VR-Engage  2.2
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File List
Here is a list of all files with brief descriptions:
[detail level 12345]
  appsrc
  vrEngage
 resource.h
 videoStreamEventFilter.hDefines DtVideoStreamEventFilter, to hide stream start/stop and auto-start buttons on the Video Stream configuration page
  vrEngageSim
 resource.h
 vreEntityVisualizer.h
 vreVrfApp.h
 vreVrfSimOptions.h
  doc
  DevelopersGuide
  pages
 api_reference
 examples
 overview
  toolkit_development
 01_toolkit_fundamentals
 02_frontend_development
 03_backend_development
 04_interprocess_communication
 05_role_configuration
  examples
  cigiHostExtension
 cigiTimePublisher.hDeclares DtCigiTimePublisher, a CIGI host publisher for simulation time-of-day
 cigiTimePublisherV4.hDeclares DtCigiTimePublisherV4, the CIGI 4 concrete time publisher
  customPdu
  commentFrontend
 commentLogic.h
 plugin.h
  commentMessage
 export.h
  commentNet
 commentConnector.h
 plugin.h
  customProjectile
 customProjectile.hCustom projectile class demonstrating VR-Forces projectile extension pattern
  entityDetection
  entityDetectionFrontend
 entityDetectionControlLogic.h
 export.h
  entityDetectionShared
 export.h
  entityDetectionSim
 detectionReportController.h
 detectionReportControllerDescriptor.h
  humanArtPartActuator
 exampleHumanArtPartActuator.hActuator component demonstrating control of DI-Guy human character joints
  inputDevice
 export.h
 plugin.h
 qmlGamepad.hQML-based virtual gamepad UI component for custom input device example
 qmlGamepadInputDevice.hCustom input device integration example for VR-Engage input system
  notification
 notifyLogic.hExample component demonstrating attribute monitoring and temporary notifications in VR-Engage
 plugin.h
  playerStateAttribute
 export.h
 plugin.hPlugin entry point declaration for playerStateAttribute example
 sampleComponent.hExample component demonstrating attribute monitoring and callback patterns in VR-Engage
  qmlHud
 driverQmlHudComponent.hComponent demonstrating QML HUD overlay integration with vehicle damage state
 plugin.hPlugin entry point for the QML HUD example demonstrating QML overlay integration
  state
 exampleQtQuick.hQt Quick chat window demonstrating Qt Model/View integration with VR-Engage
 export.h
 extendedEngagedState.hExtended engaged state demonstrating custom player station state extension
 plugin.hPlugin entry point for state extension example
  vehicleBlinker
  vehicleBlinkerFrontend
 export.h
 vehicleBlinkerControlLogic.h
  vehicleBlinkerSim
 plugin.h
 vehicleBlinkerActuator.h
 vehicleBlinkerDescriptor.h
  include
  commonRoleLibraries
  glsUtil
 clip_viewport.hThe ClipViewportBase class
 fsUtil.hUnit conversion utilities for flight simulation cockpit displays
 GlsArialBold48.h
 GlsArialRegular24.h
 GlsArialRegular36.h
 GlsArialRegular48.h
 GlsArialRegular60.h
 GlsArialRegular72.h
 GlsCalibriRegular36.h
 GlsComicSansMSRegular36.h
 glsVreMessageUtil.hUtility functions for sending VR-Engage messages from GL Studio components
 image_loaders.hThe <PERTINENT INFORMATION HERE> class
 tinydir.h
  vreCommonComponents
 appLauncherComponent.hDefines the DtAppLauncherComponent class that launches external applications when a player engages in a role
 artPartParamToStateAttrMap.hDefines the DtArtPartParamToStateAttrMap component that maps articulated part parameters to state attributes
 artPartUpdater.hDefines the DtArtPartUpdater component that monitors and reflects the state of articulated parts
 audioListenerOverrideUpdater.hDefines the DtAudioListenerOverrideUpdater component that controls audio listener positioning
 audioUpdater.hDefines the DtAudioUpdater component that plays audio sounds based on state attributes
 commanderControlLogic.hDefines the DtCommanderControlLogic component for controlling commander sensor systems
 commanderHatchControlLogic.hDefines the DtCommanderHatchControlLogic component for controlling commander out-of-hatch view
 commanderHatchViewUpdater.hDefines the DtCommanderHatchViewUpdater component for managing commander view visuals
 commanderObserverUpdater.hDefines the DtCommanderObserverUpdater component for managing commander view and sensor modes
 deadReckonOverrider.hDefines the DtDeadReckonOverrider component that modifies dead reckoning settings for controlled entities
 deployableObjectsInputLogic.h
 deployableObjectsSimLogic.h
 disembarkControlLogic.hDefines the DtDisembarkControlLogic component for handling entity disembarkation
 driverControlLogic.hDefines the DtDriverControlLogic component for controlling ground vehicle operation
 driverMenuLogic.hDefines the DtDriverMenuLogic component for handling menu interactions for vehicle drivers
 DtSceneObjectMimicUpdater.hDefines the DtSceneObjectMimicUpdater class that allows one scene object to mimic another's position
 DtSceneObjectMimicUpdaterAgent.hppAgent interface for the DtSceneObjectMimicUpdater that enables one scene object to mimic another
 DtSceneObjectMimicUpdaterClasses.hppImplementations of agent and factory classes for the DtSceneObjectMimicUpdater
 echelonLogic.hDefines the DtEchelonLogic component for tracking hierarchical relationships between entities
 engineAudioUpdater.hDefines the DtEngineAudioUpdater component for simulating vehicle engine sounds
 export.hDefines export/import macros for the vreCommonComponents library
 extendedStateLogic.hDefines the DtExtendedStateLogic component for managing extended state attributes
 friendlyUnitLogic.hDefines the DtFriendlyUnitsLogic component for tracking friendly units in the simulation
 glstudioHudMapperLogic.hDefines the DtGlStudioHudMapperLogic component for managing GLStudio-based cockpit displays
 gunnerControlLogic.hControl logic for gunner roles in ground vehicles and weapon systems
 gunnerObserverUpdater.hObserver updater component that provides gunner-specific view controls for weapons systems
 gunnerRangeSimLogic.hComponent that computes range to target for gunner and weapon systems
 hudItem.hClasses for representing and managing HUD (Heads-Up Display) items
 laserTargetDesignatorSimLogic.hComponent providing laser target designator functionality for ground and air vehicles
 lightsSirensControlLogic.hComponent for controlling vehicle emergency lights and sirens
 lookAroundInputLogic.hInput component for controlling view orientation and equipment in vehicle roles
 lookAroundObserverUpdater.hComponent that handles observer view orientation and equipment effects
 metaRoleControlLogic.hComponent for managing multiple sub-roles within a single player station
 minimapUpdater.hComponent that provides minimap functionality in a separate channel
 mixedRealityUpdater.hComponent that provides mixed reality (augmented reality) capabilities
 observerUpdater.hBase component for managing observer parameters and view settings
 overlayComponent.hComponent for creating and managing HUD elements in overlay channels
 plugin.hPlugin entry point for vreCommonComponents module
 qtQuickOverlay.hContains DtQtQuickOverlay class which provides a Qt Quick overlay component for rendering 2D UI over 3D graphics
 radioLogic.hComponent for managing radio communications in the simulation
 roleSelectionControl.hComponent that enables switching between different roles on the same entity
 savedViewInputLogic.hInput handling component for saved view navigation
 savedViewUpdater.hComponent for managing predefined observer views and positions in vehicles
 scriptComponent.hComponent for integrating Lua scripts into the player component system
 settingsOverrideComponent.hComponent for overriding and restoring rendering settings per role
 slewToCueControl.hComponent for weapon system slew-to-cue functionality based on observer orientation
 stateDefines.hCommon enumeration definitions used throughout the VREngage system
 streamingVideoUpdater.hComponent for managing video streaming and screen capture functionality
 vehicleOccupantUpdater.hComponent for managing vehicle occupant visibility when a player assumes a driver role
 virtualRealityLogic.hComponent for managing VR hardware integration and controller input
 vreBinocularsLasingOverlay.hComponent for binoculars with laser ranging functionality
 vreBinocularsOverlay.hComponent for displaying binoculars reticle overlay
 vreBinocularsSimLogic.hComponent for binoculars zoom and simulation functionality
 vreBinocularsZoomOverlay.hComponent for binoculars zoom status overlay
 vreScopeSimLogic.hComponent for managing weapon scope zoom functionality
 vrvSensorOverlayUpdater.hComponent for managing gimbal sensor overlay sections
 weaponPoseUpdater.hComponent that updates weapon position and orientation based on observer position
 weaponResourceLogic.hComponent for managing weapon resources and related state attributes
 windowLayoutComponent.hComponent that modifies the application window geometry for specific roles
 zoomControl.hComponent that provides magnification control to the player's view
  framework
  vreCigiHostControlPlugin
 cigiHostControl.hDefines the CIGI host control component for VREngage
 export.hDefines export macros for the CIGI Host Control Plugin library
  vreInput
 deadZoneValueTransform.hValue transformation that applies a dead zone to input values
 deviceMapping.hDefines mapping between device inputs and actions
 export.hDefines DLL export/import macros for the vreInput library
 gainValueTransform.hValue transformation that applies gain (amplification) to input values
 inputConfigViewer.hImGui-based input configuration viewer for VR-Engage debug menu
 inputData.hDefines data structures and enumerations for input device data
 inputDevice.hAbstract base class for input device implementations
 inputDeviceFactory.hFactory for creating input device instances
 inputEvaluator.hDefines evaluators that convert input data to actions
 invertValueTransform.hValue transformation that inverts input values
 mouseControl.hMouse control handling with focus detection and state management
 remapValueTransform.hValue transformation that remaps input values from one range to another
 scaleValueTransform.hValue transformation that scales input values by a speed factor
 sdlGameControllerDevice.hInput device implementation for joystick and gamepad controllers
 valueTransform.hAbstract base class for input value transformation operations
 vreInputManager.hInput management system for handling device input and action mapping
 vrvKeyboardMouseDevice.hInput device that processes keyboard and mouse events
  vreLuaBindings
 binding.hDefines functions for registering and loading Lua bindings
 export.hDefines export macros for the vreLuaBindings library
 font.hDefines Lua bindings for font handling in VREngage
 joystickController.hDefines Lua bindings for joystick controller functionality
 joystickManager.hDefines Lua bindings for joystick management functionality
 line.hDefines Lua bindings for line rendering functionality
 message.hDefines Lua bindings for messaging functionality in VREngage
 overlay.hDefines Lua bindings for overlay functionality in VREngage
 quad.hDefines Lua bindings for quad rendering functionality
 registerMessageBindings.hDefines function for registering message bindings for Lua
 state.hDefines Lua bindings for state management functionality
 text.hDefines Lua bindings for text rendering functionality
 texture.hDefines Lua bindings for texture management functionality
 vreMessageManager.hDefines Lua bindings for the VREngage message manager
  vreMessages
 addChannelEventProcessorAssociation.h
 aglSubscribe.h
 aglUnsubscribe.h
 appFocusUpdate.h
 applicationModeChanged.h
 backendStatus.h
 binocularsZoomBy.h
 binocularsZoomTo.h
 bullseyeStatusRequest.h
 bullseyeStatusUpdate.h
 captureImage.h
 chat.h
 cigiSessionStatus.h
 cigiStartSession.h
 cigiStopSession.h
 cigiViewControl.h
 cigiViewDefinition.h
 CmConfigRequest.h
 CmConfigResponse.h
 cockpitInitialized.h
 commanderOverride.h
 connectionsInfoDIS.h
 connectionsInfoHLA.h
 connectToRadarFxServer.h
 copCursorCommand.h
 createNewOwnship.h
 cycleSelectedWeapon.h
 designatedTargetsUpdate.h
 designatorUpdate.h
 destroyNewOwnship.h
 enterPlayerStationState.h
 entityDiscovered.h
 EntityEmbarkationInformation.h
 EntityEmbarkationInformationRequest.h
 entityFriendlyUnits.h
 entityRealized.h
 entityRemoved.h
 EntityStateAmmoClip.h
 EntityStateBool.h
 EntityStateFloat.h
 EntityStateInt.h
 EntityStateString.h
 escapeMessage.h
 exitPlayerStationState.h
 export.hDefines export macros for the VREngage Messages library
 ExtendedStateMonitorInit.h
 ExtendedStateRequest.h
 fire.h
 fireInput.h
 focusState.h
 generateSarRequest.h
 gimbalCycleSensorMode.h
 glsConfigRequest.h
 glsConfigResponse.h
 hudContactUpdate.h
 installConnectors.h
 joystick.h
 launchSimProcess.h
 loadBackend.h
 masterWarning.h
 menuAction.h
 menuInput.h
 menuLocation.h
 menuSetState.h
 minimapCycle.h
 minimapResetZoom.h
 minimapStartZoomIn.h
 minimapStartZoomOut.h
 minimapStopZoomIn.h
 minimapStopZoomOut.h
 modalState.h
 networkConnected.h
 networkDisconnected.h
 newOwnshipCreated.h
 playerControlsState.h
 playerCreated.h
 playerDestroyed.h
 radarFxServerConnectionStatus.h
 radarStateData.h
 radarStateSubscribe.h
 radarStateUnsubscribe.h
 reassignPanelOwnership.h
 removeChannelEventProcessorAssociation.h
 removeConnectors.h
 renameVrfEntity.h
 renderTextureInitialized.h
 reportDetonationHitLocation.h
 requestBackendStatus.h
 requestConnectionsInfoDIS.h
 requestConnectionsInfoHLA.h
 RequestEntitiesByType.h
 RequestEntitiesByTypeResponse.h
 requestSessionPlayState.h
 RequestSimulationState.h
 reset.h
 resetSimPlayer.h
 resetVrHeadPosMessage.h
 restoreGimbalOverlaySections.h
 rwrCatalog.h
 rwrCatalogRequest.h
 rwrData.h
 rwrPlaySound.h
 RwrSetEnabled.h
 RwrSetSoundsEnabled.h
 rwrSubscribe.h
 rwrUnsubscribe.h
 sarRequest.h
 sarResponseReceived.h
 scopeDecreaseZoom.h
 scopeIncreaseZoom.h
 selectVideoSource.h
 sensorData.h
 sensorSubscribe.h
 sensorUnsubscribe.h
 sessionLoadData.h
 sessionPlayState.h
 sessionSmsList.h
 sessionSmsListRequest.h
 SetAntennaSweep.h
 setBackendConfig.h
 setBullseyeId.h
 setCharacterModel.h
 setCockpitVisibility.h
 setDefaultSmsList.h
 setEntityEngineSoundEnabled.h
 setEntityVisiblity.h
 setGimbalOverlaySections.h
 setGimbalSensorMode.h
 setHideEntityOccupantsLocally.h
 setLasingLocation.h
 SetRadarModeAndSubmode.h
 setViewMode.h
 setVRVInputEnabled.h
 simulationState.h
 slewToCue.h
 smsLoadComplete.h
 startBackend.h
 startLasing.h
 startLasingLocation.h
 startMenuActionHostSession.h
 startMenuActionUnhostedSession.h
 startMonitoringDesignator.h
 stopBackend.h
 stopConnectionDriver.h
 stopLasing.h
 stopLasingLocation.h
 stopMonitoringDesignator.h
 subscribeToBoss.h
 tacCommand.h
 targetDataExpired.h
 tdlEngagementStatus.h
 tdlTrackData.h
 timeoutMessage.h
 toggleAutoCountermeasures.h
 toggleHelpMessage.h
 toggleMixedReality.h
 toggleMouseControl.h
 toggleVideoStream.h
 TrackObjectPosition.h
 uiBackButtonClicked.h
 uiChooseRoleButtonClicked.h
 uiChooseSessionButtonClicked.h
 unsubscribeFromBoss.h
 updateConnectionDriver.h
 updateLasingState.h
 updateMissileTarget.h
 visualModelDefinitionsLoaded.h
 vreAssignRolePlayer.h
 vreStatus.h
 vreUnassignRolePlayer.h
 vrfClearTask.h
 vrfDiscoverEvent.h
 vrfPause.h
 vrfReleaseControlOf.h
 vrfRemoveEvent.h
 vrfResourceUpdate.h
 vrfRewind.h
 vrfRun.h
 vrfSensorUpdate.h
 vrfSensorUpdateRequest.h
 vrfSessionStatus.h
 vrfSessionStatusRequest.h
 vrfSetAimAtPoint.h
 vrfSetAltitude.h
 vrfSetAppearance.h
 vrfSetAutoLaunchEnabled.h
 vrfSetEmbark.h
 vrfSetGimbalTrackLocation.h
 vrfSetGimbalTrackMode.h
 vrfSetGimbalTrackObject.h
 vrfSetHandItem.h
 vrfSetHeading.h
 vrfSetLaserCode.h
 vrfSetLightState.h
 vrfSetLocation.h
 vrfSetLookAtPoint.h
 vrfSetPitch.h
 vrfSetResource.h
 vrfSetRoll.h
 vrfSetRulesOfEngagement.h
 vrfSetStateProperty.h
 vrfSetTrackLaserCode.h
 vrfTakeControlOf.h
 vrfTaskAggregateDisembark.h
 vrfTaskAggregateFollow.h
 vrfTaskAnimation.h
 vrfTaskDisembark.h
 vrfTaskEntityFireSuppress.h
 vrfTaskEntityFireTarget.h
 vrfTaskEntityFollowMe.h
 vrfTaskEntityManipulateTerrainElement.h
 vrfTaskEntityMoveToLocation.h
 vrfTaskEntityMoveToWaypoint.h
 vrfTaskEntityScript.hDefines message classes for entity script task operations
 vrfTaskGesture.h
 vrfTaskLaseTarget.h
 vrfTaskLaunchCountermeasures.h
 vrfTaskSkip.h
 vrfTaskVerticalLanding.h
 vrfTextMessage.h
 vrfTriggerEvent.h
 WeaponAmmoUpdate.h
 WeaponConfigRequest.h
 WeaponConfigResponse.h
 WeaponConfigSelectWeapon.h
 weaponGeometry.h
 windowCreated.h
 windowDestroyed.h
 windowOperation.h
 windStateRequest.h
 windStateResponse.h
  vrePlayerStation
 actionInputMenu.hDefines a text input menu for VR-Engage
 actionMenu.hDefines the core menu class for VR-Engage
 actionMenuElement.hDefines the menu element classes for interactive menus
 actionMenuLogic.hDefines the action menu management and logic for VR-Engage
 actionMenuManager.hDefines the menu management system for VR-Engage
 actionMenuUpdater.hDefines the action menu updating component for VR-Engage
 aimPointTickable.hDefines a tickable component that manages aim point visualization
 centerOfViewTickable.hDefines a tickable component that centers the view on an entity
 chooseRolePanel.hDefines the DtChooseRolePanel class for selecting entity roles
 chooseRoleState.hDefines the DtChooseRoleState class for entity and role selection
 connector.hDefines the DtConnector base class for simulation protocol connections
 createNewEntityEventProcessor.hDefines the event processor for entity creation interactions
 DtGlStudioInstrumentPanelBuilderRtt.hContains makVrv::DtGlStudioInstrumentPanelBuilderRtt class for render-to-texture instrument panels
 DtVreOsgKeyAndMouseEventListener.h
 DtVreOsgSensorViewLaserDesignatorLockSection.hDefines the laser designator lock overlay section for sensor views
 DtVreSensorFieldOfViewManager.hDefines the VR-Engage sensor field of view manager
 endingSessionState.hDefines the state for cleanly terminating a simulation session
 engagedState.hDefines the DtEngagedState class for gameplay control
 entityControlLogic.hDefines the logic for controlling entities in VR-Engage
 entityHelper.hDefines helper utilities for working with entities in VR-Engage
 entityResolver.hDefines the entity resolver for mapping between entity representations
 export.hDefines export macros for the VR-Engage Player Station library
 helpMenuItems.hDefines specialized menu items for the VR-Engage help system
 initializationState.hDefines the initialization state for the VR-Engage application
 inputLogic.hDefines the DtInputLogic class for handling input in VR-Engage
 instrumentPanelManager.hProvides management for instrument panels and specialized views in simulation environments
 instrumentPanelManagerStructs.hDefines structures used by the instrument panel manager in VR-Engage
 intersector.hDefines the DtIntersector interface for ray casting and intersection testing
 joinedSessionState.hDefines the state for a joined simulation session in VR-Engage
 kinetic.hDefines the DtKinetic class for representing entity kinetic state
 laserDesignatorVisualizer.hDefines specialized laser designator visualizers for VR-Engage
 loadingState.hDefines the loading state for terrain and scenario data in VR-Engage
 menuState.hDefines the DtMenuState class for menu-based application states
 networkConnectedState.hDefines the connected state for networked simulation in VR-Engage
 optimizingVRPerformanceDialog.hDefines the VR performance optimization tip dialog
 osgSensorViewDateTimeOverlaySection.hDefines the date and time overlay section for sensor views
 osgSensorViewDisplayLaserOverlaySection.hDefines the laser display overlay section for sensor views
 osgSensorViewRecOverlaySection.hDefines the recording status overlay section for sensor views
 osgSensorViewTimeOverlaySection.hDefines the time display overlay section for sensor views
 playerComponent.hDefines the DtPlayerComponent base class for VR-Engage role components
 playerCreationPalette.hDefines the DtPlayerCreationPalette class for managing available entity roles
 playerStation.hDefines the DtPlayerStation class for managing engaged roles
 playerStationApp.hDefines the DtPlayerStationApp class for the VR-Engage application
 playerStationAppInputLogic.hDefines the application-level input handling for VR-Engage
 playerStationPersistentNotification.hDefines a UI component for persistent notifications in VR-Engage
 playerStationState.hDefines base classes for the VR-Engage state management system
 playerStationStateManager.hDefines the DtPlayerStationStateManager class for managing application states
 playerStationTempNotification.hDefines a UI component for temporary notifications in VR-Engage
 qmlActionMenu.hDefines the QML-based action menu interface for VR-Engage
 scenarioEventManager.hDefines the scenario event management system for VR-Engage
 selectConnectionState.hDefines the connection selection state for VR-Engage
 sessionMenuState.hPresents menu for selecting scenario to start hosted session or terrain to start unhosted session
 soundscape.hDefines a soundscape system for managing ambient and periodic sounds
 vreAppPage.hDefines the main application UI page for VR-Engage
 vreChatCommandsManager.hDefines the chat command system for VR-Engage
 vreChatWindow.hDefines the chat window component for in-application communication
 vreChatWindowModel.hDefines the data model for the chat window in VR-Engage
 vreChooseRolePage.hDefines UI components for selecting observer views (roles) in VR-Engage
 vreEventProcessor.hDefines the event processor for handling display channel events
 vreExternalLoadingPageLogic.hDefines the logic for managing external loading screens in VR-Engage
 vreHeaderFooterUIBase.hDefines the base class for UI components with header and footer
 vreLoadingPage.hDefines the loading page UI component for VR-Engage
 vrengageStatusPublisher.hDefines the status publisher for VREngage applications
 vreObserverModeMapper.hDefines a mapper for translating between observer mode identifiers
 vreOsgEffectTextureController.hDefines texture effect controllers for OSG rendering in VR-Engage
 vreOsgHudEffectTextureController.hDefines the HUD-specific texture effect controller for VR-Engage
 vreOsgSensorViewDisplayInfoOverlaySection.hDefines the overlay section for displaying sensor view information
 vreOsgSensorViewPitchOverlaySection.hDefines the overlay section for displaying pitch information
 vreOsgSensorViewPlatformInfoOverlaySection.hDefines the overlay section for displaying platform information
 vreOsgSensorViewTargetInfoOverlaySection.hDefines the overlay section for displaying target information
 vreSelectConnectionPage.hDefines the connection selection page for VR-Engage
 vreSelectConnectionPageDriver.hDefines the base class for connection drivers in VR-Engage
 vreSelectConnectionPageDriverDIS.hDefines the DIS-specific connection driver for VR-Engage
 vreSelectConnectionPageDriverHLA.hDefines the HLA-specific connection driver for VR-Engage
 vreSensorModeMapper.hDefines a mapper for translating between sensor mode identifiers
 vreStartPage.hDefines the start page UI component for VR-Engage
 vreStatusListener.hDefines the status listener for VR-Engage
 vreVideoStream.hDefines custom video stream handling for VR-Engage
 vreVirtualRealityChannel.hDefines specialized virtual reality channel for VR-Engage
 vreWaitingPage.hDefines the waiting page UI component for VR-Engage
 vrvIntersector.hDefines a VRV-based terrain and scene intersector
 vrvOverlay.hProvides a 2D overlay rendering system for VRV-based applications
 vrvPlayerStationDriver.hContains DtPlayerStationDriver class - the main driver for the VR-Engage player station application
 vrvPlugin.hDefines initialization functions for the VR-Engage player station module
 waitingForHostState.hDefines a player station state for waiting to join a hosted session
  vrePlayerStationConnector
 connectorAccessory.hContains the DtConnectorAccessory class that manages VREngage connectivity
 export.hDefines export macros and protocol namespace for vrePlayerStationConnector
 extendedStateConnector.hDefines the DtExtendedStateConnector class for extended entity state handling
 friendlyUnitsConnector.hDefines the DtFriendlyUnitsConnector class for tracking friendly units
 laserDesignatorConnector.hDefines the DtLaserDesignatorConnector class for handling laser designator events
 radioConnector.hDefines the DtRadioConnector class for making sure that the voice radio system works
 remoteEntityConnector.hDefines the DtRemoteEntityConnector class for managing remote entity properties
 simEventConnector.hDefines the base DtSimEventConnector class for VREngage simulation events
 updateVisualsConnector.hDefines the DtUpdateVisualsConnector class for handling visual model updates
 util.hUtility functions for VREngage player station connector
 vreConnectionInformation.h
 vreVrfMessageInterface.hDefines DtVreVrfMsgInterface for handling VR-Forces message interactions
 vreVrvExtensions.hProvides VREngage-specific extensions to the VR-Vantage runtime system
 vrfLaunchConnector.hDefines the DtVrfLaunchConnector class for launching VR-Forces backends
 vrfRemoteControlConnector.hDefines the DtVrfRemoteControlConnector class for communication with VR-Forces backend
 vrvPlugin.hDefines the initialization interface for the VREngage player station connector
 weaponFireConnector.hDefines the DtWeaponFireConnector class for handling weapon fire events
  precompiledHeaders
 boostPch.h
 osgPch.h
 qtPch.h
 stlPch.h
 vreCigiHostPch.h
 vreCommonComponentsPch.h
 vreHumanFrontendPch.h
 vreInputPch.h
 vreMessageManagerPch.h
 vreMessagesPch.h
 vrePlayerStationDISPch.h
 vrePlayerStationHLA1516ePch.h
 vrePlayerStationHLA4Pch.h
 vrePlayerStationPch.h
 vreUtilPch.h
 vreVrfmodelPch.h
 vreVrfobjcorePch.h
 vreVrfVortexPch.h
 vrfPch.h
 vrlPch.h
 vrlProtocolDependentPch.h
 vrvPch.h
 windowsPch.h
  roles
  human
  vreHumanFrontend
 droneHudUpdater.hDefines DtDroneHudUpdater for drone-specific HUD elements and overlays
 DtFpsFirstPersonUpdater.hDefines DtFpsFirstPersonUpdater for managing first-person model view in FPS mode
 DtFpsFirstPersonUpdaterAgent.hppDefines DtFpsFirstPersonUpdaterAgent for remote control of first-person model updaters
 DtFpsFirstPersonUpdaterClasses.hppDefines implementation classes for the first-person model updater in FPS mode
 DtFpsOrientationUpdater.hDefines DtFpsOrientationUpdater for managing orientation in FPS mode
 DtFpsOrientationUpdaterAgent.hppDefines DtFpsOrientationUpdaterAgent for remote control of orientation updaters
 DtFpsOrientationUpdaterClasses.hppDefines implementation classes for the orientation updater in FPS mode
 export.hDefines export macros for the Human Frontend library
 hudUpdater.hDefines DtHudUpdater base class for managing HUD elements in the human role
 humanAudioUpdater.hDefines DtHumanAudioUpdater for managing audio effects in the human role
 humanControlLogic.hDefines DtHumanControlLogic for managing human entity controls and interactions
 humanHudUpdater.hDefines DtHumanHudUpdater for managing human-specific HUD elements
 humanInputLogic.hDefines DtHumanInputLogic for handling human-specific inputs
 humanMenuLogic.hDefines DtHumanMenuLogic for managing human-specific menu interactions
 humanObserverUpdater.hDefines DtHumanObserverUpdater for managing human-specific observer behavior
 humanRenderUpdater.hDefines DtHumanRenderUpdater for managing human-specific rendering and visual effects
 humanVirtualRealityLogic.hDefines DtHumanVirtualRealityLogic for managing human-specific VR interaction
 humanVrHudUpdater.hDefines DtHumanVrHudUpdater for managing human-specific HUD elements in VR mode
 humanWeaponPoseLogic.hDefines DtHumanWeaponPoseLogic for managing human weapon positioning and orientation
 vreHumanFrontend.hMain header for the VREngage human frontend module
 vrObserverUpdater.hDefines DtVrObserverUpdater for managing VR-specific observer effects
 export.hDefines export macros for the Human role library
 setCharacterModel.h
 setViewMode.h
  pilot
  vrePilotFrontend
 export.hDefines export/import macros for the Pilot Frontend library
 flightControlsInputLogic.hDefines DtFlightControlsInputLogic for managing aircraft control inputs
 instrumentsInputLogic.hDefines DtPilotInstrumentsInputLogic for handling aircraft instrument inputs
 pilotMenuLogic.hDefines DtPilotMenuLogic for managing pilot-specific menu interactions
 pilotObserverUpdater.hDefines DtPilotObserverUpdater for managing pilot-specific camera views
 pilotRenderUpdater.hDefines render components for the pilot role including instrument displays
 pilotSimLogic.hDefines DtPilotSimLogic for managing aircraft simulation control logic
 vreGlstudioFeetPerMinuteUpdater.hDefines updaters for GLStudio feet-per-minute display values
 vreGlstudioUpdater.hDefines templates for GLStudio attribute updaters with simulation state awareness
 vrePilotFrontend.hMain header for the VREngage pilot frontend module
  vrePilotSarClient
 glstudioSarFilenameUpdater.hDefines the GLStudio updater for SAR image filenames
 radarFxConnectorDriver.hDefines the driver for connecting to RadarFx external service
 sarClientPlugin.hDefines DLL export macros for the SAR client plugin
 sarRequestManager.hDefines the SAR request manager for handling synthetic aperture radar imagery
 sarSettingsDialog.hDefines the SAR settings dialog UI component
 sarSettingsInterface.hDefines the SAR settings interface for communicating with SAR settings components
 sarSettingsLogic.hDefines the SAR settings logic component for managing SAR configuration
 sarSettingsManager.hDefines the settings manager for SAR configuration
 sarSettingsMenuItem.hDefines the menu item for accessing SAR settings dialog
 sarSettingsRecord.hDefines the settings record for storing SAR configuration data
 sarUtilities.hProvides utility functions for SAR functionality
 zoomGraphicsView.hDefines a zoomable graphics view for displaying SAR images
  sensorOperator
  vreSensorOperatorFrontend
 sensorOperatorInputLogic.hDefines the input logic for the sensor operator role
  spectator
  vreSpectatorFrontend
 audioUpdater.hDefines the audio updater component for the spectator role
 export.hDefines export macros for the Spectator Frontend library
 hudUpdater.hDefines the HUD updater component for the spectator role
 observerUpdater.hDefines the observer updater component for the spectator role
 plugin.hDefines the plugin initialization interface for the Spectator Frontend module
 spectatorOverlay.hDefines the Qt Quick overlay component for the spectator role
 spectatorSimLogic.hDefines the simulation logic for the spectator role
  utilities
  vreDebugManager
 debugDrawCube.h
 debugDrawGraph.h
 debugDrawLine.h
 debugDrawSphere.h
 debugDrawText2d.h
 debugDrawText3d.h
 debugDrawTextPanel.h
 debugDrawTris.h
 debugGlobalEnable.h
 debugManager.hContains the debug manager class declaration for the VREngage system
 debugMetaData.h
 debugMetaEnable.h
 debugMetaRegister.h
 debugRenderCommands.hContains the debug rendering command classes for the VREngage debug system
 debugRenderer.hContains the debug renderer class for the VREngage debug system
 debugRendererDefines.hContains debug rendering macros for the VREngage debug system
 export.hDefines export macros for the VREngage Debug Manager library
  vreMessageManager
 exerciseConnNetForwarder.hDefines a network forwarder for VREngage messages using exercise connections
 export.hDefines export macros for the VREngage Message Manager library
 forwardMessage.h
 networkForwarder.hDefines base class for VREngage message network forwarding
 requestForwardMessage.h
 requestStopForwardMessage.h
 stopForwardMessage.h
 udpNetworkForwarder.hDefines UDP-based network forwarder for VREngage messages
 vreCommunicationManager.h
 vreMessage.hDefines the base class for all VREngage messages
 vreMessageFactory.hDefines a message factory for creating VREngage messages from serialized data
 vreMessageId.hDefines message identifier class for the VREngage messaging system
 vreMessageListenerTree.hDefines hierarchical message routing tree for the VREngage messaging system
 vreMessageManager.hDefines the central message manager for the VREngage messaging system
  vreQtQuickRenderer
 DtQtQuickRenderer.hMain singleton responsible for managing QML files in the VREngage system
 export.hDefines export macros for the VREngage Qt Quick Renderer library
 vrePerWindowQtQuickData.hClass that stores data used for rendering QML into OSG
 vreQQuickWindow.hExtended QQuickWindow that enables event capture for VREngage
 vreQtQRenderControl.hExtended QQuickRenderControl for integrating with VREngage
 vreQtQuickFileData.hClass for storing information about QML files in the render pipeline
 vreQtQuickRendererDrawable.hOSG drawable for rendering QML content into the scene graph
  vreUtil
 assert.hProvides assertion macros and functions for error detection and handling
 assert_str.hProvides string-based assertion functionality for error handling
 attribute.hProvides attribute handling system for hierarchical data storage and manipulation
 attribute_data.hDefines data types for the attribute system in VREngage
 attributeCallback.hProvides a callback mechanism for attribute changes in the VREngage system
 attributeHandle.hProvides handle classes for safe access to attributes
 baseClass.hProvides base classes for shared pointer managed objects with factory creation support
 bezierInterpolator.hProvides a template class for Bezier curve-based interpolation
 byteStream.hProvides binary serialization and deserialization capabilities
 color.hProvides color representation and manipulation functionality
 coordConverter.hProvides coordinate conversion functionality between different coordinate systems
 delegate.h
 entityRoleDescriptorStructs.hDefines data structures for entity role configurations
 export.hDefines export macros for the VREngage Utility library
 factory.hProvides a template-based factory system for object creation
 initializer.hProvides configuration initialization for VREngage components
 linearInterpolator.hProvides a template class for linear interpolation between values
 logger.hProvides logging functionality with various severity levels and channels
 luaBinder.hProvides functionality for binding C++ classes to Lua
 luaEncoderDecoder.hProvides type conversion between C++ and Lua
 luaFunction.hProvides a C++ wrapper for Lua functions
 luaObject.hProvides access to Lua tables and objects with C++ wrappers
 luaReference.hProvides a reference counting mechanism for Lua objects
 luaStackCleaner.hProvides a RAII mechanism for automatically cleaning the Lua stack
 luaState.hProvides an interface for interacting with a Lua state in VREngage
 luaValue.hProvides a C++ wrapper for Lua values
 maths.hUtility functions for (3D) maths
 pid.hProvides a compact and efficient PID controller implementation
 roleTemplateUtilities.hUtility functions for working with role configuration files
 treeClass.hProvides a generic hierarchical tree structure implementation
 utilFunctions.hProvides common utility functions for the VREngage system
 vector2DD.hProvides a class for 2D vector operations with double precision
 vector2DI.hDtVector2DI is a class that represents a 2-D integer vector
 virtualDpad.hProvides a virtual directional pad implementation
 vreCommandLineProcessor.hProcesses command line arguments for VREngage application
 vreConfiguration.hProvides configuration settings for the VREngage application
 vreModelSet.hDefines the model set for VREngage objects
 vreModelSetEntry.hExtends model set entries with VR-Engage specific role data
 vreThreadPool.h
 vreVrvUtil.hUtility functions for working with VRV (Vantage Runtime Visual) components
  vrfExtensions
  vreCigiHost
 cigiData.hCigiData classes are used by CigiObjectBase classes to manage their CIGI packet class instances
 cigiEntityPublisherBase.hBase class for Publishers creating CIGI entities
 cigiEntityUnpublisher.hSpecialized EntityPublisher sends Remove status and deletes itself upon confirmation of receipt
 cigiEntityUnpublisherV4.h
 cigiFxEntityPublisher.hPublisher for transient special effects, i.e. particle effects, for fire and detonation events
 cigiFxEntityPublisherV4.h
 cigiHost.hSingleton foundation for the vreCigiHost system
 cigiIgControlPublisher.hPublishes CIGI IG Control packets
 cigiIgControlPublisherV4.h
 cigiListenerBase.h
 cigiListenerTemplate.h
 cigiObjectBase.h
 cigiPublisherBase.h
 cigiPublisherGroup.h
 cigiPublisherTemplate.h
 cigiSession.hDtCigiSession instances manage a connection to a single CIGI IG, and all associated Publishers
 cigiSimEntityArtPartPublisher.h
 cigiSimEntityArtPartPublisherV4.h
 cigiSimEntityComponentPublisherBase.h
 cigiSimEntityPositionPublisher.h
 cigiSimEntityPositionPublisherV4.h
 cigiSimEntityPublisher.h
 cigiSimEntityPublisherV4.h
 cigiSimEntityVelocityPublisher.h
 cigiSimEntityVelocityPublisherV4.h
 cigiSimObjectPublisherBase.h
 cigiStartOfFrameListener.h
 cigiStartOfFrameListenerV4.h
 cigiViewControlPublisher.h
 cigiViewControlPublisherV4.h
 cigiViewDefinitionPublisher.h
 cigiViewDefinitionPublisherV4.h
 export.hContains the DLL export macro
  vreMakRadio
 export.hExport/import macros for vreMakRadio library
 makRadio.hProvides initialization functionality for the MAK Radio subsystem
 radioManager.hVREngage radio management system integration
 radioProcessor.hProvides radio communication processing components for VREngage
  vreManager
 export.hExport macros for the VREngage Manager library
 roleItemDelegate.hRole item delegate for VREngage Manager
 spectatorItemDelegate.hSpectator mode item delegate for VREngage Manager
 vreEntitySelectionDialog.hEntity selection dialog for VREngage Manager
 vreEntitySelectionFilter.hEntity selection filter for VREngage Manager
 vreFilteredListView.hFiltered list view widget for VREngage Manager
 vreListener.hVREngage status listener and message handler
 vreManagerWidget.hVREngage Manager widget for configuring and managing VREngage applications
 vreModelSetDb.hVREngage model set database for entity and station information
 vreTableModel.hTable model for VREngage application status data
 vreTableView.hCustom table view for VREngage Manager
 vreVrfHelpActions.hVREngage-specific help system and about box customizations
  vreSensorInfoManager
 export.hExport macros for the VREngage Sensor Information Manager library
 vreSensorInfoManager.hSensor information manager for VREngage
  vreSimulationObjectEditor
 export.hExport macros for the VREngage Simulation Object Editor library
 vreSimulationModelSetLoader.hExtended simulation model set loader for VREngage
  vreVrfGuiPlugin
 export.hExport macros for the VREngage GUI Plugin library
 vreVrfGuiPlugin.hMain entry point for the VREngage GUI plugin
  vreVrfMessages
 export.hExport/import macros for the VRF Messages library
 icVreTdlEngagementStatus.hInterface class for Tactical Data Link (TDL) engagement status information
 icVreTdlTrack.hInterface classes for Tactical Data Link (TDL) track information
 icVreTdlTrackList.hInterface class for Tactical Data Link (TDL) track list information
 ifAssignRolePlayer.hInterface message class for assigning role players to entities
 ifRadarContactData.hInterface message class for radar contact data
 ifRadarStateData.hInterface message class for radar state data
 ifRadarStateRequest.hInterface message class for requesting radar state data
 ifRadarStateUnsubscribe.hInterface message class for canceling radar state subscriptions
 ifRwrData.hInterface message class for RWR (Radar Warning Receiver) data
 ifRwrDataRequest.hInterface message class for requesting RWR (Radar Warning Receiver) data
 ifRwrDataUnsubscribe.hInterface message class for canceling RWR data subscriptions
 ifUnassignRolePlayer.hInterface message class for unassigning role players from entities
 ifVreSensorDataRequest.hInterface message class for requesting VREngage sensor data
 ifVreStatus.hInterface message class for VREngage status information
 radarContactInfoList.hA specialized list for radar contact information
 rwRadarContactInfo.hDefines radar contact information structure
 rwRadarStateInfo.hDefines radar state information structure
 rwRwrContactInfo.hDefines RWR (Radar Warning Receiver) contact information structure
 setRadarSettings.hDefines a request message for configuring radar settings
 setVreControlled.hVREngage control state request message
 setVreEmbarkedRole.hDefines a request message for setting entity embarked roles
 VreTdlTrackTypes.hDefines type enumerations for Tactical Data Link (TDL) track information
 vreVrfMessageTypes.hDefines message type constants for VREngage VRF messages
  vreVrfmodel
 aglUpdater.hComponent for updating the above-ground-level altitude for entities
 artPartActuator.hStabilized articulated part actuator component for VR Engage
 attributeProviderComponent.hComponent for providing system attributes to simulation objects
 ballisticGunJoy.hExtends the DtBallisticGun class with joystick control capabilities
 ballisticGunJoyController.hController for ballistic guns with joystick input support
 bullseyeController.hController for managing bullseye reference point targets
 controlSurfacesActuator.hActuator for aircraft control surfaces
 export.hDefines export macros for the vreVrfmodel library
 fixedWingJoyFlightController.hJoystick controller for fixed-wing aircraft entities
 groundJoyTurretController.hJoystick controller for ground vehicle turrets
 humanGunJoyActuator.hActuator that models firing of handheld weapons with joystick control
 humanHandWeaponSwitchController.hController that manages handheld weapon switching for human entities
 humanJoystickCombatController.hJoystick controller for human combat capabilities
 humanJoystickMovementController.hJoystick controller for human entity movement
 humanLadderClimbingController.hJoystick controller for human ladder climbing interactions
 lightStateController.hController for managing platform light states
 objectProximitySensor.hProximity sensor for detecting objects within a specified range
 objectProximitySensorMonitor.hMonitor for managing sensor contact information communication
 radarStateMonitor.hMonitor for managing radar state information communication
 radarWarningReceiver.hRadar Warning Receiver component
 rotaryWingJoyFlightController.hController for joystick-based rotary-wing aircraft flight control
 rwrMonitor.hMonitor for managing radar warning receiver (RWR) contact information
 topAndDirectAttackMissileController.hController for modeling FGM-148 Javelin missile flight paths
 vreAimWeaponController.hController for aiming weapons at target points
 vreAirVehicleSetController.hController for managing sets of air vehicles
 vreBallisticGunJoyController.hController for ballistic guns with joystick input support
 vreBullseyeController.hController for managing bullseye target selection
 vreDieWhenHitActuator.hActuator for making entities die when hit or run over
 vreDiGuyController.hController for DiGuy animation and behavior
 vreEmbarkationController.hController for managing entity embarkation and disembarkation
 vreEmbeddedEntitiesController.hController for managing embedded entities
 vreFixedWingEntitySetController.hController for managing sets of fixed wing entities
 vreGimbalController.hController for sensor gimbal movement and targeting
 vreGroundVehicleSetController.hController for managing sets of ground vehicles
 vreGunActuator.hActuator that models firing a mounted gun
 vreGunJoyActuator.hActuator that models firing a turret mounted gun with joystick controls
 vreHumanCrosswalkController.hController for human crosswalk behavior
 vreHumanDamageActuator.hActuator for processing damage to human entities
 vreHumanFollowController.hController for human entity following behavior
 vreHumanMovementActuator.hActuator for human entity movement
 vreHumanSetController.hController for managing sets of human entities
 vreJoystickController.hController for handling joystick input
 vreLadderClimbingActuator.hActuator for human ladder climbing
 vreLaserGuidedLauncherController.hController for laser-guided launcher systems
 vreLasingController.hController for laser designation functionality
 vreLasingMissileTrackController.hController for laser-guided missile tracking with LOAL capability
 vreLauncherActuator.hActuator for missile launcher systems
 vreLauncherController.hController for missile launcher systems
 vreLaunchExpendableResourceController.hController for launching expendable resources
 vreLocalEntitySetController.hController for managing sets of local entities
 vreMovementBasedTerrainPreloadController.hController for preloading terrain based on entity movement
 vreOccupancyDirectorController.hController for managing entity embarkation and occupancy
 vreParachuteActuator.hActuator for parachute simulation
 vreParachuteController.hController for parachute steering and deployment
 vrePlayerLaserController.hController for player-controlled laser designation
 vreRadarObjectSensor.hRadar sensor for detecting objects and publishing emitter systems
 vreRadarObjectSensorMonitor.hMonitor for radar sensor contact information communication
 vreResourceMonitor.hEnhanced resource monitor with fixed subscription handling
 vreRotaryWingActuator.hActuator for rotary-wing aircraft simulation
 vreScriptReactiveTaskController.hController for managing role-based reactive task scripts
 vreSetController.hTemplate controller for handling VR-Engage entity control assignments
 vreSimComponent.hBase template class for VR-Engage simulation components
 vreSimpleRadarObjectSensor.hSensor for radar detection with target tracking capabilities
 vreSpawnController.hController for optimized entity spawning
 vreSuppressionActuator.hActuator for modeling entity suppression due to nearby detonations
 vreTurretAcquireController.h
 vreTurretActuator.hActuator for turret movement with player control awareness
 vreTurretFocusController.hController for managing turret focus on specific targets
 vreTurretJoystickController.hController for joystick-based turret control
 weaponsStatusController.hController for managing weapon systems status and selection
  vreVrfobjcore
 bullseyePSR.hBullseye process state repository for VREngage
 export.hExport macros for the VREngage Object Core library
 ladder.hLadder representation class for VREngage
 ladderLocator.hLadder locator class for VREngage
 projectile.hProjectile class for VREngage
 projectileDetonationResult.hProjectile detonation result class for VREngage
 projectileFactory.h
 projectileList.hProjectile list class for VREngage
 radarWarningReceiverPSR.hRadar warning receiver process state repository for VREngage
 topAndDirectLauncherPSR.hJavelin launcher process state repository for VREngage
 topAndDirectMissileFlightPSR.hJavelin missile flight process state repository for VREngage
 vreConsoleCommands.hConsole command management functions for VREngage
 vreDiGuyIntrinsicAnimationMap.hEnhanced DiGuy intrinsic animation mapping for VREngage
 vreEmbeddedEntityInfoManager.h
 vreLadderClimbingPSR.hLadder climbing process state repository for VREngage
 vreLuaExtensions.hLua extension management functions for VREngage
 vreMunitionLoader.hMunition loader class for VREngage
 vreRadarObjectSensorPSR.hRadar object sensor process state repository for VREngage
 vreSimpleRadarObjectSensorPSR.hSimple radar object sensor process state repository for VREngage
 vreTaskSetBuilder.hTask set builder class for VREngage
 vreVrfBalGunPSR.hBallistic gun process state repository for VREngage
 vreVrfEmbarkationPSR.hEmbarkation process state repository for VREngage
 vreVrfTurretedBalGunPSR.hTurreted ballistic gun process state repository for VREngage
 vrfObjectStateRepositoryUtil.hUtility functions for VRF object state repositories
  vreVrfobjparam
 ammoLoadTime.hAmmunition loading time parameter definitions for VREngage
 artPartActuatorDescriptor.hStabilized articulated part actuator descriptor for VREngage
 attributeProviderComponentDescriptor.hAttribute provider component descriptor for VREngage
 ballisticGunJoyControllerDescriptor.hBallistic gun joystick controller descriptor for VREngage
 export.hExport macros for the VREngage Object Parameter library
 humanJoystickMovementControllerDescriptor.hHuman joystick movement controller descriptor for VREngage
 radarWarningReceiverDescriptor.hRadar Warning Receiver (RWR) descriptor for VREngage
 rotaryWingJoyDeviceControllerDescriptor.hRotary wing joystick controller descriptor for VREngage
 rwrContactInfoList.hRadar Warning Receiver (RWR) contact information list
 topAndDirectAttackMissileControllerDescriptor.hTop and direct attack missile controller descriptor for VREngage
 vreAmmunitionManager.hAmmunition manager for VREngage
 vreAmmunitionParams.hAmmunition parameters for VREngage
 vreAmmunitionParamsEntry.hAmmunition parameter entry for VREngage
 vreBallisticGunDescriptor.hBallistic gun descriptor for VREngage
 vreGunActuatorDescriptor.hGun actuator descriptor for VREngage
 vreHumanGunActuatorDescriptor.hHuman gun actuator descriptor for VREngage
 vreHumanJoystickMovementControllerDescriptor.hHuman joystick movement controller descriptor for VREngage
 vreHumanMovementActuatorDescriptor.hHuman movement actuator descriptor for VREngage
 vreJoystickControllerDescriptor.hJoystick controller descriptor for VREngage
 vreLadderClimbingActuatorDescriptor.hLadder climbing actuator descriptor for VREngage
 vreParachuteActuatorDescriptor.hParachute actuator descriptor for VREngage
 vreRadarObjectSensorDescriptor.hRadar object sensor descriptor for VREngage
 vreRotaryWingActuatorDescriptor.hRotary wing actuator descriptor for VREngage
 vreScriptReactiveTaskControllerDescriptor.hScript reactive task controller descriptor for VREngage
 vreWeaponControllerDescriptor.hWeapon controller descriptor for VREngage
 weaponsStatusControllerDescriptor.hWeapons status controller descriptor for VREngage
  vreVrfRtd
 vreFwlActuator.hFixed-wing aircraft actuator component for VREngage
 vreFwlJoyController.hFixed-wing joystick controller for VREngage
 vreFwlStateRepository.hFixed-wing state repository for VREngage
 vreRlActuator.hRotary-wing aircraft actuator component for VREngage
 vreRlJoyController.hRotary-wing joystick controller for VREngage
 vreRlStateRepository.hRotary-wing state repository for VREngage
 vreRtdBackendLibCommon.hCommon definitions for the RTD backend library
 vreRtdConfigFileReader.hConfiguration file reader for VREngage RTD components
 vreRtdGlobal.hGlobal singleton manager for VREngage RTD components
 vreRtdTerrainQueryHighFidelity.hHigh-fidelity terrain query implementation for VREngage
 vreRtdTickCallback.hTick callback handler for VREngage RTD components
 vreRtdTraitJoyControllerExtension.hExtension trait for joystick controllers in VREngage
 vreRtdTraitTerrainQuery.hTerrain query trait for VREngage RTD components
 vreRtdUtil.hUtility functions for VREngage RTD components
  vreVrfRtdobjparam
 export.hExport macros for the VREngage RTD object parameter library
 RTDVRFConfigWarnsForExternalIncludes.hCompiler warning configuration for external includes
 vreFwlJoyControllerDescriptor.hFixed-wing joystick controller descriptor for VREngage
 vreFwlParameters.hFixed-wing parameters for VREngage
 vreRlJoyControllerDescriptor.hRotary-wing joystick controller descriptor for VREngage
 vreRlParameters.hRotary-wing parameters for VREngage
  vreVrfSimPlugin
 export.hExport macros for the VREngage Simulation Plugin library
 vreVrfPlugin.hMain entry point for the VREngage simulation plugin
  vreVrfSimProtocolDependentPlugin
 export.hExport macros for the VREngage Protocol-Dependent Simulation Plugin library
 vreVrfPlugin.hMain entry point for the VREngage protocol-dependent simulation plugin
  vreVrfSimulationObjectEditorPlugin
 export.hExport macros for the VREngage Simulation Object Editor Plugin library
 vreVrfSoePlugin.hMain entry point for the VREngage Simulation Object Editor plugin
  vreVrfVortex
 export.hExport macros for the VR-Forces Vortex extension library
 pagedTerrainRequest.hClasses for handling terrain triangle data and requests for the Vortex physics engine
 surfaceToVxMaterialMapper.hProvides mapping functionality between VR-Forces terrain surface types and Vortex physics materials
 vortexCollisionProxyGenerator.hManages collisions between Vortex-simulated vehicles and non-Vortex vehicles
 vortexConfiguration.hProvides configuration management for Vortex physics parameters
 vortexDebug.hProvides debugging functionality for the Vortex physics engine integration
 vortexDynamicTerrainHandler.hProvides management of dynamic terrain events within the Vortex physics engine
 vortexIntegrationModule.hIntegration module for connecting VR-Forces with the Vortex physics engine
 vortexInterface.hProvides interface functionality between VR-Forces and the Vortex physics engine
 vortexMovementActuator.hMovement actuator that integrates Vortex physics for vehicle dynamics
 vortexMovementPSR.hProcess state repository for the Vortex movement actuator
 vortexPagedTerrain.hClass that manages all the translation from the VR-Forces terrain to the Vortex Terrain system. This class also manages dynamic terrain events that come from DtVortexDynamicTerrainHandler. This class acts as an interface between the paged terrain producer and the terrain database in regions where parts and collision geometries are required for collision with other entities. The responsibility of the paged terrain interface is to answer these queries and to create the requested parts and collision geometries from the terrain information in the terrain database
 vortexPagedTerrainExtension.hExtension for integrating paged terrain into the Vortex physics engine
 vortexPagedTerrainProducer.hProducer that manages terrain insertion into the Vortex physics universe
 vortexPart.hClasses for representing parts in the Vortex physics simulation
 vortexPhysicalWorld.hContains DtVortexPhysicalWorld class that manages the Vortex physics simulation environment
 vortexStateRepository.hState repository for Vortex physics entities
 vortexUtil.hUtility functions for coordinate conversion and geometry operations with Vortex
  vreVrfVortexObjparam
 export.hDefines export macros for the vreVrfVortexObjparam library
 vortexArtPartDescriptor.hDefines DtVortexSimArtPartDescriptor for articulated part simulation in Vortex
 vortexArtPartDescriptorList.hDefines DtVortexSimArtPartDescriptorList for managing collections of Vortex articulated part descriptors
 vortexConfigurationDescriptor.hDefines DtVortexConfigurationDescriptor for managing Vortex physics configuration parameters
 vortexConfigurationElementDescriptor.hDefines DtVortexConfigurationElementDescriptor for individual Vortex physics configuration parameters
 vortexInterfaceDescriptor.hDefines DtVortexInterfaceDescriptor for managing Vortex interface parameters
 vortexInterfaceElementDescriptor.hDefines DtVortexInterfaceElementDescriptor for Vortex interface parameter elements
 vortexMovementActuatorDescriptor.hDefines DtVortexMovementActuatorDescriptor for Vortex physics-based movement simulation
  vreVrfVrlinkNetworkInterface
 export.hExport macros for the VREngage VRLink Network Interface library
 vreIndLocalNetIfWithProperties.hEnhanced local entity network interface for VREngage
  vrfMakRadioQt
 makRadioQt.hMain entry point for the MAK Radio Qt module
 radioPage.hRadio control page for the VREngage user interface
 radioStackWidget.hRadio stack widget for managing multiple radio interfaces
 radioWidget.hIndividual radio control widget for VREngage
  vrvExtensions
  vreGlsEventSignaler
 DtPlayerStationOsgGlStudioCockpitAgent.hppAgent class for player station OSG GLStudio cockpit integration
 DtPlayerStationOsgGlStudioCockpitClasses.hppClasses for player station OSG GLStudio cockpit implementation
 mfsRwrVrv.hDefines DLL export macros for the RadarWarningReceiver VRV extension
 playerStationGlStudioDrawable.hDefines the player station GLStudio drawable for rendering GLStudio HUDs
 playerStationOsgGlStudioCockpit.hDefines the player station OSG GLStudio cockpit integration
  vreGlsEventSignalerPlugin
 mfsRwrVrvPlugin.hDefines DLL export macros for the RadarWarningReceiver VRV plugin
 mfsRwrVrvPluginInit.hDefines plugin initialization for the RadarWarningReceiver VRV plugin
  vreRadarFxConnector
 export.hDefines export macros for the RadarFx Connector library
 radarFxConnector.hDefines the connector class for communicating with a RadarFX server
  vreRadarFxShared
 byteStream.hDefines stream readers and writers for encoding and decoding messages from byte arrays
 delegate.hDefines a lightweight single-parameter delegate system for callback functions
 export.hDefines export macros for the RadarFx Shared library
 locklessQueue.hDefines a thread-safe queue for single reader/single writer scenarios
 rfxElevationMessage.hDefines the request and response messages for terrain elevation queries
 rfxEntityListMessage.hDefines the request and response messages for entity list queries
 rfxEntityLocationMessage.hDefines the request and response messages for entity location queries
 rfxImageMessage.hDefines common base classes and types for all radar image messages
 rfxIsarMessage.hDefines the request and response messages for Inverse Synthetic Aperture Radar (ISAR) images
 rfxMessage.hDefines the base message class for RadarFX client-server communication
 rfxMessageFactory.hDefines a factory for creating and decoding RadarFX messages
 rfxMessageHandler.hDefines a handler for RadarFX message callbacks
 rfxMessageTypes.hDefines the message type identifiers for all standard RadarFX messages
 rfxMmwMessage.hDefines the request and response messages for Millimeter Wave (MMW) radar images
 rfxOcclusionMessage.hDefines the request and response messages for line-of-sight occlusion tests
 rfxSarMessage.hDefines the request and response messages for Synthetic Aperture Radar (SAR) images
 rfxSensorListMessage.hDefines the request and response messages for radar sensor configuration queries
 rfxSystemMessage.hDefines system-level messages for the RadarFX client-server communication
  vrvVirtualRealityController
 DtOculusEventManager.hOculus-specific implementation of VR controller event management
 DtOpenVREventManager.hOpenVR-specific implementation of VR controller event management
 DtVirtualRealityControllerEvent.hDefines a class that encapsulates VR controller events
 DtVirtualRealityControllerState.hDefines a class that encapsulates the state of a VR controller
 DtVirtualRealityEventManager.hDefines the base class for VR controller event management
 DtVirtualRealityEventProcessorInterface.hDefines an interface for processing VR controller events
 vrvVirtualRealityController.hMain header file for the VRV Virtual Reality Controller module
  vrvVirtualRealityQt
 DtVirtualRealityMenuItem.hDefines the VR menu item class for enabling/disabling virtual reality functionality
 DtVirtualRealitySettingsInterface.hDefines the interface for virtual reality settings configuration
 DtVirtualRealitySettingsLogic.hDefines the business logic for the Virtual Reality settings GUI
 DtVirtualRealitySettingsPage.hDefines the settings page for virtual reality configuration
 DtVirtualRealitySettingsWidget.hDefines the widget for virtual reality settings configuration
 vrvVirtualRealityQt.hMain header file for the VRV Virtual Reality Qt module