEntityManipulateTerrainElementData | |
| ▼CVrfTaskEntityMoveToLocationMessage | |
| CVrfTaskEntityMoveToLocationData | |
| ▼CVrfTaskEntityMoveToWaypointMessage | |
| CVrfTaskEntityMoveToWaypointData | |
| ▼CVrfTaskGestureMessage | |
| CVrfTaskGestureData | |
| ▼CVrfTaskLaseTargetMessage | |
| CVrfTaskLaseTargetData | |
| ▼CVrfTaskLaunchCountermeasuresMessage | |
| CVrfTaskLaunchCountermeasuresData | |
| ▼CVrfTaskSkipMessage | |
| CVrfTaskSkipData | |
| ▼CVrfTaskVerticalLandingMessage | |
| CVrfTaskVerticalLandingData | |
| ▼CVrfTextMessage | |
| CVrfTextData | |
| ▼CVrfTriggerEventMessage | |
| CVrfTriggerEventData | |
| ▼CWeaponAmmoUpdateMessage | |
| CWeaponAmmoUpdateData | |
| ▼CWeaponConfigRequestMessage | |
| CWeaponConfigRequestData | |
| ▼CWeaponConfigResponseMessage | |
| CWeaponConfig | |
| CWeaponConfigResponseData | |
| ▼CWeaponConfigSelectWeaponMessage | |
| CWeaponConfigSelectWeaponData | |
| ▼CWeaponGeometryMessage | |
| CWeaponGeometryData | |
| ▼CWindowCreatedMessage | |
| CWindowCreatedData | |
| ▼CWindowDestroyedMessage | |
| CWindowDestroyedData | |
| ▼CWindowOperationMessage | |
| CWindowOperationData | |
| ▼CWindStateRequestMessage | |
| CWindStateRequestData | |
| ▼CWindStateResponseMessage | |
| CWindStateResponseData | |
| ▼NmakVrv | |
| ▼NsarClientPlugin | |
| CDtSarSettingsMenuItem | Menu item for accessing the SAR settings dialog |
| CDtGlStudioInstrumentPanelBuilderRtt | Specialized instrument panel builder that creates render-to-texture channels |
| CDtGlStudioInstrumentPanelBuilderRttCreator | Creator class for DtGlStudioInstrumentPanelBuilderRtt instances |
| CDtOculusEventManager | Oculus-specific implementation of the virtual reality event manager |
| CDtOpenVREventManager | OpenVR-specific implementation of the virtual reality event manager |
| CDtRadioPage | Radio control page for the VREngage user interface |
| CDtRadioPageCreator | Creator class for radio pages |
| CDtRadioStackWidget | Radio stack widget for managing multiple radio interfaces |
| CDtRadioWidget | Individual radio control widget for VREngage |
| CDtSarSettingsInterface | Interface for SAR settings components based on the humble dialog pattern |
| CDtVirtualRealityControllerEvent | Encapsulates a virtual reality controller event |
| CDtVirtualRealityControllerState | Encapsulates the complete state of a virtual reality controller |
| CDtVirtualRealityEventManager | Base class for managing virtual reality controller events |
| CDtVirtualRealityEventProcessorInterface | Interface for processing virtual reality controller events |
| CDtVirtualRealityMenuItem | Menu item for enabling and disabling virtual reality mode |
| CDtVirtualRealitySettingsInterface | Interface for virtual reality settings GUI interaction |
| CDtVirtualRealitySettingsLogic | Business logic for the Virtual Reality settings user interface |
| CDtVirtualRealitySettingsPage | Settings page for configuring Virtual Reality options |
| CDtVirtualRealitySettingsWidget | Widget for displaying and editing virtual reality settings |
| CDtVreOsgKeyAndMouseEventListener | OpenSceneGraph implementation of the VR-Vantage keyboard and mouse listener interface |
| CDtVreOsgKeyAndMouseEventListenerCreator | The channel creator for the abstract channel class |
| ▼NRlCgfVrf | |
| CDtVreRlActuator | Rotary-wing aircraft actuator component for VREngage |
| CDtVreRlJoyController | Rotary-wing joystick controller for VREngage |
| CDtVreRlJoyControllerDescriptor | Rotary-wing joystick controller descriptor for VREngage |
| CDtVreRlParameters | Rotary-wing parameters for VREngage |
| CDtVreRlStateRepository | Rotary-wing aircraft state repository for VREngage |
| ▼NvreRtd | |
| CDtVreRtdGlobal | Global singleton manager for VREngage RTD components |
| CDtVreRtdPrinterListener | Message forwarding listener from RTD to VRF Sim |
| CDtVreRtdTerrainQueryHighFidelity | High-fidelity terrain query implementation for VREngage |
| CDtVreRtdTickCallback | Tick callback handler for VREngage RTD components |
| CDtVreRtdTraitJoyControllerExtension | Extension trait for joystick controllers in VREngage |
| CDtVreRtdTraitTerrainQuery | Terrain query trait for VREngage RTD components |
| CDtCallbackInfo | Structure to store callback function and user data |
| CDtCustomProjectile | Custom projectile class with additional time-in-flight tracking |
| CDtDriverQmlHudComponent | Example component demonstrating QML overlay integration with vehicle damage state |
| CDtEntityDetectionControlLogic | |
| CDtEntityHelper | Helper class for entity information and operations |
| CDtGlStudioSarFilenameUpdater | Updates SAR image filename for GLStudio displays |
| CDtGlStudioSARFilenameUpdaterCreator | Creator for registering the SAR filename updater |
| CDtHumanAudioUpdater | Component for managing human-specific audio effects |
| CDtHumanWeaponPoseLogic | Weapon pose logic component for the human role |
| CDtIfAssignRolePlayer | Interface message for assigning role players to entities |
| CDtIfRadarContactData | Complete representation of all contacts detected by a radar system at a specific point in time |
| CDtIfRadarStateData | This class encapsulates the current internal state of a radar system |
| CDtIfRadarStateRequest | Mechanism for requesting radar state data from a radar object sensor in the simulation system |
| CDtIfRadarStateUnsubscribe | Mechanism for canceling existing radar state subscriptions to stop receiving updates |
| CDtIfRwrData | Complete snapshot of an RWR's current state. It is used to communicate RWR information between simulation components |
| CDtIfRwrDataRequest | Mechanism for requesting RWR data from a radar warning receiver object sensor in the simulation system |
| CDtIfRwrDataUnsubscribe | Mechanism for canceling existing RWR data subscriptions to stop receiving updates |
| CDtIfUnassignRolePlayer | Interface message for unassigning role players from entities |
| CDtIfVreSensorDataRequest | Mechanism for requesting sensor data from sensor objects in the simulation system |
| CDtIfVreStatus | Interface message for VREngage status information |
| CDtLightsSirensControlLogic | Component that provides control of vehicle emergency lights and sirens |
| CDtMechAddon | Addon extension for Vortex mechanisms |
| CDtNotifyLogic | Example component demonstrating player attribute monitoring and temporary notifications |
| CDtOsgSensorViewDateTimeOverlaySection | Overlay section that displays current date and time in sensor views |
| CDtOsgSensorViewDateTimeOverlaySectionCreator | Factory class for creating date/time overlay sections |
| CDtOsgSensorViewRecOverlaySection | Overlay section that displays recording status in sensor views |
| CDtOsgSensorViewRecOverlaySectionCreator | Factory class for creating recording status overlay sections |
| CDtOsgSensorViewTimeOverlaySection | Overlay section that displays current simulation time in sensor views |
| CDtOsgSensorViewTimeOverlaySectionCreator | Factory class for creating time overlay sections |
| ▼CDtPilotObserverUpdater | Observer updater component for the pilot role |
| CInstrumentPanel | Structure containing instrument panel configuration |
| CDtPlayerStateAttributeSampleComponent | Example component demonstrating player attribute monitoring and callback patterns |
| CDtQmlGamepadInputDevice | Custom input device adapter for VR-Engage's input mapping system |
| CDtRadarContactInfoList | A reader-writer list of radar contact information elements |
| CDtRadarFxConnectorDriver | Driver for managing the connection to the RadarFx service |
| CDtRwRadarContactInfo | Extended radar contact information class |
| CDtRwRadarStateInfo | Radar state information class for radar system configurations |
| CDtRwRwrContactInfo | Radar Warning Receiver (RWR) contact information class |
| CDtSarRequestManager | Manager for SAR image requests and responses |
| CDtSetRadarSettingsRequest | |
| CDtSpectatorItemDelegate | Custom item delegate for spectator mode selection |
| CDtStreamingVideoUpdater | Component for enabling video streaming and screen capture functionality |
| CDtVehicleBlinkerControlLogic | VR-Engage frontend component that handles input for vehicle turn signals |
| CDtVirtualDpad | A class that simulates a directional pad from analog inputs |
| CDtVortexBasePart | Base class for Vortex parts in the physics simulation |
| CDtVortexDynamicsPart | Dynamics-based Vortex part implementation |
| CDtVortexInterface | Class for managing Vortex interfaces |
| CDtVortexInterfaceBaseElement | Base class for Vortex interface elements |
| CDtVortexInterfaceElement | Template class for Vortex interface elements |
| CDtVortexModularPart | Modular vehicle part implementation |
| CDtVortexMovementActuator | Actuator component that integrates Vortex physics for vehicle dynamics |
| CDtVortexMovementActuatorDescriptor | Descriptor for Vortex physics-based movement simulation |
| CDtVortexPagedTerrainExtension | Extension that integrates VR-Forces terrain with the Vortex physics engine |
| CDtVortexPart | Standard Vortex part implementation |
| CDtVortexStateRepository | State repository for Vortex physics entities |
| CDtVreAboutBox | Customized About dialog box for VR-Engage |
| CDtVreAboutItem | Customized About dialog menu item for VR-Engage |
| CDtVreControlsMappingMenuItem | Menu item for accessing controls mapping documentation |
| CDtVreEmbeddedEntityInfoManager | Contains the DtVreEmbeddedEntityInfoManager class |
| CDtVreFirstExperienceMenuItem | Menu item for accessing first experience guide |
| CDtVreGlStudioFeetPerMinuteUpdater | Updates GLStudio feet-per-minute attribute for aircraft vertical speed display |
| CDtVreGlStudioFeetPerMinuteUpdaterCreator | Creator class for registering the feet-per-minute updater |
| CDtVreHelpItem | Menu item for launching online help |
| CDtVrePluginsMenuItem | Menu item for displaying information about loaded plugins |
| CDtVreReleaseNotesMenuItem | Menu item for accessing release notes |
| CDtVreStabilizedArtPartActuatorDescriptor | Stabilized articulated part actuator descriptor for VREngage |
| CDtVreStatusListener | Tracks the status of VREngage applications |
| CDtVreTableModel | Table model for VREngage application information |
| CDtVreTableView | Custom table view for VREngage application information |
| CDtVreTaskSetBuilder | Class for dynamically building tasks and sets in VREngage |
| CDtVreTurretAcquireController | |
| CDtVreUsersGuideMenuItem | Menu item for accessing the VR-Engage User's Guide |
| CDtVreVersionWebSiteMenuItem | Menu item for accessing the VR-Engage website |
| CDtVreVrfApp | |
| CDtVreVrfMsgInterface | Interface for handling VR-Forces message interactions in the VREngage framework |
| CDtVrObserverUpdater | VR observer updater component for visual effects |
| CDtVxSimulationFileManagerFacadeListener | Listener for Vortex file loading events |
| CDtZoomGraphicsView | Zoomable graphics view for displaying SAR response images |
| CGlsArialBold48 | Generated code describing this font |
| CGlsArialRegular24 | Generated code describing this font |
| CGlsArialRegular36 | Generated code describing this font |
| CGlsArialRegular48 | Generated code describing this font |
| CGlsArialRegular60 | Generated code describing this font |
| CGlsArialRegular72 | Generated code describing this font |
| CGlsCalibriRegular36 | Generated code describing this font |
| CGlsComicSansMSRegular36 | Generated code describing this font |
| CObserverRange | Structure representing a range of rotation values for observer movement |
| CSavedViewData | Structure containing configuration data for a saved view |
| Ctinydir_dir | |
| Ctinydir_file |